Sword Knight: Difference between revisions
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{{CDR}} <br> | {{CDR}} <br> | ||
{{CViZ}} 172% Phy. Damage <br> | {{CViZ}} 172% Phy. Damage <br> | ||
{{ | {{CDeHoldX}} 43% Phy. Damage x4 <br> | ||
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage | {{CDeX}} 78% Phy. Damage + 90% Phy. Damage | ||
{{!}}- | {{!}}- | ||
{{!}} [[Image:Sk5.png]] | {{!}} [[Image:Sk5.png]] | ||
{{!}} ''' | {{!}} '''Heavy Swing''' | ||
After doing {{CX}}{{CX}}{{CX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end. | After doing {{CX}}{{CX}}{{CX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end. | ||
*''Post 07/23/2015 KR patch:'' | |||
**Moved from [[Lord Knight]] to Sword Knight. | |||
**4th X no longer knocks down and combo is extended. | |||
{{!}} | {{!}} | ||
{{CDeX}} 287% Phy. Damage <br> | {{CDeX}} 287% Phy. Damage <br> | ||
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{{!}} '''Rolling Dive''' | {{!}} '''Rolling Dive''' | ||
After doing {{CDRU}}{{CZ}}{{CZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle. | After doing {{CDRU}}{{CZ}}{{CZ}}, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle. | ||
*''Post 07/23/2015 KR patch:'' | |||
**New combo added. | |||
{{!}} | {{!}} | ||
{{CDRU}} <br> | {{CDRU}} <br> |