Atomic Blaster: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|XSxLlYLq1d8|300}}</div>
<div style="float: right;">{{#ev:youtube|XSxLlYLq1d8|300}}</div>
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Atomic Blaster.PNG]]
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Atomic Blaster.PNG]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Eve takes a backstep pulling out an atomic machine gun and fires it in an upward arc, launching enemies.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Eve takes a backstep pulling out an atomic machine gun and fires it in an upward arc, launching enemies.
|}<br>
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<br>
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information ==
== Skill Information ==
{{VersionTabs
{{VersionTabs
|NA=
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} 48%
{{!}} align=center {{!}} 48%
{{!}} align="center" {{!}} 75%
{{!}} align=center {{!}} 75%
{{!}} align="center" rowspan="7" {{!}} 12
{{!}} align=center rowspan=7 {{!}} 12
{{!}} align="center" rowspan="7" {{!}} 100MP
{{!}} align=center rowspan=7 {{!}} 100 MP
{{!}} rowspan="7" {{!}} 5 Seconds
{{!}} rowspan=7 {{!}} 5 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} 58%
{{!}} align=center {{!}} 58%
{{!}} align="center" {{!}} 90%
{{!}} align=center {{!}} 90%
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} 68%
{{!}} align=center {{!}} 68%
{{!}} align="center" {{!}} 105%
{{!}} align=center {{!}} 105%
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} 77%
{{!}} align=center {{!}} 77%
{{!}} align="center" {{!}} 120%
{{!}} align=center {{!}} 120%
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 92%
{{!}} align=center {{!}} 92%
{{!}} align="center" {{!}} 142%
{{!}} align=center {{!}} 142%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}} 106%
{{!}} align=center {{!}} 106%
{{!}} align="center" {{!}} 164%
{{!}} align=center {{!}} 164%
{{!}}-
{{!}}-
{{!}} 7
{{!}} 7
{{!}} align="center" {{!}} 121%
{{!}} align=center {{!}} 121%
{{!}} align="center" {{!}} 187%
{{!}} align=center {{!}} 187%
{{!}}}
{{!}}}
|KR=
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" rowspan="5" {{!}} 12
{{!}} align=center rowspan=5 {{!}} 13
{{!}} align="center" rowspan="5" {{!}} 100MP
{{!}} align=center rowspan=5 {{!}} 100 MP
{{!}} rowspan="5" {{!}} 5 Seconds
{{!}} rowspan=5 {{!}} 5 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 96%
{{!}} align=center {{!}} 96%
{{!}} align="center" {{!}} 147%
{{!}} align=center {{!}} 147%
{{!}}}
{{!}}}
}}
}}


<br>
== Tips and Details ==
== Tips and Details ==
*Activate the skill at point blank in order to deal maximum hits and damage.
*Activate the skill at point blank in order to deal maximum hits and damage.
*As of 29/3/12 KR patch, the skill no longer pushes the opponents.
*Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
*Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
*Use this skill at the end of doing Spear Combo multi-attack to continue combos.
*Use this skill at the end of doing Spear Combo multi-attack to continue combos.
*''Post KR Dec. 13 2012 patch:''
**Launch height has been decreased (prevents tumbling and possibly attacks if they change directions).


<br>
== Updates ==
*3/29/2012 KR
** Increased Awakening damage.
** Decreased cooldown time.
** No longer pushes the opponents.
*12/13/2013 KR
** Increased damage output and hit rate.
** Reduced launch height.
<br>
{{CNSkills}}
{{CNSkills}}
[[Category:Code Nemesis Skills]]
[[Category:Code Nemesis Skills]]
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