Sweep Rolling - Tri-Vulcan: Difference between revisions
NA Power Balance
Mastadon05 (talk | contribs) (→Skill Information: it depends on your distance since some of them will vanish or fly away) |
(NA Power Balance) |
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| [[Image:Tri_Vulcan.png]] | | [[Image:Tri_Vulcan.png]] | ||
| '''[Special Active - Penetration Electrons]''' Eve generates a rotating | | '''[Special Active - Penetration Electrons]''' Eve generates a rotating electron triangle and uses it to fire mini electron triangles in front of her. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#FF93AE" | |- style="background:#FF93AE" | ||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="1" | Damage(Magical) !! colspan="4" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Additional<br>projectiles cost !! rowspan="2" | Cooldown | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="1" | Damage (Magical) !! colspan="4" | Max Hits per Target !! rowspan="2" | MP Usage !! rowspan="2" | Additional<br>projectiles cost !! rowspan="2" | Cooldown | ||
|- style="background:#FF93AE" | |- style="background:#FF93AE" | ||
! Normal !! Normal/Amplify !! Spectrum !! Induction !! Fusion | ! Normal !! Normal/Amplify !! Spectrum !! Induction !! Fusion | ||
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| align="left" | 1 || rowspan="2" | 30 || 135% || rowspan="21" | | | align="left" | 1 || rowspan="2" | 30 || 135% || rowspan="21" | 15~25 || rowspan="21" | 45~75 || rowspan="21" | 15~25 || rowspan="21" | 45~75 || rowspan="21" | 150 MP || rowspan="21" | 10 MP || rowspan="21" | 13 Seconds | ||
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| align="left" | 2 || 139% | | align="left" | 2 || 139% | ||
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== Tips and Details == | == Tips and Details == | ||
* | *This skill is affected by [[El Crystal Spectrum]]. | ||
* | *Induction mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles. After hitting a target once, a new one is chosen. | ||
* | **If the triangles hit a target before entering an Induction or Fusion field, they will not attempt to hit it again. | ||
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== Updates == | == Updates == | ||
*07/04/2013 | *07/04/2013 KR | ||
** | **MP cost reduced from 200 to 150. | ||
**Base projectile count | **Base projectile count increased from 10 to 15. | ||
**Additional projectiles cost | **Additional projectiles cost 10 MP per shot and additional 10 shots are possible. | ||
**Fixed problem where | **Fixed problem where hit counts increased unnaturally when it passed through certain modes. | ||
**Changed some damage display errors. | **Changed some damage display errors. | ||
*11/07/2013 KR | |||
**Induction and Fusion mode attack modifiers changed. In these modes, projectiles hit targets once and seek another. | |||
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