Regional equipment are the regular dungeon and blacksmith equipment, usually with 2 per region (with the exception of Ruben and Feita, which has only 1). They are generally given by story quests, along with the materials required to upgrade them into their Elite versions, and they all have varying useful effects. They are considered your standard leveling sets as you get them all in order by progressing the story.
Every regional set has its accompanying crafting material, which can be gotten through quests or the same dungeons the parts drop in.
Elite versions of the regional set can NOT drop from dungeons. They must be crafted at the local blacksmith.
[Special Active: Bravery] Use the skill to charge the power of wind. Then press the skill key again to unleash a powerful tempest. When charging, damage increase by 1.25 times. (Max 1.5 times) The tempest will create a whirlwind every time it hits. If the skill key is not pressed again within 10 seconds, the skill will be canceled.
The Tempest will create at least one whirlwind per enemy it hits, but it can hit one enemy multiple times at certain intervals. Only very small enemies will only be hit once, and most enemies, including players, will take at least 2 hits, creating 2 whirlwinds. With the right positioning, a medium-sized enemy like the Giant Training Monkey can sometimes be hit 3 times.
Due to this, not only is the skill great for clearing, large bosses will be hit by the Tempest many times, creating a large number of whirlwinds.
The whirlwinds will knock non-Super Armor enemies to the sides, bouncing them between multiple whirlwinds usually, which can result in a loss of hits.
The Whirlwind created by the Tempest deals splash damage to all enemies nearby, allowing the skill to do high damage on tightly grouped enemies.
This skill doesn't show up as a buff but upon using it, you will gain small gusts of wind around your feet. Once the skill is fully charged, the gusts will flash and a green aura will instead swirl around your feet until the skill either is used or expires.
The skill will cause skill freeze both on initial use and when actually casting the skill.
Possible bug: if you release the skill right before it expires, it will not go on cooldown.
Gallery
Green aura indicating skill is fully charged.
Old Icon of Tempest.
Old Version
Video
Description
Between its initial release and the 06/20/2019 KR Patch, Tempest was a series of attacks starting with a rush forward, followed by two powerful wind kicks, and finished with a quick dive.
Updates
Date
Changes
KR
NA
PvE
PvP
11/03/2016
11/23/2016
Tempest added.
▼ Kick damage decreased.
▼ Stomp damage decreased.
01/25/2017
02/08/2017
▲Damage increased.
04/27/2017
05/10/2017
▲Damage increased.
▼ Stomp damage decreased.
07/27/2017
08/09/2017
None
▼Damage decreased.
09/28/2017
10/18/2017
None
▼Damage decreased.
12/07/2017
-
Fixed NF orb proc not dealing damage when [Enhanced].
04/05/2018
04/18/2018
▲Damage increased.
06/20/2019
07/17/2019
Skill features changed.
Icon changed from to
02/16/2023
03/15/2023
▲Damage Increase Per Second while charging increased.
When receiving a debuff, increases passive mana regeneration by 5 per second for 10 seconds. Does not overlap. (Dungeon)
4 Pieces Effect:
HP Increase +15% (Up to 50% of max HP) (Dungeon)
When hit, 7% chance of Self BuffHeat CongestionSelf BuffHeat Congestion (10 second duration + Super Armor + 15% Damage Increase, stacks up to 3 times) (Dungeon)
5 Pieces Effect:
When attacking, 5% chance for casting Meteor Grenade(Dungeon)
When attacking, 2% chance for casting Meteor Strike(Dungeon)
When receiving a debuff, increases passive mana regeneration by 7 per second for 10 seconds. Does not overlap. (Dungeon)
4 Pieces Effect:
HP Increase +30% (Up to 50% of max HP) (Dungeon)
When hit, 10% chance of Self BuffHeat CongestionSelf BuffHeat Congestion (10 second duration + Super Armor + 15% Damage Increase, stacks up to 3 times) (Dungeon)
5 Pieces Effect:
When attacking, 7% chance for casting Meteor Grenade(Dungeon)
When attacking, 4% chance for casting Meteor Strike(Dungeon)
When attacking, 2% chance for casting Meteor Rain(Dungeon)
Chance of activating Fire Element +3% (Only applies when using Fire Element)
When being attacked, 10% chance of restoring 15 MP (Dungeon)
4 Pieces Effect:
HP Increase +20% (Up to 50% of max HP) (Dungeon)
All Resistances +150 (Dungeon)
Chance of activating any element +5% (Dungeon)
5 Pieces Effect:
When hit, 5% chance of activating Aura of Anger (Deals damage to surrounding enemies and increases critical hit rate to 100% for 2 seconds) (Dungeon)
When attacking, 7% chance of activating Self BuffAura of the BerserkerSelf BuffAura of the Berserker (Stacks up to 3 times, +10% chance of Double Attack, Critical/Attack/Movement Speed +10%, Defense -33%, lasts for 7 seconds) (Dungeon)
Chance of activating Fire Element +5% (Only applies when using Fire Element)
When being attacked, 10% chance of restoring 20 MP (Dungeon)
4 Pieces Effect:
HP Increase +30% (Up to 50% of max HP) (Dungeon)
All Resistances +250 (Dungeon)
Chance of activating any element +7% (Dungeon)
5 Pieces Effect:
When hit, 10% chance of activating Aura of Anger (Deals damage to surrounding enemies and increases critical hit rate to 100% for 5 seconds) (Dungeon)
When attacking, 20% chance of activating Self BuffAura of the BerserkerSelf BuffAura of the Berserker (Stacks up to 3 times, +10% chance of Double Attack, Critical/Attack/Movement Speed +10%, Defense -33%, lasts for 7 seconds) (Dungeon)