Lord Knight/zh-hant: Difference between revisions

 
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{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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! width="30%" |Image
! width="30%" |圖片
! width="45%" |Description
! width="45%" |介紹
! width="25%" |Damage
! width="25%" |傷害
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| [[File:Combo - Lord Knight 1.png|520px]]
| [[File:Combo - Lord Knight 1.png|520px]]
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After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, stab the enemy. The stab leaves opponents open for combo and has little to no delay, allowing you to loop the combo again. A very good simple and safe combo.
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, stab the enemy. The stab leaves opponents open for combo and has little to no delay, allowing you to loop the combo again. A very good simple and safe combo.
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{{CViZ}} 149% Phy. Damage<br>
{{CViZ}} 149% 物理傷害<br>
{{CViZ}} 183% Phy. Damage<br>
{{CViZ}} 183% 物理傷害<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViZ}} 238% 物理傷害<br>
{{CDeRZ}} 245% Phy. Damage
{{CDeRZ}} 245% 物理傷害
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| [[File:Combo - Lord Knight 2.png|520px]]  
| [[File:Combo - Lord Knight 2.png|520px]]  
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{{CDRU}}{{CX}}{{CX}} is reworked, inflicting hitstun instead of knock down. Follow up by launching enemies with a upward slash. The launch height is higher then Elsword's other launching commands.
{{CDRU}}{{CX}}{{CX}} is reworked, inflicting hitstun instead of knock down. Follow up by launching enemies with a upward slash. The launch height is higher then Elsword's other launching commands.
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{{CDRU}} <br>
{{CDRU}} <br>
{{CDeX}} 399% Phy. Damage <br>
{{CDeX}} 399% 物理傷害 <br>
{{CDeX}} 335% Phy. Damage <br>
{{CDeX}} 335% 物理傷害 <br>
{{CViX}} 403% Phy. Damage
{{CViX}} 403% 物理傷害
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| [[File:Combo - Lord Knight DRXXX.png|350px]] {{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
| [[File:Combo - Lord Knight DRXXX.png|350px]] {{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
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After doing the standard {{CDR}}{{CX}} combo, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
After doing the standard {{CDR}}{{CX}} combo, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
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{{CDR}} <br>
{{CDR}} <br>
{{CDeX}} 319% Phy. Damage <br>
{{CDeX}} 319% 物理傷害 <br>
{{CDeHoldX}} 78% Phy. Damage x4 <br>
{{CDeHoldX}} 78% 物理傷害 x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{CDeX}} 78% 物理傷害 + 90% 物理傷害
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=== 更新 ===
=== 更新 ===
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! KR !! NA
! KR !! NA
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| 07/23/2015 || 12/16/2015 || align="left" |  
| 07/23/2015 || 12/16/2015 || align="left" |
*{{buff|Added new {{CDR}}{{CX}}{{CHoldX}}{{CX}} combo.}}
*{{buff|新增指令 {{CDR}}{{CX}}{{CHoldX}}{{CX}}}}
*Moved {{CDRU}}{{CX}}{{CX}}{{CX}} from [[Sword Knight]] to [[Lord Knight]].
*將指令 {{CDRU}}{{CX}}{{CX}}{{CX}} [[Sword Knight/zh-hant|巨劍騎士]] 移至 [[Lord Knight/zh-hant|領主騎士]]
*Moved {{CDeX}}{{CX}}{{CX}}{{CX}} from [[Lord Knight]] to [[Sword Knight]].
*將指令 {{CDeX}}{{CX}}{{CX}}{{CX}} [[Lord Knight|領主騎士]] 移至 [[Sword Knight|巨劍騎士]]
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| 01/21/2016 || - || align="left" |  
| 01/21/2016 || - || align="left" |
*Fixed {{CDRU}}{{CDeX}}{{CDeX}}{{CViX}} showing {{CDeX}} as the last input in the command UI.
*修正在指令{{CDRU}}{{CDeX}}{{CDeX}}{{CViX}} 在指令介面中顯示 {{CDeX}} 為最後輸入。
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| 03/30/2017 || 04/12/2017 || align="left" |  
| 03/30/2017 || 04/12/2017 || align="left" |
*{{nerf|{{CDR}}{{CX}}{{CHoldX}}{{CX}} no longer cancels Mana Break.}}
*{{nerf|{{CDR}}{{CX}}{{CHoldX}}{{CX}}不再能取消魔力破壞。}}
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| 06/20/2019 || 07/17/2019 || align="left" |  
| 06/20/2019 || 07/17/2019 || align="left" |
*{{buff|Launch height on {{CDR}}{{CX}}{{CHoldX}}{{CIO|X}} vastly increased.}}
*{{buff|{{CDR}}{{CX}}{{CHoldX}}{{CIO|X}} 的擊飛高度大幅增加。}}
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