Dread Chase: Difference between revisions
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| [[Image:DreadChase.png]]<br> | | [[Image:DreadChase.png]]<br> | ||
| '''[Special Active]''' Chung fires a set of guided missiles at his | | '''[Special Active]''' Chung fires a set of guided missiles at his targets. | ||
|} | |} | ||
<br> | <br> | ||
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! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits | ! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits | ||
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| align="left" | 1 || rowspan="2" | 55 || 49% || 512% || rowspan="7" | 3 ~ 5 || 204.8% || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 | | align="left" | 1 || rowspan="2" | 55 || 49% || 512% || rowspan="7" | 3 ~ 5 || 204.8% || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds | ||
|- | |- | ||
| align="left" | 2 || 53% || 550% || 220% | | align="left" | 2 || 53% || 550% || 220% | ||
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! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits | ! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits | ||
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| align="left" | 1 || rowspan="2" | 55 || - || - || rowspan="7" | 3 ~ 5 || - || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 | | align="left" | 1 || rowspan="2" | 55 || - || - || rowspan="7" | 3 ~ 5 || - || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds | ||
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| align="left" | 2 || - || - || - | | align="left" | 2 || - || - || - | ||
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*This skill is heavily affected by action speed. | *This skill is heavily affected by action speed. | ||
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | *Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | ||
*If a | *If a target tries to mana break this skill, it will succeed; however, the remaining missiles will orbit and hit them when they recover. This makes mana breaking ineffective on '''Dread Chase.''' | ||
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | *When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split. | ||
**The missiles have their normal power before splitting. | **The missiles have their normal power before splitting. | ||
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== Updates == | == Updates == | ||
* | *11/7/2013 KR | ||
** | **Damage increased. | ||
<br> | <br> | ||
<tabber> | |||
NA= | |||
{{TTSkills}} | {{TTSkills}} | ||
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KR= | |||
{{TTSkillsKR}} | |||
</tabber> |