Template:SkillTextFR: Difference between revisions
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'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | '''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | | Tiger= | ||
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | '''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | ||
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'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | '''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: | *Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | '''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
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'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | '''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | '''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
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<!-- Mécaniques d'Elesis --> | <!-- Mécaniques d'Elesis --> | ||
| AbyssSword= | |||
'''<font color="FFCC00">Sword of the Abyss</font>''' | |||
*Duration increases by 1.5 times | |||
*Activation chance of a double attack increases by 1.25 times | |||
*Physical Attack Power increases | |||
| BloodHit= | | BloodHit= | ||
'''<font color="FF4444">Coup de sang</font>''' | '''<font color="FF4444">Coup de sang</font>''' | ||
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*Hallucination d'eau : pendant 10 sec., dégâts diminués, rapidité et vitesse de déplacement réduites, capacité de saut augmentée. | *Hallucination d'eau : pendant 10 sec., dégâts diminués, rapidité et vitesse de déplacement réduites, capacité de saut augmentée. | ||
*Hallucination de poison : pendant 10 sec., dégâts de poison, vitesse de déplacement et capacité de saut diminuées. | *Hallucination de poison : pendant 10 sec., dégâts de poison, vitesse de déplacement et capacité de saut diminuées. | ||
<!-- Mécaniques de Lu/Ciel --> | <!-- Mécaniques de Lu/Ciel --> | ||
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*Appuie à nouveau sur la touche de compétence dans un délai d'une seconde afin d'activer la compétence (2 fois max.). | *Appuie à nouveau sur la touche de compétence dans un délai d'une seconde afin d'activer la compétence (2 fois max.). | ||
*Consommation de PM : 90 (première fois) > 60 > 30 | *Consommation de PM : 90 (première fois) > 60 > 30 | ||
| PhantomRushA= | |||
<font color="FFC000">'''Phantom'''</font> | |||
*Memorize the hit target. | |||
*Duration : 10 seconds | |||
| PhantomRushB= | |||
<font color="FFC000">'''Rush'''</font> | |||
*Gain 1 Combination Point upon use. | |||
*Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy. | |||
| Bloodlust= | |||
<font color="FFC000">'''Blood Craving'''</font> | |||
*Command/Active attacks gain a chance to inflict a double hit. | |||
*Attack is increased while defense is decreased. | |||
*Additional damage is increased while damage reduction is decreased. | |||
*Immune to disabling-type status effects. | |||
| Nightmare= | |||
<font color="FFC000">'''Nightmare'''</font> | |||
*Press the [Skill Key] to track down and hit nearby enemies. | |||
*Every hit uses 1 Combination Point (Up to 10 times) | |||
| AltarOfEvil= | |||
<font color="FFC000">'''Madness'''</font> | |||
*Super Armor while active | |||
*ZZZZ and XXX(Hold) commands are added. | |||
*[[Death Touch]] : Absorp HP/MP from a single target. | |||
*[[Mortal Fear]] : Inflicts stun and deals wide additional damage. | |||
*[[Dark Plasma]] : Frontal wide-area attack. | |||
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | |||
*Duration : 30 seconds. | |||
| DeathTouch= | |||
<font color="FFC000">'''Hands of Demonic Energy'''</font> | |||
*Grab hold of the nearest enemy to deal continuous damage. | |||
*Decreases the move/jump speed of the held enemy. | |||
*Releases the held enemy if it goes out of range. | |||
*Restores 1% MP per second while holding an enemy. | |||
*Duration : 5 seconds. | |||
| MortalFear= | |||
<font color="FFC000">'''Demonic Energy Explosion'''</font> | |||
*For the duration, enemies take 20% additional damage. | |||
*Duration : 10 Seconds. | |||
| PhantomCircle= | |||
<font color="FFC000">'''Phantom Circle'''</font> | |||
*Increases Maximization and HP/MP recovery. | |||
*Duration : 30 Seconds. | |||
| DesperadoA= | |||
<font color="FFC000">'''Demon Realm Plant'''</font> | |||
*Binds targets for 1 second. | |||
*When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds. | |||
| DesperadoB= | |||
<font color="FFC000">'''Sniping'''</font> | |||
*While more enemies are bound, damage increases. | |||
| SinisterMind= | |||
<font color="FFC000">'''Demon Realm Seed'''</font> | |||
*Upon attack, grows to deal continuous damage. | |||
*After 10 seconds, growth damage is dealt once more with hitstun. | |||
*When fully grown, reduces defense for 10 seconds. | |||
| Transcendence= | |||
<font color="FFC000">'''Madness'''</font> | |||
*Super Armor while active | |||
*ZZZZ and XXX(Hold) commands are added. | |||
*[[Shadow Fury]] : Pierce through enemies in front and absorb MP. | |||
*[[Shrewd Cutter]] : Wide-area tracking attack. | |||
*[[Silent Rage]] : Deal extensive damage and inflict a silence debuff. | |||
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | |||
*Duration : 30 seconds. | |||
| ShadowFury= | |||
<font color="FFC000">'''Shadow Raid'''</font> | |||
*Burn 2 MP from the enemy for every hit. | |||
*Recover 1 MP for every hit. | |||
| SilentRage= | |||
<font color="FFC000">'''Demonic Energy Explosion'''</font> | |||
*Skills cannot be used for the duration. | |||
*Duration : 5 seconds. | |||
| Punisher= | |||
<font color="FFC000">'''Demonic Spread'''</font> | |||
*Explodes after 2 seconds, burning mana and reducing knockdown. | |||
*Transfers to nearby enemies. (Up to 5 enemies) | |||
*The transferred [Demonic Spread] is only 50% as effective. | |||
| GardenOfHaures= | |||
<font color="FFC000">'''Demon Realm Garden'''</font> | |||
*Demon Realm Plants expand every 2 seconds. | |||
*Deals continuous damage without hitstun. | |||
*Reduces all speeds by 15%. | |||
*Reduces all defenses by 15%. | |||
*Mother Health : 25% of caster's HP. | |||
<!-- Mécaniques de Rose --> | <!-- Mécaniques de Rose --> | ||
| ECP Skill= | | ECP Skill= | ||
<font color="4169E1">'''ECP Skill'''</font> | <font color="4169E1">'''ECP Using Skill'''</font> | ||
* | *Consumes ECP instead of MP. | ||
* | *Upon activating Over Strike, skill cannot be used. | ||
| Over Strike= | | Over Strike= | ||
<font color="FF0000">'''Over Strike'''</font> | <font color="FF0000">'''Over Strike'''</font> | ||
* | *Upon activating [[ECP System#Over Strike|Over Strike]], skill attack power increases. | ||
| Silver Bullet= | | Silver Bullet= | ||
<font color="FFCC00">'''Silver Bullet'''</font> | <font color="FFCC00">'''Silver Bullet'''</font> | ||
*Increases normal bullet command damage to 115% for 15 Seconds. | *Increases normal bullet command's damage to 115% for 15 Seconds. | ||
| M-137 Gatling Gun= | | M-137 Gatling Gun= | ||
<font color="FFCC00">'''M-137 Gatling Gun'''</font> | <font color="FFCC00">'''M-137 Gatling Gun'''</font> | ||
* | *Aim by moving {{CU}} / {{CD}}. | ||
* | *Fire 3 bullets with the {{CZ}} or {{CX}} key for 10 MP. | ||
*While standby, | *While in standby, consume 7 MP per second. | ||
*While standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill. | *While in standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill. | ||
| M-3 Flamethrower= | | M-3 Flamethrower= | ||
<font color="FFCC00">'''M-3 Flamethrower'''</font> | <font color="FFCC00">'''M-3 Flamethrower'''</font> | ||
*Hold the skill key to consume 7 MP | *Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range. | ||
| Weapon Switch= | | Weapon Switch= | ||
<font color="FFCC00">'''Weapon Switch'''</font> | <font color="FFCC00">'''Weapon Switch'''</font> | ||
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| Double Gunhawk= | | Double Gunhawk= | ||
<font color="FFCC00">'''Tracking Hawk'''</font> | <font color="FFCC00">'''Tracking Hawk'''</font> | ||
*Press the skill key to | *Press the skill key to throw up to 2 additional times. | ||
*When hawk returns, next | *When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%. | ||
*Does not return when moving too far away from the skill. | *Does not return when moving too far away from the skill. | ||
*The | *The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects. | ||
| Fake Shot= | |||
<font color="FFCC00">'''Fake Shot'''</font> | |||
*When revolver hit is successful, penetrate through the enemy and fire from behind. | |||
*When hit fails, recover half the ECP consumption. | |||
| Chain Snatch= | | Chain Snatch= | ||
<font color="FFCC00">'''Rejection'''</font> | <font color="FFCC00">'''Rejection'''</font> | ||
*While casting, press the | *While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets) | ||
| Sonic Spike= | | Sonic Spike= | ||
<font color="FFCC00">'''Nimble Judgment'''</font> | <font color="FFCC00">'''Nimble Judgment'''</font> | ||
*While using the skill, hold | *While using the skill, hold [ {{CL}}/{{CR}} + Skill Key] to change the direction of the attack. | ||
| Gun Dance= | | Gun Dance= | ||
<font color="FFCC00">'''Skilled Shooter'''</font> | <font color="FFCC00">'''Skilled Shooter'''</font> | ||
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP. | *While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP. | ||
| Revolver Mastery | | Revolver Mastery= | ||
<font color="9370DB">'''Chain Revolver/Blade | <font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font> | ||
*1st Job: [[Chain Snatch]] | *1st Job: [[Chain Snatch]] | ||
*1st Job: [[Gun Dance]] | *1st Job: [[Gun Dance]] | ||
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*2nd Job: [[Bloody Chain]] | *2nd Job: [[Bloody Chain]] | ||
*2nd Job: [[Kill Point]] | *2nd Job: [[Kill Point]] | ||
| | | Chain Revolver/Blade= | ||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | <font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | ||
* | *Every hit has a chance of applying [[Revolver Mastery]]'s [[Status Effects|Bleed]]. | ||
| Moving Shot= | | Moving Shot= | ||
<font color="FFCC00">'''Elusive Motion'''</font> | <font color="FFCC00">'''Elusive Motion'''</font> | ||
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| Bloody Carnival= | | Bloody Carnival= | ||
<font color="FFCC00">'''Bloody Carnival'''</font> | <font color="FFCC00">'''Bloody Carnival'''</font> | ||
* | *When pressing the skill key, deals an additional hit. (Up to 5 times. consumes 10 MP per hit) | ||
| Chain Skills= | | Chain Skills= | ||
<font color="FFCC00">'''Chain Skills'''</font> | <font color="FFCC00">'''Chain Skills'''</font> | ||
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| Gun Guard B= | | Gun Guard B= | ||
<font color="FFCC00">'''Back Counter'''</font> | <font color="FFCC00">'''Back Counter'''</font> | ||
*When hit from behind, | *When hit from behind, there will be a chance to counter with [Top Spin]. (This effect has a 10 second cooldown) | ||
| | | Saw Blade= | ||
<font color="FFCC00">'''Wound | <font color="FFCC00">'''Deep Wound'''</font> | ||
* | *For 5 seconds, All Defense and MP Gain on attack/on hit reduced. | ||
| Battlefield Angel= | | Battlefield Angel= | ||
<font color="9370DB">'''Nitro Motor'''</font> | <font color="9370DB">'''Nitro Motor'''</font> | ||
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| Robot Detonation= | | Robot Detonation= | ||
<font color="FFCC00">'''Robot Detonation'''</font> | <font color="FFCC00">'''Robot Detonation'''</font> | ||
* | *See associated [Robot Detonation Reaction Skill]. | ||
| Mechanic Mastery= | |||
<font color="FFCC00">'''Reinforced Units'''</font> | |||
*[[RX-78 Land Runner]] | |||
*[[Air Mecha : Gale Force]] | |||
*[[Ez-8 Count Down]] | |||
*[[Ex-S Viper]] | |||
*[[Sparrow Factory]] | |||
*[[G-0 Battleroid]] | |||
| Sparrow Factory= | | Sparrow Factory= | ||
<font color="FFCC00">'''Sparrow Factory'''</font> | <font color="FFCC00">'''Sparrow Factory'''</font> | ||
* | *Ejects one of 10 sparrow units every 0.4 seconds. | ||
* | *The sparrow factory automatically tracks and intercepts the closest target. | ||
* | *When the duration ends, the sparrows and factory explode at their current location. | ||
| Limit Over= | |||
<font color="FFCC00">'''G Limiter Release'''</font> | |||
*[[G-0 Battleroid]]: Fires 10 additional missiles. | |||
*[[G-1 Corona]]: Continuous firing speed increased by 50%. | |||
*[[G-2 Rolling Thunder]]: Charge time shortened by 50%. | |||
*[[G-3 Raptor]]: Knockdown reduction added. | |||
*[[G-4 Frisbee]]: Attack range increased by 30%. | |||
| G Transform Mode= | | G Transform Mode= | ||
<font color="00FF24">'''G Transform Mode'''</font> | <font color="00FF24">'''G Transform Mode'''</font> | ||
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| #default= - | | #default= - | ||
}} | }} | ||
| Mecha Generator= | |||
<font color="FFCC00">'''MP generating skills'''</font> | |||
*[[RX-78 Land Runner]] | |||
*[[Air Mecha : Gale Force]] | |||
*[[Ez-8 Count Down]] | |||
*[[Ex-S Viper]] | |||
*[[Sparrow Factory]] | |||
*[[G-0 Battleroid]] | |||
<!-- Attributs de compétence --> | <!-- Attributs de compétence --> | ||
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| Duration = La durée augmente de {{{3|15}}}%. | | Duration = La durée augmente de {{{3|15}}}%. | ||
<!-- Elsword | <!-- Compétences [fort] d'Elsword --> | ||
| IronBody = | | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | ||
| WindBlade = | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| SwordShield = [[Status Effects|Bleed]]'s effect increased. | | SwordShield = [[Status Effects|Bleed]]'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
| MortalBlow = Range is increased by 1.3 times {{*}}The shooting rocks leave a trail of fire | |||
<!-- Aisha | <!-- Compétences [fort] d'Aisha --> | ||
| Teleport = Casting Speed is increased by 50%. | | Teleport = Casting Speed is increased by 50%. | ||
*When cast, grants Super Armor. | *When cast, grants Super Armor. | ||
| BindingCircle = MP Usage is decreased by 10. | | BindingCircle = MP Usage is decreased by 10. | ||
*Can be used while in midair. | *Can be used while in midair. | ||
| BindingCircleKR = MP Usage is decreased by 10. | |||
*Can be used while in midair but have an extra 5 seconds cooldown. | |||
| ChainFireball = Damage is increased by 1.1 times. | | ChainFireball = Damage is increased by 1.1 times. | ||
*MP Usage is decreased by 10%. | *MP Usage is decreased by 10%. | ||
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| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
<!-- Rena | <!-- Compétences [fort] de Rena --> | ||
| ArcShot = Fire 2 more arrows. | | ArcShot = Fire 2 more arrows. | ||
| GuidedArrow = Damage Penalty decreased. | | GuidedArrow = Damage Penalty decreased. | ||
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| Fatality = Increased chance of critical hit. | | Fatality = Increased chance of critical hit. | ||
<!-- Raven | <!-- Compétences [fort] de Raven --> | ||
| ShadowStep = {{CW}} attaque en protection K.O.{{*}}{{CX}} lance des bombes. | | ShadowStep = {{CW}} attaque en protection K.O.{{*}}{{CX}} lance des bombes. | ||
| ShockwaveDivider = 33% de chances de ne pas avoir de pénalité de dégâts. | | ShockwaveDivider = 33% de chances de ne pas avoir de pénalité de dégâts. | ||
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| HarpoonSpear = L'explosion en chaîne explosera une nouvelle fois en passant à travers des adversaires. | | HarpoonSpear = L'explosion en chaîne explosera une nouvelle fois en passant à travers des adversaires. | ||
<!-- Chung | <!-- Compétences [fort] de Chung --> | ||
| Reload = Dégâts +20%. | | Reload = Dégâts +20%. | ||
*Recharge 3 obus. | *Recharge 3 obus. | ||
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| BBS = 25% chance to throw an additional big bomb. | | BBS = 25% chance to throw an additional big bomb. | ||
<!-- | <!--Compétences [fort] d'Ève--> | ||
| PhotonFlash = Creates additional dummies. | | PhotonFlash = Creates additional dummies. | ||
| Sentry = Nasod summon duration increased to 60 seconds. | | Sentry = Nasod summon duration increased to 60 seconds. | ||
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| Pressure= Cooldown is decreased by 33%. | | Pressure= Cooldown is decreased by 33%. | ||
<!--Ara | <!--Compétences [fort] d'Ara --> | ||
| GainForce = Recovers 1 additional Energy. | | GainForce = Recovers 1 additional Energy. | ||
| TempestDance = MP Usage is decreased by 20 MP. | | TempestDance = MP Usage is decreased by 20 MP. | ||
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*Art Link Speed is increased by 1.2 times. | *Art Link Speed is increased by 1.2 times. | ||
<!--Elesis | <!--Compétences [fort] d'Elesis --> | ||
| Dodge&Slash = Appuie de nouveau sur la touche de compétence après avoir utilisé {{CW}} pour un sprint en arrière. | | Dodge&Slash = Appuie de nouveau sur la touche de compétence après avoir utilisé {{CW}} pour un sprint en arrière. | ||
| SonicAssault =Maintiens la touche de compétence pour la charger. | | SonicAssault =Maintiens la touche de compétence pour la charger. | ||
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| SaberExtinction = Size and range are increased by 1.3 times. | | SaberExtinction = Size and range are increased by 1.3 times. | ||
<!--Add | <!--Compétences [fort] d'Add --> | ||
| ParticleAccelerator = Coût en PM réduit de 20. | | ParticleAccelerator = Coût en PM réduit de 20. | ||
*Temps de rechargement diminué de 5 sec. | *Temps de rechargement diminué de 5 sec. | ||
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| PanzerBuster = Tire 2 lasers en haut et en bas de celui originel, infligeant 25% des dégâts sans maintenir l'adversaire sur place. | | PanzerBuster = Tire 2 lasers en haut et en bas de celui originel, infligeant 25% des dégâts sans maintenir l'adversaire sur place. | ||
<!-- Lu/Ciel | <!-- Compétences [fort] de Lu/Ciel --> | ||
| TripleShot = Génère un point de combinaison supplémentaire. | | TripleShot = Génère un point de combinaison supplémentaire. | ||
| Stomp = Portée +10%. Tu crées un champ de ralentissement pendant 5 sec. | | Stomp = Portée +10%. Tu crées un champ de ralentissement pendant 5 sec. | ||
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| DeathSentenceofMarbas=Consommation de PM lors de l'attente en mode tir -50%. | | DeathSentenceofMarbas=Consommation de PM lors de l'attente en mode tir -50%. | ||
*Consommation de PM lors du tir -30%. | *Consommation de PM lors du tir -30%. | ||
| LandCrasher= Damage is increased by 1.1 times. | |||
* Cooldown is decreased by 3 seconds. | |||
| PhantomRush=Damage is increased by 1.1 times. | |||
*Demon Spirit Body duration is increased by 50%. | |||
<!-- Rose | <!-- Compétences [fort] de Rose --> | ||
| Backstep = When used, grants the ''' | | Backstep = When used, grants the '''Heavenly Step''' buff. | ||
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | ||
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%. | *'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%. | ||
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| FakeShot = Damage is increased by 1.1 times. | | FakeShot = Damage is increased by 1.1 times. | ||
*On failure, ECP recovery is increased to 75%. | *On failure, ECP recovery is increased to 75%. | ||
| KS-83 = [[Status Effects|Nerve Disruption]] debuff effectiveness increased by 10%. | |||
| Robot Detonation = Summons an additional Land Runner first before detonating. | |||
}} | }} | ||