Template:SkillTextDE: Difference between revisions
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<!-- | <!-- Elswords Mechaniken --> | ||
| Destruction = | | Destruction = | ||
'''[[Way of the Sword|<font color="FF4444"> | '''[[Way of the Sword/de|<font color="FF4444">Zerstörung-Skill</font>]]''' | ||
* | *Verbraucht die <font color="FF4444">Aura der Zerstörung</font> und lädt die <font color="4488FF">Aura der Vitalität</font> auf. | ||
* | *Erhöht die Angriffskraft, wenn die Aura der Zerstörung aktiv ist. | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword|<font color="4488FF"> | '''[[Way of the Sword/de|<font color="4488FF">Vitalität-Skill</font>]]''' | ||
* | *Verbraucht die <font color="4488FF">Aura der Vitalität</font> und lädt die <font color="FF4444">Aura der Zerstörung</font> auf. | ||
* | *Verringert den MP-Verbrauch um 30% und erhöht den MP-Erhalt, wenn die Aura der Vitalität aktiv ist, auf 200% (150% in PvP). | ||
| GrandCross= | | GrandCross= | ||
<font color="ffcc00">'''Grand Cross'''</font> | <font color="ffcc00">'''Grand Cross'''</font> | ||
*Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption) | *Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption) | ||
* | *Reichweite +20%, Schaden +10% pro Aufladung. | ||
*Max charge attack gives [Helpless] debuff to targets. | *Max charge attack gives [Helpless] debuff to targets. | ||
| Helpless= | | Helpless= | ||
<font color="ffcc00">''' | [[Helpless/de|<font color="ffcc00">'''Hilflos'''</font> | ||
* | *Alle Geschwindigkeiten -10%, Alle Verteidigungen -15%. | ||
* | *Dauer : 10s | ||
| CruelSlayer= | | CruelSlayer= | ||
[[Cruel Slayer|<font color="ff8000">''' | [[Cruel Slayer/de|<font color="ff8000">'''Grausamer Schlächter'''</font>]] | ||
*Wenn sich der Passiv aktiviert, verringern sich die MP-Kosten des nächsten Aktiv-Skills. | |||
| BrutalSlayer= | | BrutalSlayer= | ||
[[Brutal Slayer|<font color="0000ff">''' | [[Brutal Slayer/de|<font color="0000ff">'''Erbarmungsloser Schlächter'''</font>]] | ||
*Immer wenn die MP-Verbrennung auftritt, verursachen Elswords nächste Treffer kritischen Schaden. | |||
| PainEndurance= | | PainEndurance= | ||
<font color="FFCC00">''' | [[Pain Endurance/de|<font color="FFCC00">'''Schmerz aushalten''']] | ||
* | *Bei Aktivierung werden alle Debuffs entfernt.</font> | ||
<!-- | <!-- Aishas Mechaniken --> | ||
| Memorize = | | Memorize = | ||
'''[[Memorize|<font color="CC99FF"> | '''[[Memorize/de|<font color="CC99FF">Einprägen möglich</font>]]''' | ||
* | *In der Lern-Position (wird nach 2 Sek. Stillstehen aktiviert) die Skilltaste drücken, um sich bis zu 3 Skills einzuprägen. | ||
* | *Die Skills werden mit der '''V'''-Taste der Reihe nach ausgelöst. | ||
<!-- | <!-- Renas Mechaniken --> | ||
| Nature = | | Nature = | ||
'''[[Nature's Force System|<font color="00FF24"> | '''[[Nature's Force System/de|<font color="00FF24">Verbraucht NE</font>]]''' | ||
* | *Verbraucht max. {{{2|}}} NE bei einem Treffer. | ||
<!-- | <!-- Ravens Mechaniken --> | ||
| Evasive = | | Evasive = | ||
'''<font color="FF4444"> | '''<font color="FF4444">Ausweichmanöver</font>''' | ||
* | *Kann während des Parierens (wenn bei aktivem Machtbooster mit dem Core eine Attacke abgewehrt wird) verwendet werden. | ||
| Overheat = | | Overheat = | ||
<font color="FF4444">''' | <font color="FF4444">'''Überhitzen möglich'''</font> | ||
* | *Verbraucht HP für höheren Schaden. | ||
* | *Aktiviert sich durch wiederholtes Drücken der Skilltaste. | ||
* | *+5% Angriffskraft für 10 Sekunden. | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| Revolver Cannon= | | Revolver Cannon= | ||
* | *Feuert zwei weitere Granaten ab, die Gegner unendlich oft durchdringen. | ||
| Hellfire Gatling= | | Hellfire Gatling= | ||
* | *Es werden 13 weitere Explosionen erzeugt. | ||
| Harpoon Spear= | | Harpoon Spear= | ||
* | *Hitzahl der Kettenexplosion wird erhöht. | ||
| Giga Prominence= | | Giga Prominence= | ||
* | *Es wird explosiver Rauch vor den eigentlich Explosionen erstellt. | ||
| Deadly Raid= | | Deadly Raid= | ||
* | *Erhöht die Anzahl der Schläge. (Maximal 3 weitere Schläge) | ||
| Ignition Crow= | | Ignition Crow= | ||
* | *Reichweite der flammenden Krähe erhöht.{{#switch:{{{3|}}} | ||
| Incinerator= | | Incinerator= | ||
* | *Verbrennen Dauer auf 15 Sekunden erhöht. | ||
}} | }} | ||
}} | }} | ||
<!-- | <!-- Eves Mechaniken --> | ||
| CoreActivation= | | CoreActivation= | ||
'''<font color="FF4444">Core | '''<font color="FF4444">Skill aktiviert den Nasod-Core</font>''' | ||
* | *Bei einem erfolgreichen Angriff während des Machtboosters, aktiviert sich die Core-Attacke. | ||
| ForceField = | | ForceField = | ||
<font color=33FFFF>''' | <font color=33FFFF>'''Beeinflusst vom Eldritkristall-Spektrum'''</font> | ||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| EnergyNeedles= | | EnergyNeedles=Reagiert auf Spektren von anderen Skills. | ||
| #default=Skill | | #default=Der Skill reagiert auf Eldritkristall-Spektren. | ||
}} | }} | ||
| MultiForceField = | | MultiForceField = | ||
<font color=33FFFF>''' | <font color=33FFFF>'''Mehrfach vom Eldritkristall-Spektrum beeinflusst'''</font> | ||
*Skill | *Der Skill reagiert auf mehrere Spektren. | ||
| FusionField= | | FusionField= | ||
<font color=33FFFF>'''Create Fusion Field'''</font> | <font color=33FFFF>'''Create Fusion Field'''</font> | ||
* | *Aktiviert Verstärken/Spektrum/Induktions Modi zur selben Zeit. | ||
* | *Solange der Fusions-Modus aktiv ist, werden andere Modi durch Eldritkristall-Spektrum nicht aktiviert. | ||
<!-- | <!-- Chungs Mechaniken --> | ||
| Cannonball = | | Cannonball = | ||
<font color=33FFFF>''' | <font color=33FFFF>'''Verbraucht Kanonenkugeln'''</font> | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| 1= | | 1= | ||
* | *Verbraucht eine Kanonenkugel | ||
| CarpetBombing= | | CarpetBombing= | ||
* | *Eine zusätzliche Artilleriewelle wird ausgeführt, wenn der Skill mit sechs Kanonenkugeln verwendet wird (max. eine Welle). | ||
| ChaosCannon= | | ChaosCannon= | ||
* | *Verbraucht eine Kanonenkugel. | ||
* | *Zwei zusätzliche Kanonenkugeln erhöhen das Feuern um eins (bis zu zwei). | ||
| FatalCannon= | | FatalCannon= | ||
* | *Verbraucht 1 Verstärkte Kanonenkugel | ||
| #default= | | #default= | ||
* | *Verbraucht {{{2|}}} Kanonenkugeln | ||
}} | }} | ||
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}} | }} | ||
<!-- Elesis | <!-- Elesis Mechaniken --> | ||
| AbyssSword= | | AbyssSword= | ||
'''<font color="FFCC00">Sword of the Abyss</font>''' | '''<font color="FFCC00">Sword of the Abyss</font>''' | ||
* | *Dauer um 50% erhöht | ||
* | *Wahrscheinlichkeit für Doppelattacke +25% | ||
* | *Attacke +10% | ||
| BloodHit= | | BloodHit= | ||
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | '''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| InjectionStigma = | | InjectionStigma = | ||
* | *Statt MP werden deine HP in Höhe von 50% deiner physischen Angriffskraft verbraucht. | ||
* | *Wenn du mehr als 20% deiner HP besitzt, verbrauchst du 10% des Skill-Schadens an HP und der Skill-Schaden steigt um 40%. | ||
*Wenn du weniger als 20% deiner HP besitzt, wird Blutschlag aktiviert, ohne HP zu verbrauchen. | |||
| BrandishBreaker= | | BrandishBreaker= | ||
* | *Je geringer deine HP sind, desto größer wird der Schaden (Max. 30%). | ||
| #default= | | #default= | ||
* | *Wenn du mehr als 20% deiner HP besitzt, verbrauchst du 10% des Skill-Schadens an HP und der Skill-Schaden steigt um 40%. | ||
*Wenn du weniger als 20% deiner HP besitzt, wird Blutschlag aktiviert, ohne HP zu verbrauchen. | |||
}} | }} | ||
| BloodDrain= | | BloodDrain= | ||
'''<font color="FF4444">Blood Drain</font>''' | '''<font color="FF4444">Blood Drain</font>''' | ||
* | *Jeder Treffer des Skills heilen dich um 25% des Schadens (Max. 250%). | ||
| Annihilation = | | Annihilation = | ||
'''[[Chivalry System|<font color="FF4444"> | '''[[Chivalry System/de|<font color="FF4444">Vernichtung-Skill</font>]]''' | ||
* | *Verbraucht die <font color="FF4444">Aura der Vernichtung</font> und lädt die <font color="4488FF">Aura des Sturms</font> auf. | ||
*100% | *Verleiht 100% Wahrscheinlichkeit auf kritische Treffer und ignoriert defensive Fähigkeiten (Schutz / K.O.), wenn die Aura der Vernichtung aktiv ist. | ||
| Gale = | | Gale = | ||
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]''' | '''[[Chivalry System/de|<font color="4488FF">Gale Skill</font>]]''' | ||
* | *Verbraucht die <font color="4488FF">Aura des Sturms</font> und lädt die <font color="FF4444">Aura der Vernichtung</font> auf. | ||
* | *Reduziert den MP-Verbrauch um 40% (20% im PvP) und den Cooldown um 75% (50% im PvP), wenn die Aura des Sturms aktiv ist. | ||
<!-- Add's Mechanics --> | <!-- Add's Mechanics --> | ||
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*Consumes 5 MP per additional hit. (Max 6 hit) | *Consumes 5 MP per additional hit. (Max 6 hit) | ||
<!-- Lu/ | <!-- Lu/Ciels Mechaniken --> | ||
| Ciel = | | Ciel = | ||
<font color=" | <font color="1824f7">'''Wechselskill (Ciel)'''</font> | ||
*<font color=" | *Sollte man aktiv Lu spielen, wechselt man beim Ausführen des Skills auf <font color="1824f7">Ciel</font>. | ||
* | *{{{2|}}} [[Combination/de|Kombinationspunkte]]{{#ifeq: {{{2|}}}|1| |s}} werden beim Wechseln hinzugefügt. | ||
| Lu = | | Lu = | ||
<font color=" | <font color="E02020">'''Wechselskill (Lu)'''</font> | ||
*<font color=" | *Sollte man aktiv Ciel spielen, wechselt man beim Ausführen des Skills auf <font color="E02020">Lu</font>. | ||
* | *{{{2|}}} [[Combination/de|Kombinationspunkte]]{{#ifeq: {{{2|}}}|1| |s}} werden beim Wechseln hinzugefügt. | ||
| LuCiel = | | LuCiel = | ||
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="0000FF">Ciel)'''</font> | <font color="FF4444">'''Switching Skill (Lu</font>/<font color="0000FF">Ciel)'''</font> | ||
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<!-- Elsword's True Skills --> | <!-- Elsword's True Skills --> | ||
| IronBody = Schadensreduzierung ist erhöht und | | IronBody = Schadensreduzierung ist erhöht und [Schmerz aushalten] ist aktiviert. | ||
| WindBlade = Bei erneutem Drücken der Skilltaste werden weitere 50% der MP des Skills verbraucht und das Schwert wird nach vorne geschleudert. | | WindBlade = Bei erneutem Drücken der Skilltaste werden weitere 50% der MP des Skills verbraucht und das Schwert wird nach vorne geschleudert. | ||
| SwordShield = Der Effekt von [[Status Effects/de|[Bluten]]] wird erhöht. | | SwordShield = Der Effekt von [[Status Effects/de|[Bluten]]] wird erhöht. | ||
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| Sandstorm= Der erste Hit hat eine 100% Kritische Chance. | | Sandstorm= Der erste Hit hat eine 100% Kritische Chance. | ||
| CounterAttack= Es werden 15 MP nach erfolgreichem Counter regeneriert. | | CounterAttack= Es werden 15 MP nach erfolgreichem Counter regeneriert. | ||
| StormBlade= | | ImperialCrusher= Ausführungsgeschwindigkeit um 50% erhöht.{{*}}Letzter Treffer verursacht harten Hitstun und verhindert das Hochschleudern in die Luft. | ||
| PhoenixTalon= | | GrandCross= Alle Geschwindigkeiten Reduzierung um 10% erhöht{{*}}Alle Verteidigungsreduktionen um 5% erhöht. | ||
| StormBlade= Während der Aktivierung ist für kurze Zeit Verheerung um 20% erhöht. | |||
| PhoenixTalon= Gruppenmitglieder, die sich innerhalb der Reichweite befinden, erhalten die Kraft des des Phönix zur halben Dauer. | |||
| FinalStrike= Ausführungsgeschwindigkeit ist erhöht und letzter Hit hat nun einen langen Hitstun. | | FinalStrike= Ausführungsgeschwindigkeit ist erhöht und letzter Hit hat nun einen langen Hitstun. | ||
| PhantomSword= Kritischer Schaden wird für 15 Sekunden um 5% erhöht. | | PhantomSword= Kritischer Schaden wird für 15 Sekunden um 5% erhöht. | ||
| SwordBlasting= Schwerter werden nach vorne geworfen und durchdringen 2 Gegner. | | SwordBlasting= Schwerter werden nach vorne geworfen und durchdringen 2 Gegner. | ||
| TripleSaber=MP-Verbrauch um 10 verringert. | |||
*Cooldown um 1 Sekunde reduziert. | |||
| EnchantBreaker=Resistance Reduzierung um 30 erhöht. | |||
<!-- Aisha's True Skills --> | <!-- Aisha's True Skills --> | ||
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| ShadowStep = {{CZ}} Angriff wird K.O.-Schutz verliehen{{*}}{{CX}} wirft Feuergranaten ab | | ShadowStep = {{CZ}} Angriff wird K.O.-Schutz verliehen{{*}}{{CX}} wirft Feuergranaten ab | ||
| ShockwaveDivider = 50% Wahrscheinlichkeit die Schadensreduzierung und Schilde zu ignorieren. | | ShockwaveDivider = 50% Wahrscheinlichkeit die Schadensreduzierung und Schilde zu ignorieren. | ||
| ShootUpGenocide = [Schwertaura] Angriffsreichweite um 30% erhöht. | |||
| HellDive = Dem ersten Schlag wird K.O.-Schutz verliehen. | | HellDive = Dem ersten Schlag wird K.O.-Schutz verliehen. | ||
| HarpoonSpear = Zusätzliche Explosionen erfolgen auf der Strecke der Kettenexplosionen. | | HarpoonSpear = Zusätzliche Explosionen erfolgen auf der Strecke der Kettenexplosionen. | ||
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| EnchantHand = Hitstun und Ausführungsgeschwindigkeit erhöht. | | EnchantHand = Hitstun und Ausführungsgeschwindigkeit erhöht. | ||
| XCrash = Bei misslungenem Treffer werden 30% MP regeneriert. | | XCrash = Bei misslungenem Treffer werden 30% MP regeneriert. | ||
| PowerBomb = Reduziert alle Geschwindigkeiten von getroffenen Gegnern um 15% für 5 Sekunden. | |||
| HellfireGatling = Verheerung wird für eine kurze Zeit erhöht. | | HellfireGatling = Verheerung wird für eine kurze Zeit erhöht. | ||
| IgnitionCrow = Ausführungszeit erhöht. | | IgnitionCrow = Ausführungszeit erhöht. | ||
| IfritFlame = Ausführungszeit um 33% erhöht. | |||
*Reichweite um 50% erhöht. | |||
<!--Eve's True Skills --> | <!--Eve's True Skills --> |
Revision as of 21:16, 17 October 2018
{{#switch:
| Destruction =
- Verbraucht die Aura der Zerstörung und lädt die Aura der Vitalität auf.
- Erhöht die Angriffskraft, wenn die Aura der Zerstörung aktiv ist.
| Vitality =
- Verbraucht die Aura der Vitalität und lädt die Aura der Zerstörung auf.
- Verringert den MP-Verbrauch um 30% und erhöht den MP-Erhalt, wenn die Aura der Vitalität aktiv ist, auf 200% (150% in PvP).
| GrandCross=
Grand Cross
- Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
- Reichweite +20%, Schaden +10% pro Aufladung.
- Max charge attack gives [Helpless] debuff to targets.
| Helpless=
[[Helpless/de|Hilflos
- Alle Geschwindigkeiten -10%, Alle Verteidigungen -15%.
- Dauer : 10s
| CruelSlayer=
- Wenn sich der Passiv aktiviert, verringern sich die MP-Kosten des nächsten Aktiv-Skills.
| BrutalSlayer=
- Immer wenn die MP-Verbrennung auftritt, verursachen Elswords nächste Treffer kritischen Schaden.
| PainEndurance=
- Bei Aktivierung werden alle Debuffs entfernt.
| Memorize =
- In der Lern-Position (wird nach 2 Sek. Stillstehen aktiviert) die Skilltaste drücken, um sich bis zu 3 Skills einzuprägen.
- Die Skills werden mit der V-Taste der Reihe nach ausgelöst.
| Nature =
- Verbraucht max. NE bei einem Treffer.
| Evasive =
Ausweichmanöver
- Kann während des Parierens (wenn bei aktivem Machtbooster mit dem Core eine Attacke abgewehrt wird) verwendet werden.
| Overheat =
Überhitzen möglich
- Verbraucht HP für höheren Schaden.
- Aktiviert sich durch wiederholtes Drücken der Skilltaste.
- +5% Angriffskraft für 10 Sekunden.
| CoreActivation=
Skill aktiviert den Nasod-Core
- Bei einem erfolgreichen Angriff während des Machtboosters, aktiviert sich die Core-Attacke.
| ForceField =
Beeinflusst vom Eldritkristall-Spektrum
- Der Skill reagiert auf Eldritkristall-Spektren.
| MultiForceField =
Mehrfach vom Eldritkristall-Spektrum beeinflusst
- Der Skill reagiert auf mehrere Spektren.
| FusionField=
Create Fusion Field
- Aktiviert Verstärken/Spektrum/Induktions Modi zur selben Zeit.
- Solange der Fusions-Modus aktiv ist, werden andere Modi durch Eldritkristall-Spektrum nicht aktiviert.
| Cannonball =
Verbraucht Kanonenkugeln
- Verbraucht Kanonenkugeln
| AdditionEnergy =
Additional Energy Consumption
- Uses 0~ Energy (Can be used even without Energy)
| AdditionalEnergy =
Additional Energy
- Consume up to Energy while holding down the skill key.
| EnergyConsume =
Energy Consumption
- Costs Energy
| EnergyGain =
Energy Gain
- Gain Energy
| EnergyConvert =
Energy Conversion
- Gain Energy by cancelling this skill
| EnergyDrain =
Energy Drain
- Drain 1 Energy per enemy hit ( Max)
| PoweroftheWhiteTiger =
Power of the White Tiger
- Critical/Additional Damage increased by 15%
- Attack Speed increased by 10%
- Duration: 30 Seconds
| RakshasaSpirit =
Rakshasa Spirit
- Homes in on last hit target then explodes. (If there's non then homes in to closes enemy then explodes)
- Targets hit get their Knockdown and MP reduced.
- Gain 1 energy if target hit by [Rakshasa Spirit] dies.
| SacredEnergyBullets =
Sacred Energy Bullets
- Accumulate [Sacred Energy Bullets] while hitting. (Max 8)
- Upon activating Wolf Fang Art - Killing Howl, accumulated [Sacred Energy Bullets] changes into [wandering energy] and jumps towards enemies in front.
- [Wandering Energy] : Causes continuous damage and mana burn.
- Upon activating Rakshasa Secret Art - Purgatory, accumulated [Sacred Energy Bullets] changes into [Spiritual energy] and flies towards closest target.
- [Spiritual energy] : Area explosion damage and slowing effect.
| DemigodState =
Demigod State
- Energy Wave, Force Spear enhanced.
- Energy Wave: Divides into 3.
- Force Spear: Range increased, pulls in hit targets.
| ArtStance =
Arts
- Repeatedly press skill key to activate
| SecretArt =
| AbyssSword=
Sword of the Abyss
- Dauer um 50% erhöht
- Wahrscheinlichkeit für Doppelattacke +25%
- Attacke +10%
| BloodHit=
Blood Hit
- Wenn du mehr als 20% deiner HP besitzt, verbrauchst du 10% des Skill-Schadens an HP und der Skill-Schaden steigt um 40%.
- Wenn du weniger als 20% deiner HP besitzt, wird Blutschlag aktiviert, ohne HP zu verbrauchen.
| BloodDrain=
Blood Drain
- Jeder Treffer des Skills heilen dich um 25% des Schadens (Max. 250%).
| Annihilation =
- Verbraucht die Aura der Vernichtung und lädt die Aura des Sturms auf.
- Verleiht 100% Wahrscheinlichkeit auf kritische Treffer und ignoriert defensive Fähigkeiten (Schutz / K.O.), wenn die Aura der Vernichtung aktiv ist.
| Gale =
- Verbraucht die Aura des Sturms und lädt die Aura der Vernichtung auf.
- Reduziert den MP-Verbrauch um 40% (20% im PvP) und den Cooldown um 75% (50% im PvP), wenn die Aura des Sturms aktiv ist.
| DMP Usage=
Dynamo Mutation Point
- Uses a maximum of Dynamo Mutation Points
- Increases 10% damage per Dynamo Mutation Point.
| DP Skill Recovery=DP Skill Recovery
- Recover DP when the skill is used
- DP is not restored while in Dynamo Configuration Mode (Awakening)
| DP Using Skill =
DP Skill
- 20% DP is consumed while in Dynamo Configuration Mode (Awakening).
| Nasod Armor Combo=
Nasod Armor Command Connection
- Press / command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
| Phase Shift=
Activate Position Change
- Once set, press the skill key again to activate.
- Uses 5 MP to switch the location of you and the dummy
| Pylons=
Consecutive Casting
- Can cast up to 3 pylons within a short period.
| Quicksilver Accel=
Back Flash
- Press the skill key during skill to flash backwards.
- Consumes 10 MP upon use.
| Drone Activator=
Influenced by Drone Activator
- Fires automatically at a marked target and inflict 20% more damage.
| Dynamo Factory=
Dynamo Factory
- Dynamo Factory activation: 30 DP
- If another mode is already active of not have Dynamo Factory, switched the factory to "" mode.
- Use "" if in mode.
- If another mode is already active, the mode will be switched and you will receive 1 Dynamo mutation point.
- "" cost 100MP.
- Duration: 30 Seconds
| Overlimit=Overlimit
- During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
| Nasod Armor Teleport=
Teleport
- Move through space with Nasod Armor combo or commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
| Space Crack=
Moving Shot
- Pressing the skill key while moving forward will deal additional hits.
- The additional hits consume MP (DP in awakening).
| SoT=
Time Traveler
- Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
- If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
- This ability has top priority over other resurrection skills.
- PvP only record 50% of Maximum HP
- If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
- Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
| Maximum Strike=
Spatiotemporal Body
- Pressing the skill key will induce firing at the target that was last hit.
- The skill will lose its target if the skill key is not pressed within 2 seconds
- Damage becomes increasingly lower as it travels.
- The Spatiotemporal Body will pass through all targets and produce an explosion.
- For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
| Void Field=
Spatial Maintenance
- Holding down the skill key will maintain the spatial field.
- Additional hits consumed MP (DP in Awakening). (Maximum 100)
| Moonlight Rhapsody=
Rhapsody
- The debuff will be applied in 1 second intervals over the skill's duration.
- When the target is hit, damage will be dealt according to the number of applied stacks.
| Reverse Stigma=
Recall
- Pressing the skill button again will transfer the marked target to the recorded position.
- Invincible or named targets cannot be transferred.
- The transition consumes 20 MP (DP in Awakening).
| Hallucination=
- Illusion of Fire: 10 Seconds of Burning Damage.
- Illusion of Water: 10 Seconds of Weakness, Attack/Movement Speed Decreased, Jump speed increased.
- Illusion of Poison: 10 Seconds of Poison Damage, Movement/Jump Speed decreased.
| Reverse Gravitational Field=
Reverse Gravitational Field
- Maintains Gravitational Field in a super armor state while holding skill key.
- Consumes 5 MP per additional hit. (Max 6 hit)
| Ciel =
Wechselskill (Ciel)
- Sollte man aktiv Lu spielen, wechselt man beim Ausführen des Skills auf Ciel.
- Kombinationspunktes werden beim Wechseln hinzugefügt.
| Lu =
Wechselskill (Lu)
- Sollte man aktiv Ciel spielen, wechselt man beim Ausführen des Skills auf Lu.
- Kombinationspunktes werden beim Wechseln hinzugefügt.
| LuCiel =
Switching Skill (Lu/Ciel)
- Ciel will switch to Lu when skill is used.
- Lu will switch to Ciel when skill is used.
- Gain Combination Points when switching.
| Combination =
Combination Skill
- Can only be used with a full Combination Gauge.
| Soul Collector=
Soul Collection
- Gather a soul after every 5 hits
- Cooldown time of 1 second for a max of 5 stacks
- Gathered souls can be used for 'Trigger'-type skills.
| Sniper Mode=
Sniper Mode
- Rapid fire with , Charged shots with .
- Aim using the up and down movement keys.
- Consumes 10 MP per second when not firing.
- Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
| Demonic Breath=
Enhanced Flame
- Press the skill key again to increase the strength of the fire by 10 stages.
- Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
| Chain=
Chain Skill
| Fantasy Impromptu=
Moving Shot
- During Shooting Mode, forward and backward movement is allowed.
| Shadow=
Shadow
- Damage Absorption: Absorbs 20% of the damage the user would take.
- Shadow's Health: 25% of the user's health (12.5% in PvP)
- Lowers the Magical Attack and Defense of enemies that touch the shadow.
| Tribute=
Tribute
- Activates for every Gathered Soul gained
- Recovers the Awakening Gauge
- Increases buff duration
- Activates once every 5 seconds
| Noble Presence=
Noble Presence
- Magic attack power increased (Max 10 stacks)
- Duration: 30 seconds
| Sacrifice=
Sacrifice
- Activates for every debuff that is applied
- Chance of removing a debuff with Gathered Soul
| Soul Sigil=
Soul Sigil
- Soul is affected by weapon's attribute enhancement.
- Fires an enhanced attack after every 5th normal attack.
| Swift Smash=
Enhanced
- When you have 5 stacks of Gathered Souls, damage is increased by 35%.
| Shadow Bolt=
Shadow Bolt
- Demon Spears explode when hitting either a target or the ground.
- Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
- Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
| Twilight Judgment=
Demon Bullet
- Load: 3 Bullets
- Gain Super Armor when firing
- Does not switch to Ciel when firing the final bullet as Lu
- Duration : 15 seconds
- Gain MP back depending on the remaining number of bullets (1 Bullet = 40 MP)
| Spectral Spear=
Bursting Souls
- Souls from the spear will trace targets depending on the number of "Gathered Souls".
| Creeping Terror=
Granted Terror
- Creeping Terror is applied with every hit.
- Target's attack power is decreased.
- Cooldown of 1 second in between stacks for a max of 5.
- "Burst of Terror" is activated by Special Actives for additional damage.
| Apollyon=
Terror Absorption
- Removes "Creeping Terror" debuffs within a range of 800
- Stage is enhanced by 1 for every debuff removed (Max 20 times)
- Size +1.5% and Damage +0.5% per stage
| Shackling Chain=
Shackling Chains
- Binds a maximum of five targets.
- Movement/Jump is disabled for [0.5 + Creeping Terror stacks × 0.5] seconds.
| Summon Darkness=
Dark Control
- Abilities: Identical to the user's stats (35% of the user's health in PvP)
- Blood Contract: Shares a certain amount of damage taken with the user
- Immune to skill delay/buff/debuff.
- Pressing the skill key again will unsummon the demon and recover some MP.
- Duration: 30 seconds
| Phantom Blade=
Stigma of Ghosts
- If the 'Ambush Attack' portion is successful, it will apply max Creeping Terror stacks.
| Dancing Blade=
Chase
- Press the skill key again within 1 second to activate it again (Max 2 times)
- MP Consumption: 90 (First cast) > 60 > 30
| PhantomRushA=
Phantom
- Memorize the hit target.
- Duration : 10 seconds
| PhantomRushB=
Rush
- Consume 1 Combination Point upon use.
- Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
| Bloodlust=
Blood Craving
- Command/Active attacks gain a chance to inflict a double hit.
- Attack is increased while defense is decreased.
- Additional damage is increased while damage reduction is decreased.
- Immune to disabling-type status effects.
| Nightmare=
Nightmare
- Press the [Skill Key] to track down and hit nearby enemies.
- Every hit uses 1 Combination Point (Up to 10 times)
| AltarOfEvil=
Madness
- Super Armor while active
- ZZZZ and XXX(Hold) commands are added.
- Death Touch : Absorp HP/MP from a single target.
- Mortal Fear : Inflicts stun and deals wide additional damage.
- Dark Plasma : Frontal wide-area attack.
- Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
- Duration : 30 seconds.
| DeathTouch=
Hands of Demonic Energy
- Grab hold of the nearest enemy to deal continuous damage.
- Decreases the move/jump speed of the held enemy.
- Releases the held enemy if it goes out of range.
- Restores 1% MP per second while holding an enemy.
- Duration : 5 seconds.
| MortalFear=
Demonic Energy Explosion
- For the duration, enemies take 20% additional damage.
- Duration : 10 Seconds.
| PhantomCircle=
Phantom Circle
- Increases Maximize and HP/MP recovery.
- Duration : 30 Seconds.
| DesperadoA=
Demon Realm Plant
- Binds targets for 1 second.
- When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
| DesperadoB=
Sniping
- While more enemies are bound, damage increases.
| SinisterMind=
Demon Realm Seed
- Upon attack, grows to deal continuous damage.
- After 10 seconds, growth damage is dealt once more with hitstun.
- When fully grown, reduces defense for 10 seconds.
| Transcendence=
Manic Demon Form
- Super Armor State
- ZZZZ and XXX(Hold) commands added.
- Shadow Fury : Pierce through enemies in front and absorb MP.
- Shrewd Cutter : Wide-area tracking attack.
- Silent Rage : Additional board range damage and [Silencing] debuff granted
- Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
- Duration : 30 seconds.
| ShadowFury=
Shadow Raid
- Burn 2 MP from the enemy for every hit.
- Recover 1 MP for every hit.
| SilentRage=
Demonic Energy Explosion
- Skills cannot be used for the duration.
- Duration : 5 seconds.
| Punisher=
Demonic Spread
- Explodes after 2 seconds, burning mana and reducing knockdown.
- Transfers to nearby enemies. (Up to 5 enemies)
- The transferred [Demonic Spread] is only 50% as effective.
| GardenOfHaures=
Demon Realm Garden
- Demon Realm Plants expand every 2 seconds.
- Deals continuous damage without hitstun.
- Reduces all speeds by 15%.
- Reduces all defenses by 15%.
- Mother Health : 50% of caster's HP (25% in PvP).
| ECP Skill=
ECP Using Skill
- Consumes ECP instead of MP.
- Upon activating Over Strike, skill cannot be used.
| Over Strike=
Over Strike
- Upon activating Over Strike, skill attack power increases.
| Silver Bullet=
Silver Bullet
- Increases normal bullet command's damage to 115% for 15 Seconds.
| M-137 Gatling Gun=
M-137 Gatling Gun
- Aim by moving / .
- Fire 3 bullets with the or key for 10 MP.
- While in standby, consume 7 MP per second.
- While in standby, moving (/) or using 200 MP will cancel the skill.
| M-3 Flamethrower=
M-3 Flamethrower
- Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range.
| Weapon Switch=
Weapon Switch
- Switches to the [] automatically when skill is activated.
| Flame Strike=
Flame Strike
- Hold the skill key to add additional hits while in super armor status by consuming MP.
(Up to 100 MP)
| Pampero Booster=
Pampero Booster
- Hold the skill key to add additional hits while in super armor status by consuming MP.
(Up to 100 MP)
| Heavy Weapon Skills=
Applied Skills
- Barbecue!
- M-137 Gatling Gun
- M-3 Flamethrower
- Flame Strike
- FM-31 Grenade Launcher
- Laser Rifle
- Quantum Bomb
- Operation Raze
- FM-92 MK2 Lancer SW
- Pampero Booster
- X-1 Extruder
| War Machine=
War Machine
- Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
| Effective Weapon Management=
Effective Weapon Management
- Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
| Headshot=
Head Shot
- Pierces all enemies
- 33% chance to deal double damage.
| Double Gunhawk=
Tracking Hawk
- Press the skill key to throw up to 2 additional times.
- When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%.
- Does not return when moving too far away from the skill.
- The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects.
| Fake Shot=
Fake Shot
- When revolver hit is successful, penetrate through the enemy and fire from behind.
- When hit fails, recover half the ECP consumption.
| Chain Snatch=
Rejection
- While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=
Nimble Judgment
| Gun Dance=
Skilled Shooter
- While using the skill, or will trigger an evasive shot granting you immunity while recovering all of your ECP.
| Revolver Mastery=
Chain Revolver/Blade Type Skills
- 1st Job: Chain Snatch
- 1st Job: Gun Dance
- 2nd Job: Bloody Carnival
- 2nd Job: Bloody Spike
- 2nd Job: Bloody Chain
- 2nd Job: Kill Point
| Chain Revolver/Blade=
Chain Revolver/Blade Skill
- Every hit has a chance of applying Revolver Mastery's [Bleed].
| Moving Shot=
Elusive Motion
- Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
- For each additional shot, gain 1% Movement Speed for 10 seconds.
- While using the skill, movement and jumping is possible.
- Press to switch directions.
| Western Fire=
Western Fire
- Pierces all enemies and has a 33% chance of inflicting [Bleed]
- When hit from behind, skill can be used. (Super Armor when used)
- If activated when hit from behind, cooldown is doubled.
| Bloody Carnival=
Bloody Carnival
- When pressing the skill key, deals an additional hit. (Up to 5 times. consumes 10 MP per hit)
| Chain Skills=
Chain Skills
- Base: Backstep
- Base: Needle Sobat
- 1st Job: Head Shot
- 1st Job: Fake Shot
- 2nd Job: Western Fire
- 2nd Job: Bloody Chain
| Multi Head Shot=
Shooting Mode
- Press to fire 1 basic shot. (Up to 6 times)
- Each shot has a 50% chance to deal double damage.
- When firing additional shots, press to trigger [Backstep], granting you immunity while recovering all of your ECP.
- Hold a directional key and press to fire in that direction.
- When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
- While standby during Shooting Mode, 10 MP is consumed per second.
| Kill Point=
Constrained Prey
- Reduces all defense of hit enemies by 35% for 1.5 seconds.
- Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
| Bloody Chain=
Raid
- If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
| Gun Guard A=
Gun Guard
- Hold the skill key to maintain Gun Guard for 10 ECP per second.
- Damage taken from commands and active skills is reduced while Gun Guard is active.
| Gun Guard B=
Back Counter
- When hit from behind, there will be a chance to counter with [Top Spin]. (This effect has a 10 second cooldown)
| Saw Blade=
Deep Wound
- For 5 seconds, All Defense and MP Gain on attack/on hit reduced.
| Snake Chain=
Snake Chain
- Chain spreads to enemies nearby and connects up to 5 entities.
- Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff.
| Chain Blade Attacks=
Chain Blade Attacks
| Battlefield Angel=
Nitro Motor
- Use the [Dash] key to activate while in the air.
| G-35L Flash Grenade=
Electric Shock
- Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=
Freezing Bullet
- Changes command bullets to frozen shots.
- For 15 seconds, all bullets will inflict Ice.
| EMP Storm=
EMP
- Burns Mana during electric field emission.
- Pulls in enemies during electric field overheating.
| Servo Nitro=
Servo Nitro
- Aerial Movement charges increased.
- Aerial Movement movement speed increased.
- Gain an advantage when attacking while in the air.
| Neil Sniping=
Neil Sniping
- Press a [Directional Key] to move the target scope.
- Press the [Skill Key] to fire.
- forces skill to end.
- fires a single shot.
- When forcing skill to end, recover 25 MP for each remaining shot
- [Stuns] for 2 seconds on successful hit.
| Photon Bomb=
Electromagnetic Field
- Movement / Jump Speed are decreased by 50%.
- Lasts for 5 seconds.
| C4 Remote Control=
C4 Remote Control
- Explodes after 10 seconds
- Can trigger explosion with [Skill Key] after setting all explosives.
| Pressure Grenade =
Pressure Grenade
- Enemies hit will be inflicted with Burn.
- Possible to throw in intervals of 0.5 sec.
- Can also be activated midair.
| Blazing Bullet=
Blazing Bullet
- Command bullets gain explosive properties for 15 seconds.
- Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=
Arsenal Reinforcement
- Increases the retention time of loaded attributed bullets.
- Increases the effect duration of attributed bullets.
- Allows you to reload/use grenade skills in midair.
| Attributed Bullets=
Attributed Bullets
| Grenade Skills=
Grenade Skills
| M18A1 Claymore=
M18A1 Claymore
- Can remote detonate using skill key.
- Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets.
| Robot Bomb Reaction Skill=
Robot Detonation Reaction Skill
- Explodes at specified location when Robot Detonation is used.
| Robot Detonation=
Robot Detonation
- See associated [Robot Detonation Reaction Skill].
| Mechanic Mastery=
Reinforced Units
| Sparrow Factory=
Sparrow Factory
- Ejects one of 10 sparrow units every 0.4 seconds.
- The sparrow factory automatically tracks and intercepts the closest target.
- When the duration ends, the sparrows and factory explode at their current location.
| Limit Over=
G Limiter Release
- G-0 Battleroid: Fires 10 additional missiles.
- G-1 Corona: Continuous firing speed increased by 50%.
- G-2 Rolling Thunder: Charge time shortened by 50%.
- G-3 Raptor: Knockdown reduction added.
- G-4 Frisbee: Attack range increased by 30%.
| G Transform Mode=
G Transform Mode
- Uses 15 ECP to activate transform standby.
- Transforming "" cost
- Able to transform to 'G-Core Extensions'.
| G-Core Extensions=- | Mecha Generator=
MP generating skills
| Chant =
Chant Skill
- Respond to [Eid], the essence of the communion with the El
| Projection =
Projection Skill
- Skill uses projected weapon created from the borrowed power of god
| Explosion =
Cycle Chant : Explosion
- While [Skill Key] is held down, consume 25 MP to add chants
- With additional chants, damage and range increases (Up to 2 times)
| Abschluss =
Isolated World
- Hold [Skill Key] to be immune to all damage (Max 5 seconds)
- Consume additional 5 MP per second when the prism is maintained
| Erst Bohren =
Erst · Bohren
- Hold the [Skill Key] to aim the attack up/down
- After throwing the spear, press the [Skill Key] again to move to the position of the spear
| Dritt Stilett =
Dritt · Stilett
- Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
- Lock-on to the enemy hit dismissed in 2 seconds
- Gain 6 MP per unit after duration
- Duration : 10 seconds
| Bohren Vereisen =
Cycle Chant : Freezing
- Hit targets are inflicted with [Frozen] for 3 seconds.
| Schwert Platzen =
Granted Power
- Body size is increased by 1.3 times
- All attribute resistances are increased by 100
- All hits will ignore guard status
- Commands gain a 15% chance to double attack
- Duration : 10 seconds
| Säbelhieb Sequenz =
Consecutive Slash
- Inflict [Bleed] per hit at a 33% chance.
| Continuous Projection =
Consecutive Projection
- MP consumption for all projection skills is decreased.
- When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
| Drehen Hintern =
Rear Attack
- Inflict [Faint] for 1.5 seconds at a 50% chance.
| Zweit Schneiden =
Zweit · Schneiden
- Casts additional slashes depending on the charging stage.
- Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
- Consume 25 MP per charge.
| Dritt Attentat =
Silent Assassination
- Penetrates all targets.
- Damage increased by 10% per [Bleed] stack.
| Fessel Heilig =
Gleipnir
- Hit targets are inflicted with [Holy Shackle].
- HP is equal to 20% of the caster's maximum HP (half in PvP).
- Dissappears when its HP reaches 0 or when the duration is over.
- Duration: 15 Seconds.
Holy Shackle
- All defenses of the target are decreased by 30%.
- When target travels too far away, pull the target back in and activate [Regression Shock]
- When the target is pulled back in, duration is reduced by 3 seconds each time.
| Viert Werfen Speer =
Viert
- When the assault fails, recover half of the consumed MP.
- Range is decreased by 22% in PvP.
Werfen Speer
- Penetrates all targets.
- [Spear Throw] ignores the targets' defense (Dungeon only).
| Zweit Sicheln =
Slaughter
- Inflict the max stack of [Bleed] to the hit target.
Overpower
- Special function activated when attacking the target in [Super Armor] state.
- Dungeon : Damage is increased by 1.5 times.
- PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
| Fantasiegebilde Speer =
Fantasiegebilde Speer
- Inflict [Bleed] per hit at a 33% chance.
- Fantasiegebilde Speer lasts for 7 seconds.
| Autosuggestion =
Autosuggestion
- You and your party members gain the [Autosuggestion] buff.
- Max HP/MP is increased by 1.5 times (1.3 times for party members).
- Movement Speed is increased by 1.3 times (1.2 times for party members).
- Awakening Charge is increased by 3 times (1.5 times for party members).
- Duration: 15 Seconds.
| Reinforced Projection =
Projection Enhancement
- Give Projection Enhancement buff when projection is attempted (Max 50 stacks)
- All attack power and critical damage are increased per stack.
- When duration is up, 7 stacks are removed at a time.
| Brocken Phantasm =
Broken Phantasm
- The skill will follow the curve of paths and pierce through all targets.
- Consume 5 MP per second after a max charge.
- Upon a max charge, radius is increased by 33% and damage is increased by 10%.
| Dritt Gelerechi=
Dritt · Gelerechi
- Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
| Fragarach =
Fragarach
- Can be used with [Super Armor] status when receiving attack.
- When used while receiving attack, radius and damage is decreased by 50% and cooldown is increased by 2 times.
| Still Lenze =
Still Lenze
- Hit targets are inflicted with [Silence] for 3 seconds.
- 50% of the damage dealt will ignore defense (25% in PvP).
| Dritt Erosion =
Dritt · Erosion
- Inflict [Leg Wound] status.
- Duration: 5 seconds
| Zweit Ritus =
Zweit · Ritus
- Reduce knockdown when hit by [Magical Power Explosion].
- When the [Stab] fails, recover half of the consumed MP.
| Brennen Pantasma Boden =
Burning Land of Projection
- Gives additional damage to commands/Actives are used within the radius.
- [Projected Dagger]: Hit targets are inflicted with [Bleed] at a 100% chance.
- [Projected Longsword]: Hit targets are inflicted with [Stun] for 1 second at a 50% chance.
- [Projected Spear]: Penetrate all targets and give a 100% critical hit.
| Bewachsen Feste Gott Waffe=
Goddess's Weapon Covering the Sky
- All hits ignores defensive effects.
- Gives a certain chance to trigger [Critical] hit.
| Eid Weise =
Eid Weise
- Gain [Eids] during the skill.
- Can [Convert All] Eids to the selected one when [Eids] are full.
- Press the [Skill Key] again to obtain or convert the selected [Eids]. (Can be selected mid-air)
- Fire [Eid Light] when [Eids] are obtain.
| Noble Pledge =
Noble Pledge
- Gain 1 [Eid] every 3 seconds when standing.
- Gain 1 [Eid] when successful hit with certain combos' final hit.
- Dash Jump [X]~[XXX]: Change to be firing projectiles that stack Eldian.
| Eid=Eid: Cycle
- Consume a latest [Eid].
- Receive different effects when consuming different kinds of [Eids].
- Can using the skill without [Eids].
| Triple Eid=Edel Eid Skill
- Consume a [Edel Eid].
- The skill will transform when different kinds of [Edel Eids] are consumed.
| Swaying El=
Swaying El Keim
- Give [Swaying El Keim] debuff when hit by [].
| Angriff =
Angriff
- Charge the skill when hold the [Skill Key].
- Keep [Rebuild] when being charging.
- Consume 15 MP per second during charging.
- Max Charge Time: 3 Seconds.
| Echo Licht =
Echo Licht
- [Cycle Projectile] can retract.
- [Cycle Projectile] will deal damage to surrounding enemies when retract and explodes.
| Vertieidi =
Vertieidi
- Push all targets hit by [Swift Cycle].
- Fire [Homing Cycle Projectile] when successful hit.
- Recover 50% of the consumed MP when fail to hit.
| Wind Einfallen =
Wind Einfallen
- Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
- Press the [Skill Key] again to cause [Chant Explosion]. Inflict [Stun] for 5 seconds.
| Blatt Blume =
Cycle Chant : Transform
- Can use the skill without [Edel Eid].
- Edel Eid (Mut): Fire of Brave
- [Cycle Chant · Continuance]'s damage is increased by 1.5 times.
- Edel Eid (Rein): Truth of Nature
- Recovers allies' HP and MP within the radius.
- Effect is decreased to 1/3 in PvP.
- Edel Eid (Wille): Will of Penetration
- Decrease the target's defense within the radius.
| Requiem =
Ultimate El
- Cycle Chant summons the [El Light].
- Can use the skill without [Triple Eid].
- Edel Eid (Mut): Foggy Darkness
- [Foggy Darkness] will pull all surrounding opponents and inflict explosion.
- Edel Eid (Rein): Opening Light
- Combine 2 [Summoning Light] to [Opening Light].
- [Summoning Light] ignores Super Armor Status.
- Inflict [Stun] for 5 seconds when hit with [Opening Light].
- Edel Eid (Wille): Icy Wind
- [Icy Flower] will home surrounding opponents and transform into [Icy Wind].
- Give [Slow] when hit with [Icy Wind].
| Alchimie Eid =
Alchimie Eid
- Convert the [Eids] created during skill into selected [Eids].
- Press the [Skill Key] during skill to change another [Eid].
| Inner Growth =
Inner Growth
- Increase Max MP.
|- | | Self Strengthen
| Luft Versprengen =
Luft Versprengen
- [El Storm] increases All Speed by 10% when successful hit. (Last for 15 Seconds)
| Stom Stark =
Stom Stark
- Inflict [Stun] for 3 seconds when hit by [Cycle Wave · Explosion].
| Ruhig =
Ruhig
- Reduce Knockdown by 30 when hit by [Cycle Projectile].
- Create [Cycle Circle] at the max reach (Last for 7 Seconds).
- [Cycle Circle] burns and absorbs 10 MP of the hit target.
| Elfe =
Elfe
- Cooldown is increased by 2 times when hit from behind.
- Can select the direction of the teleport when pressing [Skill Key + Left/Right Key].
- Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
| Communion =
Deep Relationship
- Ruduce MP Usage of [Triple Eid Skill] when consuming different kinds of [Triple Eid].
|- | | Consensus
- Reduce Cooldown of [Triple Eid Skill] when [Eid: Cycle Skill] consuming [Eids].
| Proof Eid =
Proof Eid
- Increase Critical and Maximize permanently.
- During [Alchimie Eid], when switching the type of Eids, movement and the freezing is gone.
- Increase Awaken Time when consume [Eids] during [awakening] state.
| Vertrauen Melodie =
Vertrauen Melodie
- Buff [El's Guardian] to the allies inside [Atmosphere Wave].
- [El's Guardian] will recover 15 MP depend on allies amount.
- [El's Guardian]: Increase Magical Attack by 20%, reduce damage by 40% in 20 seconds.
| Verschmelzen =
Verschmelzen
- When linked target travels out of 500 range, inflict [Pain Ring]: Continuous damage and cause explosion.
- When linked target inside 500 range, inflict [Bound Ring]: Knockdown decreased, bound the target for 1 second when explosive.
| Windhose =
Windhose
- [Atmospheric Vortex] will pull the target.
- Two [Cycle Projectile] will explosive at the max reach.
| Satz Aurora =
Cycle Chant : Ultimate
- Can use the skill without [Edel Eid].
- Retain [Cycle Subspace] for 15 seconds.
- Can gain [Eids] and Super Armor in [Cycle Subspace].
- Edel Eid (Mut): Goddess's Wrath
- Instant Kill if targets' HP is lower than 1330% of users Magical Attack.
- (PvP: Instant Kill if targets' HP is lower than 266% of users Magical Attack)
- Edel Eid (Rein): Echo of Recovery
- Recover 30 MP in proportion to the number of hit targets.
- Edel Eid (Wille): End of Cold
- Hit targets are inflicted with [Frozen] for 5 seconds.
| Wechsel =
Seed Absorption
- Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage.
| Alptraum=
Power Release
- Cause Explosion after 3 seconds.
- Immunity to all disabling status before Explosion.
|- | | Nightmare
- Cause Tornado for 5 seconds after explosion.
- Hit targets are inflicted with [Nightmare] for 1 second at a 25% chance.
- [Nightmare]: Movement controls reverse.
| Wavering Faith=
Seed of Chaos
- Auto create Stage 1 when entering battle field.
- Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
- While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.
|- | | Absorption
- Obtain 2 when using Active skills and obtain 4 when using Special Active skills.
|- | | Henir's Power
- Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
- Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
- Increase Awakening duration depending on the obtained Absorption amount when Awakening.
- Grant special effect when using [Henir Release] Skills.
|- | | Unstable Power
- Have 2 times the chance of obtaining Absorption when using skills.
- Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
| Schmerz=
Fragment of Pain
- Fragment damage will increase up to 1.5 times.
| Reflexion=
Conditioned Reflex
- Summon 4 Reflex Spheres. (Duration: 10 Seconds)
- Reflex Spheres disappear after dealing 3 hits.
- The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
- Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
- After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
| Henir Release=
Henir Release
- When the skill is used during Henir (Awakening) state,
| Nichts Feld=
Realm of Void
- All resistance increased.
- All resistance activation chance increased.
- Absorb Magical projectiles.
- Duration: 10 Seconds.
| Awakening=
New Power
- Max MP Increased.
|- | | Henir Reinforcement
- During Henir (Awakening) mode, the last blow of certain commands changes.
- XXZ[Z] : Damage increased by 2 times.
- →→ZZZ[X(Hold)] : Burn 2 MP per hit.
- ZZZ[Z] : Range increased by 1.5 times.
- ZZZZ[→Z] : Burn 2 MP per hit.
- →→↑ZZZ[X] : Radius increased by 1.5 times.
| Fesseln=
Shackle Link
- Summon Shackle Link to a hit target.
- Recover HP/MP every second during duration of Shackle Link.
- Shackle Link last for 5 seconds and breaks if the target is distanced.
- (Radius of Shackle Link decreased by 33% in PvP.)
| Leere=
Void Cry
- Hit target is inflicted with [Silence] status at a 50% chance when hit by explosion.
| Mauer=
Unknown Barrier
- Burn 50% of inflicted damage.
- Cannot Burn damge when inflicted damage exceeds current HP.
- Duration: 5 Seconds.
| New Belief=
Unfamiliar Enlightenment
- Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active)
- MP consumption of Henir Release Skills decreased during Henir (Awakening) state.
| Absolute of Voidness=
Ruler of the Abyss
- Gain [Ruler of the Abyss] state after using Special Active skills 3 times.
Encroaching Chaos
- Inflict hit target with [Encroaching Chaos] when using Command or Active skills during Henir (Awakening) state. (1 second cooldown)
| AwakenedWillApostasia=
Awakened Will
- Decrease the knockdown value of commands.
- Increase the number of absorption.
- When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default.
| Moder=
Corrupted Debris
- Generate a marker that lasts for 5 seconds to the enemy hit by the debris
- When the skill key is re-entered within the retention time, 10 MP is further consumed to move to the back of the marked enemy.
| ChaosFeld=
Thorny Field
- Creates a spiky field that inflict [Bleed] debuff around the caster.
| Recreation=
Wechsel Reinforcement
- After using Wechsel, the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active).
|- | |[Seed Absorption] Buff Enhancement
- The following stats increase additionally:
- Physical / Magical Defense
- Awakening Charge Rate / Awakened Duration
|- | |Twisted Power
- For each enemy within your perimeter increases the Power gauge and decreases the natural consumption of [Power: Cycle mode]
| Empowered = Der Schaden wird auf % erhöht | Gigantic = Die Größe des Skills steigt auf % | Light =Der MP-Verbrauch sinkt auf % | Heavy = Der Schaden wird auf % erhöht
Der Cooldown wird auf % erhöht | Useful = Die maximalen Treffer werden erhöht
Der Schaden wird auf % gesenkt | Enhanced = Wird zu 100% als Kritischer Treffer ausgeführt
Der Schaden wird auf % gesenkt | Reversed = Der MP-Verbrauch wird auf % gesenkt
Der Cooldown wird auf % erhöht | Critical = Der MP-Verbrauch steigt auf %
Der Skill ignoriert Abwehr und Verteidigung | Haste = Der Cooldown sinkt auf % | Regenerating (1) = Es besteht eine geringe Wahrscheinlichkeit, % der MP-Kosten zurückzuerhalten | Regenerating (2) = Es besteht eine geringe Wahrscheinlichkeit den Cooldown auf % zu reduzieren | Ruthless = Der Skill unterbricht Mana-Break des Gegners | Evil = Der Skill verbrennt MP pro Treffer | Powerful = Der Skill verleiht K.O.-Schutz.
Der Cooldown wird auf % erhöht | Killing Blow (1) = Die Dauer der Skill-Effekte wird auf % erhöht | Killing Blow (2) = Die Skill-Effekte werden um % effektiver | Absorbing = Die MP-Regeneration wird auf % erhöht | Persistent = Der Skill reduziert den Knockdown-Wert um pro Treffer | Awakened = Der Skill wird in eine andere Form umgewandelt: | Persistent2 = Die Dauer wird um % erhöht
| ElEssence =
Benötigt 1 Eldritessenz (Item)
- Wird bei Nutzung eines Hyper-Skills verbraucht. (Kann nicht ohne verwendet werden)
- Rechtsclick auf identifizierte Eldritstücke um Eldritessenz zu erhalten.
| True =
Finaler verstärkter Skill
- Schaden ist um das 1.2-fache erhöht.
| SkillQuest= | Combo= | #default =
}}