Rumble Shot: Difference between revisions
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__NOTOC__{{Languages|Rumble Shot}} | __NOTOC__{{Languages|Rumble Shot}} | ||
{{#ev:youtube|rqu4uBHiUnk|300|right}} | {{#ev:youtube|rqu4uBHiUnk|300|right}} | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[Image:RumbleShot(New).png]] <br> | | [[Image:RumbleShot(New).png]] <br> | ||
| {{SkillType|SA|B}} | | {{SkillType|SA|B}} Shoot consecutive explosion in a line. | ||
|- | |- | ||
| | | | ||
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| {{SkillText|True|Cooldown|4}} | | {{SkillText|True|Cooldown|4}} | ||
|} | |} | ||
<br> | <br> | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Empowered Rumble Shot !! colspan=2 | Critical Rumble Shot | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Attribute Effect !! Attribute Effect !! MP Recovery | ! Attribute Effect !! Attribute Effect !! MP Recovery | ||
|- | |- | ||
| {{SkillText| | | {{SkillText|Empowered|120}} || {{SkillText|Critical|120}} || 360 MP | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Mode !! Regular | ! rowspan=3 | Mode !! colspan=4 | Regular | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Normal !! colspan=2 | Empowered | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Average !! Max !! Average !! Max | |||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 838*18}}}}% || {{formatnum:{{#expr: 838*(3 + 3*15)}}}}% || {{formatnum:{{#expr: 838*18*1.2}}}}% || {{formatnum:{{#expr: 838*(3 + 3*15)*1.2}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 318*18}}}}% || {{formatnum:{{#expr: 318*(3 + 3*15)}}}}% || {{formatnum:{{#expr: 318*18*1.2}}}}% || {{formatnum:{{#expr: 318*(3 + 3*15)*1.2}}}}% | ||
|} | |} | ||
*Average hitcount includes 18 hits. | |||
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== Tips and Details == | == Tips and Details == | ||
*'''Rumble Shot''' is capable to doing many hits even on relatively small targets, doing about 14~18 hits on average sized targets. | |||
*The missile itself will detonate either after a period of time or when it comes into contact with something. | |||
*When the shell explodes, the Chain Explosions will arc upwards before trickling down, due to this the most number of hits will be concentrated at the peak of that arc. | |||
**Due to this, it is not recommended to have the shell explode at the peak of its arc against smaller targets. | |||
*'''Rumble Shot''' is capable to doing many hits even on relatively small targets, doing about | |||
*The missile itself will detonate either after a period of time or when it comes into contact with something. | |||
<br> | <br> | ||