Template:SpecialAbilities: Difference between revisions
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'''[[Way of the Sword]]''' | '''[[Way of the Sword]]''' | ||
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When playing [[Elsword]], you will have access to a special gauge known as '''Way of the Sword'''. This gauge will enable you to activate '''Aura of Vitality''' or '''Aura of Destruction''' for a period of time. | When playing as [[Elsword]], you will have access to a special gauge known as '''Way of the Sword'''. This gauge will enable you to activate '''Aura of Vitality''' or '''Aura of Destruction''' for a period of time. Depending on the type of commands ({{CZ}}/{{CX}}) or skills you use, the gauge will lean towards either vitality or destruction. | ||
While the '''Aura of Vitality''' is active, you will gain more MP from vitality-based attacks, while the MP cost for vitality-based skills will be reduced. Your speed will also be increased. | |||
While the '''Aura of Destruction''' is active, you will immediately bounce back any attack that hits you, knocking down nearby enemies and triggering super armor for 6 seconds in which time you cannot trigger the effect again. All destruction-based attacks will also deal vastly more damage. | |||
Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura. | Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura. | ||
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'''[[Nature's Force System|Nature's Force]]''' | '''[[Nature's Force System|Nature's Force]]''' | ||
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'''Nature's Force''' | When playing as [[Rena]], you will have access to a special bar called '''Nature's Force'''. The system is indicated by a set of 5 bars below your MP bar. Each '''NF''' bar represents a '''nature orb''', which you are able to gain by using commands ({{CZ}}/{{CX}}) and Active skills. After 3 hits, 1 orb will appear to float around you. | ||
When | When [[Awakening Mode|Awakening]], you will receive 5 NF. If you already have NF available, you will receive 30 MP for every excessive bar. When you have at least 1 nature orb, she gains a '''passive buff''' that increases your speed, passive MP recovery and the MP gained from arrows, as well as decreases the MP used for firing arrows. | ||
When you have at least 1 or more nature orbs, you are able to use those orbs '''alongside certain skills'''. For most Special Actives, if the required amount of nature orbs are available as indicated on each skill, the first hit will cause the respective amount of orbs to '''detonate''' on the target. The orbs deal splash damage and ignore defense. | |||
|tab4=Raven|contents4=[[File:Ravposter2.png|link=Anger of Raven|left]] | |tab4=Raven|contents4=[[File:Ravposter2.png|link=Anger of Raven|left]] | ||
'''[[Anger of Raven]]''' | '''[[Anger of Raven]]''' | ||
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When [[Awakening Mode]] | When entering [[Awakening Mode]] as [[Raven]], a '''Nasod Core''' will appear behind you that will assist you in battle both offensively and defensively. The core has five '''levels'''; the bigger it is, the stronger it becomes. It grows as you deal damage, take damage (slower rate than doing damage), or when you use a '''Special Active'''. The core is level 2 upon first awakening. Additionally, when 3 '''beads''' are used to awaken, an '''aura of electricity''' will appear around you, dealing damage to nearby enemies. | ||
Offensively, when | Offensively, when you hit a target with an active like [[Breaking Fist]] or a special active like [[Power Assault]] and it survives the attack, the Core will '''propel itself''' at the target in a straight line by turning into '''dagger'''-like shape when it is at least level 2. If no enemies are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance, without knocking down. | ||
Defensively, when | Defensively, when you are hit by an attack in front while on the ground, the core transforms into a '''shield''' that '''reduces damage'''. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends you, it will disappear afterward and requires the usual conditions to reappear. You cannot move during the guarding animation, but [[Shadow Step]] can be used to dash out of it. | ||
|tab5=Eve|contents5=[[File:Eveposter2.png|link=Core Release|left]] | |tab5=Eve|contents5=[[File:Eveposter2.png|link=Core Release|left]] | ||
'''[[Core Release]]''' | '''[[Core Release]]''' | ||
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When [[Eve]] | When entering [[Awakening Mode]] as [[Eve]], a '''Queen's Core''' will be generated. The core has 3 levels, and will follow and support you by changing itself during offensive and defensive situations. Additionally, Eve has access to a special skill called [[Code : Recovery]], which can be activated by pressing V to recover some HP. This skill will have additional effects based on the chosen job path. | ||
While awakened, every hit you do will '''level up''' the Queen's Core. A core level up is indicated when it lights up for 1 second. The higher the level of the core, the more damage will be dealt by the Queen's Laser, and the number of times it is able to defend you increases. | |||
When | When a '''Special Active''' is used while the core is active, it will trigger the '''Queen's Laser''', a thin '''blue''' laser dealing damage to anything in its path. If you entered awakening mode with 3 '''beads''', the laser will be far more powerful, indicated by the '''red''' color. The powerful red laser is able to deal splash damage. | ||
When you are attacked while on the ground while the core is active, the Queen's Core will switch to a '''defensive mode''' and surround you with a force field to '''absorb the damage'''. While the core is defending you, you can press {{CZ}} or {{CX}} to '''phase backwards''' out of harms way. After defending you, the core will '''disappear''' until enough hits are dealt again. | |||
|tab6=Chung|contents6=[[File:Chungposter2.png|link=Freiturnier|left]] | |tab6=Chung|contents6=[[File:Chungposter2.png|link=Freiturnier|left]] | ||
'''[[Freiturnier]]''' | '''[[Freiturnier]]''' | ||
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'''[[Combination]]''' | '''[[Combination]]''' | ||
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Being a duo character with a tag-team playstyle, Lu and Ciel do not share | Being a duo character with a tag-team playstyle, Lu and Ciel do not share MP and also have a special system known as Combination. When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1.5 MP in PvP). This MP recovery, combined with fast, short skills and the special '''Combination Gauge''', encourage players to keep switching between the two in order to maximize damage. | ||
The combination gauge can be filled with '''Combination Points''', which are used in specific situations, such as '''Combination Skills'''. These skills cost no MP, but can usually only be used when the combination gauge is full. Combination points are gained every time the player switches, be it through a normal combo or a skill. Combos require you to land the switching attack to actually grant you any CP, however. | |||
|tab11=Rose|contents11=[[File:ECPPoster.png|link=ECP System|left]] | |tab11=Rose|contents11=[[File:ECPPoster.png|link=ECP System|left]] | ||
'''[[ECP System]]''' | '''[[ECP System]]''' | ||
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The "ECP System" | The "ECP System" enables [[Rose]] to use a special resource called '''ECP''', as well as wield 4 different firearms: '''Revolvers, Musket, Auto-Guns, and Hand Cannons.''' | ||
'''Revolvers''' will attack with quick shots at a medium range, '''Muskets''' can fire strong shots at large range, in exchange for a low firing rate, '''Auto-Guns''' utilize multiple shots at a very quick rate with a smaller range and '''Hand Cannons''' use the strongest shots but have a short range and a firing slow firing rate. | |||
Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red. | |||
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