Vibe Shot: Difference between revisions

95 bytes removed ,  25 February 2012
Isn't the damage a multiplier?
(Isn't the damage a multiplier?)
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| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI VIBRATIONSHOT.png]]
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI VIBRATIONSHOT.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' Rena's arrows are able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets .
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' Rena's arrows are able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.
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== Tips and Details ==
== Tips and Details ==
* Great skill as it works with Siege, triggering very often.
* Great skill as it works with Siege, triggering very often.
* When triggered by actives, vibration shot's damage is based on the active's damage instead
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{{GASkills}}
{{GASkills}}
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