Rolling Smash: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:ElSkill3i.png]]
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill3i.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Positioning himself, Elsword launches himself forward into the air while swinging his sword 360 degrees until he hits the ground with a smash that sends all the enemies in the air.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air.
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<br>
== Prerequisites  ==


[[Image:Rolling Smash.jpg|thumb|240px]]


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Lord Knight|Master=5|SP=75|Skill=-|Req=-}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
<br>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Lord Knight]]
| <center>Lv5</center>
| <center>75SP</center>
|}
 


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage (Per Hit)'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Final Smash'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Distance'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |<center>'''MP'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
<span style="font-weight: bold;">Cooldown</span><br />


{| cellpadding="5" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Lv'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Distance'''
| style="border-style: solid; border-width: 1px;" | '''Ground Smash'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''MP'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''CD'''
|-
| style="border-style: solid; border-width: 1px;" | '''P.Dmg'''
| style="border-style: solid; border-width: 1px;" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | '''P.Dmg'''<br>
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 94%
| style="border-style: solid; border-width: 1px;" rowspan="6" | 5
| style="border-style: solid; border-width: 1px;" | 4.7m
| style="border-style: solid; border-width: 1px;" | 156%
| style="border-style: solid; border-width: 1px;" rowspan="6" | 50
| style="border-style: solid; border-width: 1px;" rowspan="6" | 12 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 104%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 120% Physical Damage
| style="border-style: solid; border-width: 1px;" | 5.4m
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>156% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 174%
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>4.7m</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>5</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>50MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>12 Seconds</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 116%  
| rowspan="1" | 140% Physical Damage
| style="border-style: solid; border-width: 1px;" | 6.1m
| rowspan="1" | <center>174% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 194%<br>
| rowspan="1" | <center>5.4m</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 130%  
| rowspan="1" | 160% Physical Damage
| style="border-style: solid; border-width: 1px;" | 6.8m
| rowspan="1" | <center>194% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 216%<br>
| rowspan="1" | <center>6.1m</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 144%  
| rowspan="1" | 190% Physical Damage
| style="border-style: solid; border-width: 1px;" | 7.5m
| rowspan="1" | <center>216% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 240%<br>
| rowspan="1" | <center>6.8m</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 158%  
| rowspan="1" | 220% Physical Damage
| style="border-style: solid; border-width: 1px;" | 8.2m
| rowspan="1" | <center>240% Physical Damage</center>
| style="border-style: solid; border-width: 1px;" | 264%<br>
| rowspan="1" | <center>7.5m</center>
|}
|}
<br>
<br>
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