Intense Showtime: Difference between revisions

→‎Skill Information: Added missing values from Cobodex
(I forgot about adding this. People new to DC should find this useful, especially if they somehow got confused with Elsword's Vitality mode.)
(→‎Skill Information: Added missing values from Cobodex)
 
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__NOTOC__{{Languages|Intense Showtime}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI INSHOW.png]]<br>
| [[File:SI INSHOW.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Skills that utilize MP are executed more quickly, with decreased MP usage and lowered cooldown rates, when '''[[Chung's_Features#Berserk_Mode|Berserk Mode]]''' is activated.
| {{SkillType|P}} Enhances your skills while in [[Freiturnier#Berserk Mode|Berserk Mode]] (Level 3 Awakening). (Hyper Active/Bond skills excluded)
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Deadly Chaser]] || 35
|}
<br>
<br>
== Requirements  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | During [[Freiturnier#Berserk Mode|Berserk Mode]]
|-
! MP Usage Decrease !! Cooldown Decrease
|-
| colspan="4" | {{PvE}}
|-
| align="left" | 1 || 35 || 10% || 20%
|-
| align="left" | 2 || 51 || 20% || 25%
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| align="left" | 3 || 59 || 30% || 30%
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
|-
| [[Deadly Chaser]]
| align="left" | 4 || 92 || 40% || 35%
| <center>Lv5</center>
|-
| <center>75SP</center>
| colspan="4" | {{PvP}}
|-
| align="left" | 1 || 35 || 3% || 8%
|-
| align="left" | 2 || 51 || 6% || 10%
|-
| align="left" | 3 || 59 || 9% || 12%
|-
| align="left" | 4 || 92 || 12% || 14%
|}
|}
<br>


<Br>
== Tips and Details ==
== Skill Information  ==
*If you swap out a skill mid-dungeon while '''Intense Showtime''' is active, that skill's cooldown will be decreased upon being swapped in.
 
**Strangely, this doesn't apply when [[Force Skills#Force Mod|modding]] or [[Force Skills#Force Mod|unmodding]] a skill.
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown Decreased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mana Consumption<br>Decreased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Operation Speed'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}}}
 
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown Decreased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mana Consumption<br>Decreased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Operation Speed'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}}}
}}
<br>
<br>


== MP Consumption(Lv5) ==
==Updates==
Requires the original MP cost of skills.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill'''
! colspan=2 | Date !! colspan=2 | Changes
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Required MP'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Used'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Remaining MP(At 300MP)'''
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Reload]]
! KR !! NA !! PvE !! PvP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 17 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 283 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Head Shot]]<br>[[Leg Shot]]
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 30 MP
*'''Intense Showtime''' added.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 25 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 275 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Rumble Shot]]<br>[[Aiming Shot]]
| 02/14/2013 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 40 MP
*{{buff|No longer requires original MP to activate the skills.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 34 MP
*{{buff|MP Usage Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 266 MP
*{{buff|Cooldown Reduction increased.}}
*{{buff|Action Speed Increase increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Dual Buster]]
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 80 MP
*{{nerf|MP Usage Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 68 MP
*{{nerf|Cooldown Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 232 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Detonation]]<br>[[Brutal Swing]]
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 100 MP
*Skill location swapped with [[Gas Piston System]].
| style="border-style: solid; border-width: 1px;" rowspan="1" | 85 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 215 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Bullet Blitz]]
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 120 MP
*{{buff|Cooldown Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 102 MP
*{{nerf|MP Usage Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 198 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Heavy Railgun]]<br>[[Artillery Strike]]
| 02/05/2015 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 175 MP
*{{nerf|MP Usage Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 150 MP  
*{{nerf|Cooldown Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 150 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Scare Chase]]<br>[[Lunatic Blow]]<br>[[Comet Crasher]]
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200 MP
*{{buff|MP Usage Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 170 MP  
*{{buff|Cooldown Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 130 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Sharpshooter Syndrome]]
| 11/03/2015 || 11/23/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 250 MP
*{{nerf|MP Usage Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 213 MP  
*{{nerf|Cooldown Reduction decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 87 MP
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Gigantic Impact]]<br>[[Aceldama]]<br>[[Shooting Star]]
| 08/24/2017 || 09/13/2017 || align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 300 MP  
*{{buff|MP Usage Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 255 MP  
*{{buff|Cooldown Reduction increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 45 MP
| align="left" |  
 
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 01/31/2019 || 03/06/2019 || align="left" |
*None
| align="left" |  
*{{nerf|MP Usage Reduction decreased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{nerf|Cooldown Reduction decreased.}}
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=강렬한 쇼타임  |KRName=Intense Showtime
|FR=Plein la vue |FRName=Show off
|UK=Show Time
|JP=強烈なショータイム |JPName=Intense Showtime
|CN=狂暴时刻 |CNName=Berserk Time
|BR=Hora do Show |BRName=Showtime
|DE=Showtime |DEName=Showtime
|ES=Espectáculo |ESName=Spectacle
|IT=Showtime |ITName=Showtime
|PL=Showtime |PLName=Showtime
}}
<br>
<br>
== Tips and Details ==
{{SkillNav - Deadly Chaser}}
*[[Intense Showtime]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.
*Even though this lowers the mana consumption of skills, this does not apply to the mana cost. You still need the required amount of MP before performing any skill.
<br>
{{DCSkills}}
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