Impact Hammer: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo. | *Be wary when using against a [[Weapon Taker]], or a [[Veteran Commander]] because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo. | ||
*A good skill to start and continue combos due to its large range. | *A good skill to start and continue combos due to its large range. | ||
**Can be used to hit air targets since the swing hits 90 degrees. | **Can be used to hit air targets since the swing hits 90 degrees. |