Nature's Force: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|022|Nature's Force}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|022|Nature's Force}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Kick !! Power Eruption !! Kicks Damage Increase !! Knockdown Decrease !! Duration | ! Kick !! Power Eruption !! Kicks Damage Increase {{stat|m}} !! Knockdown Decrease !! Duration | ||
|- | |- | ||
| colspan="8" | '''Normal''' | | colspan="8" | '''Normal''' | ||
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| {{PvP}} || 43% || 75% || 20% | | {{PvP}} || 43% || 75% || 20% | ||
|} | |} | ||
=== Affected Commands === | === Affected Commands === | ||
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== Tips and Details == | == Tips and Details == | ||
*'''Kicks Damage Increase''' will affect all kick-related skills and commands. | *'''Kicks Damage Increase''' will affect all kick-related skills and commands. | ||
**As most of this path's skills count as kick-related skills, the only skills that do not benefit are [[Airelinna]] and the master skill [[Rhythmical Quake/Stage 1|Rhythmical Quake]]. | |||
***Of the base [[Rena]] skills, only [[Assault Kick]] benefits from {{se|022|Nature's Force|tt=no}}. | |||
*The buff is indicated with a green aura at your feet. | *The buff is indicated with a green aura at your feet. | ||
*With its high hitstun, '''Nature Force''' can be used as a excellent combo starter. | *With its high hitstun, '''Nature Force''' can be used as a excellent combo starter. | ||
*The buff is already active before | *The buff is already active before the activation kick, meaning it will still be applied even if you fail to complete the animation. | ||
*' | *[[Nature's Force]] has a quicker activation rate as compared to most skills, so it is possible to inflict hitstun if you are hit during the animation. | ||
**Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active. | **Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active. | ||
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