Time Tracer: Difference between revisions
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| [[File:TTrcombo1.jpg]] | | [[File:TTrcombo1.jpg]] | ||
| ''' | | '''Spatial Sparks (Nasod Armor Combo)''' | ||
After [[Nasod Armor Mode - Overlimit]] is activated, create spatial cracks in front of you and rush in, finishing by warping the space around you. | |||
After [[Nasod Armor Mode - Overlimit]] is activated, | |||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
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| [[File:TTrcombo2.jpg]] | | [[File:TTrcombo2.jpg]] | ||
| '''Spatial Blitz (Nasod Armor Combo)''' | | '''Spatial Blitz (Nasod Armor Combo)''' | ||
After [[Nasod Armor Mode - Overlimit]] is activated, knock enemies into the air and catch them by warping the space around your hands. | |||
After [[Nasod Armor Mode - Overlimit]] is activated, | |||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
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| [[File:TTrcombo3.jpg]] | | [[File:TTrcombo3.jpg]] | ||
| '''Spatial Pull (NA Only)''' | | '''Spatial Pull (NA Only)''' | ||
Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor. This combo can be used to activate his Nasod Armor combos. | Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor. This combo can be used to activate his Nasod Armor combos. | ||
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | *This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
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| [[File:TTrcombo4.png]] | | [[File:TTrcombo4.png]] | ||
| ''' | | '''Spatial Pull/Push(KR Only)''' | ||
After doing the standard {{CX}}{{CX}}{{CX}} combo, creates a time hole and pulls in targets from a distance. If you didn't hit any enemies after {{CX}}{{CX}}{{CX}} while in Dynamo Configuration Mode (Awakening), the time hole is replaced with a space orb. Upon contact, the space orb will pull all nearby enemies in and explode. | |||
After | *You are still able to activate [[Nasod Armor Mode - Overlimit]]. | ||
* | |||
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{{CX}} 175% Mag. Damage<br> | {{CX}} 175% Mag. Damage<br> | ||
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---- | ---- | ||
{{CDRU}}{{CZ}}{{CZ}}{{CX}} | {{CDRU}}{{CZ}}{{CZ}}{{CX}} | ||
| ''' | | '''Spatial Sphere (KR Only)''' | ||
After doing either {{CDRU}}{{CX}} or {{CDRU}}{{CX}}{{CX}}, warp yourself to the platform below and fire a spatial orb which explodes upon contact. | |||
After | |||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
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| align="center" |{{CDR}}{{CZ}}{{CX}} | | align="center" |{{CDR}}{{CZ}}{{CX}} | ||
| '''Spatial | | '''Spatial Break (KR Only)''' | ||
After doing the standard {{CDR}}{{CZ}}, dash forward, punch and create a spatial crack. | |||
After doing the standard {{CDR}}{{CZ}}, | |||
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{{CDR}}<br> | {{CDR}}<br> |