Southern Gate: Difference between revisions

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===Tactics===
===Tactics===
It will always use '''Claw Slam''' after breaking free from a trap.
It will always use '''Claw Slam''' after breaking free from a trap.
*This is probably it's most dangerous attack as it is very fast, long range, and lingers for an extended period on screen doing extreme damage.
*This is probably its most dangerous attack as it is very fast, long range, and lingers for an extended period on screen doing extreme damage.
*This skill has an observed ~10 second cooldown when in Stage 2.
*This skill has an observed ~10 second cooldown when in Stage 2.
**As a result it may sometimes idle and do nothing until the cooldown on the skill ends if it chooses to use it twice within a short period of time in Stage 2.
**As a result it may sometimes idle and do nothing until the cooldown on the skill ends if it chooses to use it twice within a short period of time in Stage 2.
**This also means it is almost perfectly safe to move right next to it's head and attack for 10 seconds while this skill is in cooldown.
**This also means it is almost perfectly safe to move right next to its head and attack for 10 seconds while this skill is in cooldown.
The Lasers and Shards of Darkness cannot hit you if you stand directly in front of the Nephilim (aka, at his chin).
The Lasers and Shards of Darkness cannot hit you if you stand directly in front of the Nephilim (aka, at his chin).
*However, if it is slain while it is using any laser attack; the laser fired from its mouth, now at ground level, will now cover its blind spot, inflicting full damage.
*However, if it is slain while it is using any laser attack; the laser fired from its mouth, now at ground level, will now cover its blind spot, inflicting full damage.
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