Siege Shelling: Difference between revisions
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*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. | *By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. | ||
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]]. | *Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]]. | ||
**This is great for fighting fieldbosses. You can just simply stay away at a safe distance while still be able to shoot the hell of them. | |||
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