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Revision as of 16:22, 5 May 2024
- English
Sunken Holy Ground
“ | Sunken Holy Ground.
|
” |
Description
The demonic energy of the Abyss overflows. They feel like they're heading to their graves but cannot stop. If Ran is not stopped now, there will be no next time.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal Mode
2,500,000
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 10% chance to resist your critical hits.
- Phase 1
- Phase 2
- Phase 3
Phase 1 - Abyss Worshipper
Attacks highlighted in red bypass invincibility frames.
- Chain Strike: Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
- Teleport: Teleports to an enemy across the map.
- Abyss Swamp: Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through Enemy DebuffAbyss SwampEnemy DebuffAbyss Swamp. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
- Abyssal Incense: Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time.
- Rope of Confession: The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will be immediately teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.
- Enemy DebuffAbyssEnemy DebuffAbyss: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.
Note:
- It is recommended to stay in more or less the same spot as your party members in order to avoid the boss teleporting through the map.
- Currently active Cooldown Acceleration effects will increase the effectiveness of Abyss Swamp.
- The only HP recovery method for the Rope of Confession pattern is normal or forced Awakening with the Guardian of Secret Closed Space title equipped to proc the Fever effect.
- The Tenebrous Barrier effect can also be useful to increase survivability during Rope of Confession.
Phase Gimmick
Abyssal Altars - Four objects located in the corners of the stage. Their attacks will inflict various debuffs on players.
- Toggle: Players can activate or deactivate altars by simply hitting them with normal attacks (Commands/Active Skills/Pet/Proc Effects). When active, altars will perform Orb Release. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
- Orb Release: Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied.
Altar | Status | Effect per Stack | Max. Stacks | Duration |
---|---|---|---|---|
Left Top | Enemy DebuffDulled BladeEnemy DebuffDulled Blade | Physical/Magical Attack -2% | 50 | 30 Seconds |
Right Top | Enemy DebuffCorroding ArmorEnemy DebuffCorroding Armor | Physical/Magical Defense -2% | 50 | 30 Seconds |
Left Bottom | Enemy DebuffShortness of BreathEnemy DebuffShortness of Breath | Max HP -4% | 20 | 30 Seconds |
Right Bottom | Enemy DebuffLethargyEnemy DebuffLethargy | Max MP -10 | 30 | 5 Seconds |
(All stacks are lost after the duration is over.)
- Fanatic Light: The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam, rapidly charging their gauge. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive Enemy DebuffFanatic LightEnemy DebuffFanatic Light, increasing damage taken from the attack by 10% per stack.
- Berserk: When the gauge reaches 100%, the altar will perform uncontrollable mass Orb Release and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. (Fanatic Light can still increase the gauge and prolong the Berserk state)
Note:
- It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease and HP Decrease) in order to keep their gauge percentage low early on.
- You should never let the altars go Berserk.
- It is recommended to let the healer/tank deal with the Fanatic Light pattern, as the attack can get insanely strong. In some cases, taking turns with another party member might work as well. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so.
Dialogue
- Vasili: I'll go first and leave a trail. Keep your eyes open.
- Lu: Ugh, Abyss Worshippers! Even here...
- Red Demon King's Eye: Oh? Lu, do you see those altars?
- Red Demon King's Eye: Demonic energy is gathering there. We should keep an eye on those.
- Abyss Worshiper: ...eno eht ton era uoy.
- Abyss Worshiper: ysae eb tnow ti tub... pots ton lliw ew.
{{
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Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Accessory (Support Unit): |
2 Pieces:
3 Pieces:
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{{
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Trivia
Updates
Date | Changes | |
---|---|---|
KR | NA | |
08/04/2022 | 08/31/2022 |
|
08/11/2022 | 8/31/2022 |
|
09/11/2022 | 9/28/2022 |
|
01/19/2023 | 02/15/2023 |
|
Alternative Names
{{
- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Other
Abyss | Monaterra | Serpentium | - | - | - |
---|---|---|---|---|---|
{{ }} |