Siege Mode: Difference between revisions
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__NOTOC__{{Languages|Siege Mode}} | __NOTOC__{{Languages|Siege Mode}} | ||
{{#ev:youtube|clm5L5BQdVo|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:RenaSkill7.png]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| [[Rena | ! Class !! Level Required !! Skill Requirement | ||
|- | |||
| [[Rena]] || 20 || {{SkillText|SkillQuest|1}} | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=3 | Mode !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown | |||
! rowspan=3 | | |- | ||
|- | |||
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby | ! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby | ||
|- | |- | ||
| | ! Normal !! With NF !! Normal !! With NF | ||
|- | |||
| colspan=13 | '''Normal''' | |||
|- | |||
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 90% || 108% || 102% || 122% | ||
|- | |||
| colspan=13 | '''[Enhanced]''' | |||
|- | |||
|- | |- | ||
| | | {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 108% || 130% || 122% || 147% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | <!--awk_dmg=usage with NF--> | ||
{{Damage | |||
! rowspan= | |dmg=273 | ||
|- | |pvp_dmg=108 | ||
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} | |hits=2 | ||
|range_max=5 | |||
|awk_dmg=328 | |||
|- | |pvp_awk_dmg=130 | ||
! Normal !! | |passive1=Hawk Eye | ||
|passive2=Arrow Mastery | |||
|prefix=zshot | |||
}} | |||
{{Damage | |||
|dmg=306 | |||
|pvp_dmg=122 | |||
|awk_dmg=367 | |||
|pvp_awk_dmg=147 | |||
|hits=5 | |||
|range_max=5 | |||
|passive1=Hawk Eye | |||
|passive2=Arrow Mastery | |||
|prefix=xshot | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
|- | |||
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]]) | |||
|- | |||
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} | |||
|- | |||
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF | |||
|- | |- | ||
| {{PvE}} | |||
| | | {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}} | ||
| | | {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}} | ||
|- | |- | ||
| {{PvP}} | |||
| | | {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}} | ||
| | | {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}} | ||
|} | |} | ||
* | *Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}. | ||
<br> | <br> | ||
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | {| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | ||
|- | |- | ||
| valign="top" | | |||
===[[Anemos]]=== | |||
{{SkillTable|i=1| | |||
WindSneakerPassive4.png; Awakened Will: Wind Sneaker; | |||
}} | |||
| valign="top" | | |||
===[[Daybreaker]]=== | |||
{{SkillTable | |||
|i=1| | |||
SnipingRangerPassive1.png; Hawk Eye; | |||
GrandArcherPassive1.png; Arrow Mastery; | |||
GrandArcherPassive2.png; Vibe Shot; | |||
GrandArcherPassive4.png; Awakened Will: Grand Archer; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[ | ===[[Twilight]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
NWTrans4.png; Awakened Will: Night Watcher; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Elemental | *[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | ||
*If a target is in range, | *If a target is in range, shots will be aimed towards them when fired. | ||
**Arrows will also aim at targets that are in range and below you | **Arrows will also aim at targets that are in range and up to a platform below you. | ||
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | *This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | ||
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | **The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | ||
**If the skill is | **If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds. | ||
*When consuming NF, arrows' penetration is increased by 1 ( | *When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased. | ||
*Each shot consumes 1 NF bar, even if it hits nothing. | *Each shot consumes 1 NF bar, even if it hits nothing. | ||
*Each arrow counts as 1 attack in the NF gauge. | *Each arrow counts as 1 attack in the NF gauge. | ||
<br> | <br> | ||
== | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|Ntr1UdQXCx0|300}} | |||
|Between its initial release and a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration. | |||
|} | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" | | |||
*'''Siege Mode''' added. | |||
|- | |- | ||
| 12/13/2012 || - || colspan=2 align="left" | | | 12/13/2012 || - || colspan=2 align="left" | | ||
{{buff|Both | *{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}} | ||
{{buff|All passives now apply to | *{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}} | ||
{{nerf|Entering and staying in Siege stance from | *{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}} | ||
|- | |- | ||
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" | | | 01/17/2013 || 06/04/2013 || colspan=2 align="left" | | ||
{{buff|Knockback force from | *{{buff|Knockback force from {{CZ}} shots reduced.}} | ||
|- | |- | ||
| 06/27/2013 || | | 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | ||
{{nerf| | *{{nerf|Skill damage only affected by [[Hawk Eye]].}} | ||
|- | |- | ||
| 07/23/2015 || | | 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | ||
{{buff| | *{{buff|{{CZ}} shots will be aimed towards enemies when fired.}} | ||
{{buff|Can consume NF | *{{buff|Can consume NF to fire a powerful arrow.}} | ||
|- | |- | ||
| 07/30/2015 || - || colspan=2 align="left" | | | 07/30/2015 || - || colspan=2 align="left" | | ||
{{nerf| | *{{nerf|{{CZ}} / {{CX}} shots '''MP Usage''' increased.}} | ||
|- | |- | ||
| 10/08/2015 || 03/16/2016 || align="left" | | | 10/08/2015 || 03/16/2016 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 02/18/2016 || - || colspan=2 align="left" | | | 02/18/2016 || - || colspan=2 align="left" | | ||
*Fixed | *Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower. | ||
|- | |- | ||
| 03/10/2016 || - || colspan=2 align="left" | | | 03/10/2016 || - || colspan=2 align="left" | | ||
*Fixed | *Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''. | ||
|- | |- | ||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 12/29/2016 || | | 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 07/27/2017 || | | 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | ||
*'''Empowered''' | *'''Empowered''' trait changed to '''Persistent'''. | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Rena}} | |||
{{ |
Latest revision as of 00:17, 4 April 2024
[Active] Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. Press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP. If you have NF, it consumes NF to fire a stronger arrow. Use this skill again while in a stance to reload 1 arrow. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Rena | 20 | Basic Training Skill Quest |
Skill Information
Skill Traits
Absorbing Siege Mode | Persistent Siege Mode | |
---|---|---|
Attribute Effect | Attribute Effect | Max Hits |
MP Gain of the skill increased to 140% | Range and duration increased to 133% | - |
Total Damage
Mode | Base | Hawk Eye/Arrow Mastery (Daybreaker) | ||||||
---|---|---|---|---|---|---|---|---|
Straight Shot | Arched Shot | Straight Shot | Arched Shot | |||||
Normal | With NF | Normal | With NF | Normal | With NF | Normal | With NF | |
PvE | 546% ~ 2,730% | 656% ~ 3,280% | 1,530% ~ 7,650% | 1,835% ~ 9,175% | 707.62% ~ 3,538.08% | 850.18% ~ 4,250.88% | 1,982.88% ~ 9,914.4% | 2,378.16% ~ 11,890.8% |
PvP | 216% ~ 1,080% | 260% ~ 1,300% | 610% ~ 3,050% | 735% ~ 3,675% | 256.61% ~ 1,283.04% | 308.88% ~ 1,544.4% | 724.68% ~ 3,623.4% | 873.18% ~ 4,365.9% |
Related Skills
Anemos |
Daybreaker |
Twilight |
Tips and Details
- Elemental Enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, shots will be aimed towards them when fired.
- Arrows will also aim at targets that are in range and up to a platform below you.
- This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
- The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
- If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
- When consuming NF, arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of shots is increased.
- Each shot consumes 1 NF bar, even if it hits nothing.
- Each arrow counts as 1 attack in the NF gauge.
Old Version
Video | Description |
---|---|
Between its initial release and a March 2012 KR Patch, the input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/06/2009 | 05/04/2011 |
| |
12/13/2012 | - |
| |
01/17/2013 | 06/04/2013 | ||
06/27/2013 | 11/06/2013 |
| |
07/23/2015 | 12/16/2015 |
| |
07/30/2015 | - | ||
10/08/2015 | 03/16/2016 |
|
|
02/18/2016 | - | ||
03/10/2016 | - |
| |
11/03/2016 | 11/23/2016 |
| |
12/29/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
| |
04/05/2018 | 04/18/2018 |
|
|
Alternative Names
Rena - Skills
Special Active
Active
Bonding Skill