Enhanced Grenades: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair. | *The cooldown decrease effect is immensely potent when {{Mod|G-96 Pressure Grenade|1}} is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with [[Einherjar]]'s on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair. | ||
*The | *The '''Fusion''' debuff is triggered right after the third type of grenade hits the same enemy within a time frame of 10 seconds, starting from the moment the first grenade hits. | ||
**The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for triggering the debuff. | **The '''Ice Field''' generated by {{Mod|G-18C Freezing Grenade|1}} also counts for triggering the debuff. | ||
**The debuff can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It will trigger even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits. | **The debuff can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It will trigger even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits. |
Revision as of 21:42, 19 September 2023
[Passive] After constant research on grenades, you can use more powerful grenades effectively. Activate Enemy DebuffFusionEnemy DebuffFusion Debuff by using all 3 grenades within 10 seconds of using the first grenade. | |
Grenade Throw
| |
Grenade Skills |
Requirements
Class | Level Required |
---|---|
Minerva | 99 |
Skill Information
Skill Level | Level Required | Enemy DebuffFusionEnemy DebuffFusion (On Hit with 3 Different Types of Grenades) |
Special Active Skill Cooldown Decrease (Upon Consuming All Loaded Grenades of One Type) | |||
---|---|---|---|---|---|---|
Defense Decrease |
Received Damage Increase |
All Elemental Resistance Decrease |
Duration | |||
PvE | ||||||
1 | 99 | 35% | 20% | 100 | 15 Seconds | 30% |
PvP | ||||||
1 | 99 | 15% | 10% | 50 | 5 Seconds | 9% |
Tips and Details
- The cooldown decrease effect is immensely potent when [Mod] G-96 Pressure Grenade is used to trigger it thanks to the low cooldown of the skill and its flexible form. In combination with Einherjar's on-cast cooldown reduction or other grenades, it allows you to rapidly reduce your cooldown at all times, even while in midair.
- The Fusion debuff is triggered right after the third type of grenade hits the same enemy within a time frame of 10 seconds, starting from the moment the first grenade hits.
- The Ice Field generated by [Mod] G-18C Freezing Grenade also counts for triggering the debuff.
- The debuff can be reapplied without a cooldown time, as well as replaced with a new one to refresh its duration. It will trigger even if the first and second grenades hit an enemy in Hyper Armor state, as long as the target is vulnerable to debuffs at the exact moment the third grenade hits.
- Oddly, if the Throw part of at least one grenade type doesn't connect, the debuff will not applied.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
02/08/2018 | 03/07/2018 |
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06/14/2018 | 06/27/2018 |
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08/01/2019 | 08/28/2019 |
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08/14/2019 |
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10/08/2020 | 11/04/2020 |
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05/27/2021 | 06/23/2021 |
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11/11/2021 | 12/08/2021 |
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08/11/2022 | 08/31/2022 |
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02/16/2023 | 03/15/2023 |
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08/03/2023 | 08/30/2023 |
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Alternative Names
Minerva - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Checkmate
- Checkmate
Force Active
Force Passive
Force Active
Force Passive