Lord Knight/zh-hant: Difference between revisions
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== 技能樹 == | == 技能樹 == | ||
{{:Skill Tree: Lord Knight KR2}} | {{:Skill Tree: Lord Knight KR2}} | ||
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== Additional Combos == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | |||
|- | |||
! width="30%" |Image | |||
! width="45%" |Description | |||
! width="25%" |Damage | |||
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| [[Image:Lk1.png]] | |||
| '''Improved Stabbing Combo''' | |||
This new combo allows Elsword to not knock down, letting him restart his combo all over again. A very good simple combo, especially when running isn't possible. | |||
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{{CZ}} 100% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CZ}} 120% Phy. Damage <br> | |||
{{CR}}{{CZ}} 150% Phy. Damage | |||
|- | |||
| [[Image:Lk2.png]] | |||
| '''Improved Heavy Swings Combo''' | |||
After Elsword's normal XXX combo, he can do 1 more powerful, heavy swing that knocks targets back (adding 1 to the Launch Counter instead of KD Counter), although the 3rd X, while it doesn't normally knock down anymore, becomes a bit weaker. Can be looped by using an active after the 3rd X and, in some occasions, the 4th X. | |||
*On the 06/26/14 Balance patch of Elsword KR, starting from the 3rd X until the end of the last X, Elsword will be in super armor. | |||
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{{CX}} 160% Phy. Damage <br> | |||
{{CX}} 210% Phy. Damage <br> | |||
{{CX}} 150% Phy. Damage <br> | |||
{{CX}} 300% Phy. Damage | |||
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