Injection Stigma: Difference between revisions
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! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effects | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effects | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! [[Status Effects| | ! [[Status Effects|Evil Attack]] Duration !! [[Status Effects|Evil Energy Invasion]] Duration | ||
|- | |- | ||
| 32 || {{SkillText|Killing Blow (1)|133}} || 14.63 Seconds || 7.98 Seconds || 41 || {{SkillText|Gigantic|120}} | | 32 || {{SkillText|Killing Blow (1)|133}} || 14.63 Seconds || 7.98 Seconds || 41 || {{SkillText|Gigantic|120}} |
Revision as of 16:49, 11 November 2016
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Dark Knight | 30 | 86 | 32 | 41 |
Skill Information
Level Required | Overflowing Evil Blow | Evil Attack | Evil Energy Invasion | HP Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Damage (Physical) | Max Hits | Damage (Physical) | Hit Frequency | Duration | Attack Decrease | Max Stack | Duration | ||||
30 | 91% | 4 | 52% | 1 Hit per second | 11 Seconds | 2% | 20 | 6 Seconds | 50% of Physical Attack | 0 MP | 7 Seconds |
[Enhanced] 86 | 45% of Physical Attack |
Skill Traits
Killing Blow (1) Injection Stigma | Gigantic Injection Stigma | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effects | |
Evil Attack Duration | Evil Energy Invasion Duration | ||||
32 | Skill effect's duration increased to 133% | 14.63 Seconds | 7.98 Seconds | 41 | Skill size increased to 120% |
Tips and Details
- Although the damage is continuous, there is a hitstun only on the initial hit.
- The initial hit is considered a magic projectile and can be reflected (not fully reflected, like Yama Raja's orbs) or absorbed.
- It is mainly used to fill up the Awakening/Gale Gauge quickly.
- Although this skill is considered to be a counterpart of Sword Shield, this skill acts more like Metal Dust Aura in that it has a finite duration with no hitstun and constant damage.
Updates
- 04/20/2015 KR
- Fixed the bug where if you used it 17~18 times without letting the skill duration run out, it will stop doing damage.
- Skill's hitbox changes to follow the visual effect, so the hitbox's location changes to be higher.
- 09/03/2015 KR
- Doesn't cost MP anymore.
- Consumes 3% of maximum HP.
- 09/10/2015 KR
- HP Usage based on physical attack.
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Skill Note effect added.
- 12/03/2015 KR
- Fixed the error where Blood Hit was not working.
- 03/10/2016 KR
- Fixed issue where not having annihilation icon display when annihilation activates.
- Fixed issue where consuming HP even though HP is below 20%.
- 04/07/2016 KR
- Fixed issue where not having annihilation icon display when annihilation activates.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- HP cost decreased.
- Fixed issue where consuming HP even though HP is below 20% in dungeons.
- 05/19/2016 KR
- Fixed issue where there being hitstun for demonic energy damage.
Alternative Names