Extinction/ModA: Difference between revisions

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(Cleanup! I changed the order of the damage sources so it's a bit easier to understand (I hope).)
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==Requirements==
==Requirements==
{{ADSquareSkill}}
{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
|-
!Class !!Level Required
!Class !!Level Required !! Skill Requirement
|-
|-
|[[Nyx Pieta]]||99
|[[Nyx Pieta]]||99 || {{mr|Extinction}}
|}
|}
<br>
<br>


==Skill Information==
==Skill Information==
<div class="long-table">
<tabber>
\\NA=
{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
|-
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! rowspan= 2 |Frozen Field!! rowspan= 2 |Field Extinction !! rowspan= 2 |Raining Fragments!! colspan= 2 |Per Window
! rowspan= 2 |Frozen Field!! rowspan= 2 |Field Extinction !! rowspan= 2 |Raining Fragments!! colspan= 2 |Per Window
! rowspan= 2 |Window Count !! rowspan= 2 |Raining Fragments
! rowspan= 2 |Window Count !! rowspan= 2 |Raining Fragments
! rowspan= 2 |Fragment Count!! colspan= 2 |Damage Received Increase {{Stat|M|AD}} !! colspan= 2 |Duration
! rowspan= 2 |Fragment Count!! colspan= 2 | Received Damage Increase {{Stat|M|AD}} !! colspan= 2 |Duration
|-
|-
!Frozen Field!!Field Extinction!!Base!![Blessing of Moonlight - New Moon] !!Base!![Blessing of Moonlight - Half Moon]
!Frozen Field!!Field Extinction!!Base!![Blessing of Moonlight - New Moon] !!Base!![Blessing of Moonlight - Half Moon]
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|{{PvP}}||107%||577%||368%  
|{{PvP}}||107%||577%||368%  
|}
|}
</div>
\\KR (04/25/2024)=
{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
! rowspan= 3 |Mode!! colspan= 3 | Damage (Physical)!! colspan="4" |Max Hits!! colspan="4" |{{se|654|Extinction||ed}}!! rowspan= 3 |MP Usage !! rowspan= 3 | Cooldown
|-
! rowspan= 2 |Frozen Field!! rowspan= 2 |Field Extinction !! rowspan= 2 | Per Raining Fragments!! colspan="2" |Per Window !! rowspan= 2 |Window Count !! rowspan="2" | Raining Fragment Count!! colspan="2" | Physical Damage Received Increase {{Stat|M|AD}} !! colspan="2" |Duration
|-
!Frozen Field!!Field Extinction!!Base!![Blessing of Moonlight - New Moon] !!Base!![Blessing of Moonlight - Half Moon]
|-
|{{PvE}}||209%||2097% ||1002%|| rowspan="2" |9|| rowspan= 2 |1|| rowspan= 2 |7|| rowspan="2" |8||10%||14% || rowspan="2" |10 Seconds|| rowspan= 2 |20 Seconds || rowspan= 2 |300 MP|| rowspan= 2 | 22 Seconds
|-
|{{PvP}}||59%||601%||287% || 5% || 7%
|}
</tabber>
<br>
<br>


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==Total Damage==
==Total Damage==
{{Damage
{{DamagePatch|
| dmg = 377, 2012
<nowiki>true|Noah
| pvp_dmg = 107, 577
| hits = 9, 1
| count = 7
| prefix = window
}}
 
{{Damage
| dmg = 377, 2012, 1283
| dmg = 377, 2012, 1283
| pvp_dmg = 107, 577, 368
| pvp_dmg = 107, 577, 368
| hits = 9*7, 7, 8
| hits = 9*7, 7, 8
| avg_hits = 9*2, 2, 2
| avg_hits = 9*2, 2, 2
| prefix = both
</nowiki>
|dmg=209, 2097, 1002
|pvp_dmg=59, 601, 287
|date=05/09/2024
}}
}}
{| class="colortable-Noah" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
! rowspan= 2 |Mode!! colspan= 3 |Base
|-
!Per Window!!Average!!Max
|-
|{{PvE}}
|{{#var: window_each_damage}}||{{#var: both_avg_damage}}||{{#var: both_total_damage}}
|-
|{{PvP}}
|{{#var: window_each_damage_pvp}}||{{#var: both_avg_damage_pvp}}||{{#var: both_total_damage_pvp}}
|}
* Average assumes 18 hits of '''Frozen Field''', 2 hits of '''Field Extinction''', and 2 hits of '''Raining Fragments'''.
* Average assumes 18 hits of '''Frozen Field''', 2 hits of '''Field Extinction''', and 2 hits of '''Raining Fragments'''.
<br>
<br>
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==Tips and Details==
==Tips and Details==
*Only wide enough enemies can be hit by all the windows of the frozen field, as well as each of the raining fragments.
*Only wide enough enemies can be hit by all the windows of the '''Frozen Field''', as well as each of the '''Raining Fragments'''.
*The raining fragments will keep travelling until they come into contact with a platform or the ground.
*The '''Raining Fragments''' will keep travelling until they come into contact with a platform or the ground.
* This version is much more consistent even for single targets, especially smaller enemies, while also having a higher damage potential on very wide enemies.
*This version is much more consistent even for single targets, especially smaller enemies, while also having a higher damage potential on very wide enemies.
<br>
<br>


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*{{nerf|Enemy Damage Received Increase decreased.}}
*{{nerf|Enemy Damage Received Increase decreased.}}
*{{nerf|'''Frozen Field''' damage decreased.}}
*{{nerf|'''Frozen Field''' damage decreased.}}
|-
| rowspan=2 | 04/25/2024 || rowspan=3 | <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*{{nerf|'''Received Damage Increase''' changed to '''Physical Damage Received Increase'''.}}
|-
| align="left" |
*{{buff|'''Physical Damage Received Increase''' increased.}}
*{{buff|'''[Blessing of Moonlight - New Moon] Physical Damage Received Increase''' increased.}}
| align="left" |
*None
|-
| 05/09/2024 || colspan=2 align="left" |
*{{nerf|'''Raining Fragments''' damage decreased.}}
*{{nerf|'''[Blessing of Moonlight - New Moon] Physical Damage Received Increase''' decreased.}}
|}
|}
<br>
<br>
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