Mana Release: Difference between revisions
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m (Text replacement - "*'''Enemy Damage Received Increase''' is additive to Awakening multiplier." to "*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.") |
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== Tips and Details == | == Tips and Details == | ||
*Using a skill will consume the buff and cancel the Skill Cooldown Speed Increase effect, so it is better to wait out your skill cooldown rather than use another skill | *Using a skill will consume the buff and cancel the Skill Cooldown Speed Increase effect, so it is sometimes better to wait out your skill cooldown rather than use another skill. | ||
**Fully performing [[Spell: Storm]] without chaining into another skill can be very inefficient due to the long animation and recovery frames of the '''Charge''', but the '''Tempest''' animation can be maintained holding down the skill key for a second or two before chaining into another. By using this tactic, you can maintain the buff for a moment to lower your cooldowns without being stuck in the animations of the '''Charge'''. | |||
*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier. | *'''Enemy Damage Received Increase''' is additive to the All Damage multiplier. | ||
<br> | <br> |
Revision as of 11:13, 13 November 2022
[Passive] Further enhance the power of Spells and the Exorcism Arts by releasing mana. |
Requirements
Class | Level Required |
---|---|
Shakti | 99 |
Skill Information
Skill Level | Level Required | Self BuffMana ReleaseSelf BuffMana Release (Upon using Spell Skills) |
Enemy DebuffPower of DarknessEnemy DebuffPower of Darkness (On hit with Shadow Skills) | ||||||
---|---|---|---|---|---|---|---|---|---|
Special Active Cooldown Speed Increase | Skill MP Usage Reduction | Duration | Spell Skills | Enemy Received Damage Increase | Duration | Shadow Skills | |||
PvE/PvP | |||||||||
1 | 99 | ×2 | -20% | 3 seconds | 10% | 8 seconds |
Tips and Details
- Using a skill will consume the buff and cancel the Skill Cooldown Speed Increase effect, so it is sometimes better to wait out your skill cooldown rather than use another skill.
- Fully performing Spell: Storm without chaining into another skill can be very inefficient due to the long animation and recovery frames of the Charge, but the Tempest animation can be maintained holding down the skill key for a second or two before chaining into another. By using this tactic, you can maintain the buff for a moment to lower your cooldowns without being stuck in the animations of the Charge.
- Enemy Damage Received Increase is additive to the All Damage multiplier.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvE |
02/08/2018 | 03/07/2018 |
| |
02/22/2018 | 03/21/2018 |
| |
05/17/2018 | 06/14/2018 |
| |
07/04/2019 | 07/31/2019 |
| |
07/02/2020 | 07/29/2020 |
| |
11/19/2020 | 12/16/2020 |
|
Alternative Names
Shakti - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Phantom Fox: Shadow Possession
- Phantom Fox: Shadow Possession
Force Active
Force Passive
Force Active
Force Passive