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| |- | | |- |
| | [[Image:GuillotinePress2.png]] | | | [[Image:GuillotinePress2.png]] |
| | '''[Special Active]''' Jump high to stomp the enemy with a powerful force. (Can only be activated in midair) | | | '''[Special Active]''' Jump high to stomp the enemy with a powerful force. (Can also be activated in midair) |
| |} | | |} |
| <br> | | <br> |
Line 12: |
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="background:{{ColorSel|CharLight|Aisha}}" | | |- style="background:{{ColorSel|CharLight|Aisha}}" |
| ! Class !! Master !! Level Required !! SP Cost per Level | | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement |
| |- | | |- |
| | [[Battle Magician]] || Lv. 20 || 15 || 3 | | | [[Battle Magician]] || 30 || 34 || 43 || [[Skill Quest#Level 30 Layer Skill (Level Requirement:30)|'''Intermediate Training Skill Quest''']] |
| |} | | |} |
| <br> | | <br> |
|
| |
|
| == Skill Information == | | == Skill Information == |
| {{tabs | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |divclass=forceland
| | |- style="background:{{ColorSel|CharLight|Aisha}}" |
| |name=Note | | ! rowspan="2" | Character Level !! colspan="2" | Damage(Physical) !! rowspan="2" | Stun Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown |
| |tab1=NA
| | |- style="background:{{ColorSel|CharLight|Aisha}}" |
| |contents1=
| |
| {{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| |
| {{!}}- style="background:{{ColorSel|CharLight|Aisha}}"
| |
| ! rowspan="2" {{!}} Skill Level !! rowspan="2" {{!}} Level Required !! colspan="2" {{!}} Damage(Physical) !! rowspan="2" {{!}} MP Usage !! rowspan="2" {{!}} Cooldown | |
| {{!}}- style="background:{{ColorSel|CharLight|Aisha}}"
| |
| ! First Stomp !! Second Stomp | | ! First Stomp !! Second Stomp |
| {{!}}-
| | |- |
| {{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 15 {{!}}{{!}} 831% {{!}}{{!}} 1385% {{!}}{{!}} rowspan="30" {{!}} 200 MP {{!}}{{!}} rowspan="30" {{!}} 11 Seconds
| | | 30 || 938% || 2812% || 3 Seconds || 200 MP || 15 Seconds |
| {{!}}-
| | |} |
| {{!}} align="left" {{!}} 2 {{!}}{{!}} 858% {{!}}{{!}} 1430%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 3 {{!}}{{!}} 16 {{!}}{{!}} 885% {{!}}{{!}} 1475%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 4 {{!}}{{!}} 19 {{!}}{{!}} 912% {{!}}{{!}} 1520%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 5 {{!}}{{!}} 22 {{!}}{{!}} 939% {{!}}{{!}} 1565%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 6 {{!}}{{!}} 25 {{!}}{{!}} 966% {{!}}{{!}} 1610%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 7 {{!}}{{!}} 28 {{!}}{{!}} 993% {{!}}{{!}} 1655%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 8 {{!}}{{!}} 31 {{!}}{{!}} 1020% {{!}}{{!}} 1700%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 9 {{!}}{{!}} 34 {{!}}{{!}} 1047% {{!}}{{!}} 1745%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 10 {{!}}{{!}} 37 {{!}}{{!}} 1074% {{!}}{{!}} 1790%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 11 {{!}}{{!}} 40 {{!}}{{!}} 1011% {{!}}{{!}} 1835%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 12 {{!}}{{!}} 43 {{!}}{{!}} 1128% {{!}}{{!}} 1880%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 13 {{!}}{{!}} 46 {{!}}{{!}} 1155% {{!}}{{!}} 1925%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 14 {{!}}{{!}} 49 {{!}}{{!}} 1182% {{!}}{{!}} 1970%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 15 {{!}}{{!}} 52 {{!}}{{!}} 1209% {{!}}{{!}} 2015%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 16 {{!}}{{!}} 55 {{!}}{{!}} 1236% {{!}}{{!}} 2060%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 17 {{!}}{{!}} 58 {{!}}{{!}} 1263% {{!}}{{!}} 2105%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 18 {{!}}{{!}} 61 {{!}}{{!}} 1290% {{!}}{{!}} 2150%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 19 {{!}}{{!}} 64 {{!}}{{!}} 1317% {{!}}{{!}} 2195%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 20 (M) {{!}}{{!}} 67 {{!}}{{!}} 1344% {{!}}{{!}} 2240%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 21 {{!}}{{!}} rowspan="10" {{!}} -* {{!}}{{!}} 1371% {{!}}{{!}} 2285%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 22 {{!}}{{!}} 1398% {{!}}{{!}} 2330%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 23 {{!}}{{!}} 1425% {{!}}{{!}} 2375%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 24 {{!}}{{!}} 1452% {{!}}{{!}} 2420%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 25 {{!}}{{!}} 1479% {{!}}{{!}} 2465%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 26 {{!}}{{!}} 1506% {{!}}{{!}} 2510%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 27 {{!}}{{!}} 1533% {{!}}{{!}} 2555%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 28 {{!}}{{!}} 1560% {{!}}{{!}} 2600%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 29 {{!}}{{!}} 1587% {{!}}{{!}} 2645%
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 30 {{!}}{{!}} 1614% {{!}}{{!}} 2690%
| |
| {{!}}}
| |
| <nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
| |
| |tab2=KR | |
| |contents2= | |
| {{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| |
| {{!}}- style="background:{{ColorSel|CharLight|Aisha}}"
| |
| ! rowspan="2" {{!}} Character Level !! colspan="2" {{!}} Damage(Physical) !! rowspan="2" {{!}} MP Usage !! rowspan="2" {{!}} Cooldown
| |
| {{!}}- style="background:{{ColorSel|CharLight|Aisha}}"
| |
| ! First Stomp !! Second Stomp
| |
| {{!}}-
| |
| {{!}} align="left" {{!}} 30 {{!}}{{!}} 938% {{!}}{{!}} 2812% {{!}}{{!}} 200 MP {{!}}{{!}} 15 Seconds
| |
| {{!}}}
| |
| }}
| |
| <br> | | <br> |
|
| |
|
| {{tabs
| |
| |divclass=forceland
| |
| |tab1=NA
| |
| |contents1=
| |
| == [[Skill Notes|Skill Note]] ==
| |
| {{SkillNoteText|Guillotine Press}}
| |
| |tab2=KR
| |
| |contents2=
| |
| == [[Skill Traits]] == | | == [[Skill Traits]] == |
| {{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| {{!}}- style="background:{{ColorSel|CharLight|Aisha}}"
| | |- style="background:{{ColorSel|CharLight|Aisha}}" |
| ! colspan=3 {{!}} Guillotine Press - Lighter (가벼워진) !! colspan=4 {{!}} Guillotine Press - Heavier (묵직해진) | | ! colspan=3 | Guillotine Press - Light !! colspan=5 | Guillotine Press - Heavy |
| {{!}}- style="background:{{ColorSel|CharLight|Aisha}}"
| | |- style="background:{{ColorSel|CharLight|Aisha}}" |
| ! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=2 {{!}} Details | | ! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details |
| {{!}}- style="background:{{ColorSel|CharLight|Aisha}}"
| | |- style="background:{{ColorSel|CharLight|Aisha}}" |
| ! MP Usage !! Damage !! Cooldown | | ! rowspan=2 | MP Usage !! colspan=2 | Damage !! rowspan=2 | Cooldown |
| {{!}}- | | |- style="background:{{ColorSel|CharLight|Aisha}}" |
| {{!}} ? {{!}}{{!}} MP usage is decreased to 80% {{!}}{{!}} 160 MP{{!}}{{!}} ? {{!}}{{!}} Damage increased to 140%, cooldown increased to 150% {{!}}{{!}} x1.4 {{!}}{{!}} 16.5 Seconds
| | ! First Stomp !! Second Stomp |
| {{!}}}
| | |- |
| }}
| | | 34 || {{SkillText|Light|80}} || 160 MP|| 43 || {{SkillText|Heavy|140|150}} || 1313.2% || 3936.8% || 22.5 Seconds |
| | |} |
| <br> | | <br> |
|
| |
|
| == Tips and Details == | | == Tips and Details == |
| * The 1st stomp will stun the targets. | | * The 1st stomp will inflict Power Stun, while the second one will inflict Normal Stun. |
| *'''Guillotine Press''''s first stomp has skill delay (time stop), while the second stomp does '''not'''. | | *'''Guillotine Press''''s first stomp has skill delay (time stop), while the second stomp does '''not'''. |
| *It is possible to catch the opponents after the launch up.
| |
|
| |
|
| <br> | | <br> |
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| **MP Usage increased. | | **MP Usage increased. |
| **Cooldown increased. | | **Cooldown increased. |
| *07/04/2013 KR
| |
| **Skill location swapped with [[Acceleration Aura]].
| |
| *04/20/2015 KR | | *04/20/2015 KR |
| **Skill's hitbox changes to follow the visual effect. | | **Skill's hitbox changes to follow the visual effect. |