Mercenary Behavior: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Mercenary Behavior}}
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| [[Image:MercenaryBehavior.png]]  
| [[File:MercenaryBehavior.png]]
| '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)
| {{SkillType|P}} Reduces the damage taken from [[Overheat|overheating]], and take no damage from overheating when below a certain amount HP. Magical Attack is increased during [[Awakening Mode|awakening]] and awakening duration is increased.<br>All skills' physical damage is converted to magical damage instead.
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== Requirements ==
== Requirements ==
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{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
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|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
! Class !! Level Required
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Level Required'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Cost Per Level'''
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|-
| [[Weapon Taker]]
| [[Weapon Taker]] || 15   
| align=center | Lv.20
| align=center | 30
| align=center | 3
|}
|}
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== Skill Information ==
== Skill Information ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
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! Skill Level !! Level Required !! Overheat Damage Negation<br>HP Threshold !! Overheat Damage <br>Reduction Increase {{stat|n}} !! Magical Attack Increase <br>In [[Awakening Mode]] !! Awakening Duration <br>Increase
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| colspan="6" | {{PvE}}
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| align="left" | 1 || 15 || 28% HP || rowspan=4 | 5% || 1.5% || 4%
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| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''
| align="left" | 2 || 31 || 32% HP || 3% || 6%
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Level<br>Required '''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff Time<br>Reduction''' 
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat Damage<br>Reduction'''
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|-
| 1
| align="left" | 3 || 39 || 36% HP || 4.5% || 8%
| align=center | 30
| align=center | 25%
| align=center | 25%
|-
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| 2
| align="left" | 4 || 83 || 40% HP || 6% || 10%
| align=center | 30
| align=center | 27.5%
| align=center | 27.5%
|-
|-
| 3
| colspan="6" | {{PvP}}
| align=center | 31
| align=center | 30%
| align=center | 30%
|-
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| 4
| align="left" | 1 || 15 || 14% HP || 27% || 0.9% || 4%
| align=center | 34
| align=center |  
| align=center |
|-
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| 5
| align="left" | 2 || 31 || 16% HP || 28% || 1.2% || 6%
| align=center | 37
| align=center |  
| align=center |
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| 6
| align="left" | 3 || 39 || 18% HP || 29% || 1.8% || 8%
| align=center | 40
| align=center |  
| align=center |
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| 7
| align="left" | 4 || 83 || 20% HP || 30% || 2.4% || 10%
| align=center | 43
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| align=center |  
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| align=center |
 
==Related Skills==
{{SkillTable|
HarpSpear.png; Harpoon Spear;
RevCannon.png; Revolver Cannon;
GaiaPromi.png; Giga Prominence;
VTM.png; Victory Survival Strategy;
HellGat.png; Hellfire Gatling;
ICNapalm.png; Ignition Crow - Napalm;
IgnitionCrow.png; Ignition Crow - Incinerator;
RainofFire.png; Rain of Fire;
DeadlyRaid.png; Deadly Raid;
AOM.png; Overheat Mode Activated!;
VeteranCommanderSkill11.png; Bursting Blade;
VCTrans6.png; Ifrit Flame;
Nova Imperator - Passive 2.png; Master of Warfare;
HarpSpear.png; Harpoon Spear/Mod;
RevCannon.png; Revolver Cannon/Mod;
GaiaPromi.png; Giga Prominence/Mod;
IgnitionCrow.png; Ignition Crow - Incinerator/Mod;
VeteranCommanderSkill11.png; Bursting Blade/Mod;
}}
</br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
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| 8
! colspan=2 | Date !! colspan=2 | Changes
| align=center | 46
| align=center |
| align=center |  
|-
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| 9
! KR !! NA !! PvE !! PvP
| align=center | 49
| align=center |
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| 10
| 01/12/2012 || 03/13/2013 || colspan=2 align="left" |  
| align=center | 52
*'''Mercenary Behavior''' added.
| align=center |  
| align=center |
|-
|-
| 11
| 05/29/2014 || 09/17/2014 || align="left" |  
| align=center | 55
*None
| align=center |  
| align="left" |  
| align=center |
*{{nerf|Overheat damage reduction reduced.}}
|-
|-
| 12
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
| align=center | 58
*{{nerf|Debuff Time Reduction decreased.}}
| align=center |  
*{{nerf|Overheat Damage Reduction decreased.}}
| align=center |  
|-
|-
| 13
| 03/30/2017 || 04/12/2017 || colspan=2 align="left" |  
| align=center | 61
*{{buff|Overheat Damage Reduction increased.}}
| align=center |  
| align=center |
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| 14
| rowspan=2 | 05/18/2017 || rowspan=2 | - || colspan=2 align="left" |  
| align=center | 64
*{{buff|No Overheat damage below effect added.}}
| align=center |  
*{{nerf|Debuff Time Reduction effect moved to [[Victory Survival Strategy]].}}
| align=center |  
|-
|-
| 15
| align="left" |  
| align=center | 67
*{{buff|Overheat Damage Reduction increased.}}
| align=center |
| align="left" |  
| align=center |  
*None
|-
|-
| 16
| rowspan=2 | 08/24/2017 || rowspan=2 | 09/13/2017 || colspan=2 align="left" |  
| align=center | 70
*{{buff|No Overheat damage threshold increased.}}
| align=center |  
*{{nerf|Debuff Time Reduction effect moved to [[Victory Survival Strategy]].}}
| align=center |  
|-
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| 17
| align="left" |  
| align=center | 73
*None
| align=center |  
| align="left" |  
| align=center |
*Overheat Damage Reduction scaling changed.
|-
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| 18
| 09/14/2017 || - || colspan=2 align="left" |  
| align=center | 76
*Outdated tooltip changed.
| align=center |  
| align=center |
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| 19
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |
| align=center | 79
*{{buff|Added an effect that changes all physical skills to magical skills.}}
| align=center |  
*{{buff|Magical Damage and Awakening Duration Increase during Awakening effect added.}}
| align=center |  
**Moved to this skill from deleted [[Focus Strength]] skill.
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| 20(M)
| 09/11/2019 || 09/25/2019 || align="left" |  
| align=center | 82
*{{nerf|Overheat Damage Reduction decreased.}}
| align=center |
| align="left" |  
| align=center |  
*None
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<br>
<br>


== Trivia ==
==Alternative Names ==
 
{{AlternateLanguages
Many of the status effects that [[Weapon Taker]] gains resistance to through '''Mercenary Behavior''' are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
|Color={{ColorSel|CharLight|Raven}}
 
|KR=용병의 처신술              |KRName=Mercenary Behavior
<tabber>
|FR=Mercenaire de fer |FRName=Iron Mercenary
NA=
|UK=Iron Mercenary
{{WTSkills}}
|JP=傭兵の判断 |JPName=Mercenary's Decision
|-|
|CN=佣兵行为 |CNName=Mercenary Behavior
KR=
|PL=Żelazny Najemnik |PLName=Iron Mercenary
{{WTSkillsKR}}
|DE=Eiserner Söldner |DEName=Iron Mercenary
</tabber>
|ES=Mercenario férreo |ESName=Iron Mercenary
 
|IT=Mercenario di Ferro |ITName=Iron Mercenary
[[Category:Weapon Taker Skills]]
}}
<br>
{{SkillNav - Weapon Taker}}
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