Stasis Field: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 24: Line 24:
! Damage (Magical) !! Size  
! Damage (Magical) !! Size  
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 316% || 2986% ~ 4479% || rowspan="13" | ~150% || rowspan="13" | 83 ~ 166 || rowspan="13" | 15 Seconds || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds
| align="left" | 1 || rowspan="2" | 40 || 316% || 2986% ~ 4479% || rowspan="13" | ~150% || rowspan="13" | 100 ~ 200 || rowspan="13" | 15 Seconds || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds
|-
|-
| align="left" | 2 || 326% || 3083% ~ 4625%  
| align="left" | 2 || 326% || 3083% ~ 4625%  
Line 53: Line 53:


== Tips and Details ==
== Tips and Details ==
*When activated outside of DP mode, 50 DP will be recovered.
*When activated outside of DP mode, 60 DP will be recovered.
*'''Stasis Field''' detonation can be followed up by Battle Gear Combos.
*[[Stasis Field]] detonation can be followed up by Battle Gear Combos.
*Detonation can only be activated after 5 seconds of summoning.
*Detonation can only be activated after 5 seconds of summoning.
**[[Stasis Field]] can be detonated even while being attacked or knocked-down.
***If the detonation hits an enemy while you're knocked-down, you can immediately start Battle Gear Combos
*The range of explosion covers about the whole screen.
*The range of explosion covers about the whole screen.
*[[Stasis Field]] only needs a small amount of damage in order to be fully charge.
**Getting hitting will also charge the skill.
<br>
<br>


601

edits