Arc Tracer/fr: Difference between revisions

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== Additional Combos ==
== Combos additionnels ==
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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! width="25%" |Image
! width="20%" |Image
! width="50%" |Description<br>NOTE: '''Some additional combos are applicable only when Add is in [[Add's Features#DP_Mode|DP Mode]]. New combos will be activated after the normal combos. Combos affected can be seen -.'''
! width="40%" |Description<br>NOTE: '''Nasod Armor combos are applicable only when Add is in [[Add's Features#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Transform#Tips and Details|here]].'''
! width="25%" |Damage<br>NOTE: Damage is calculated with [[Nasod Armor Mode - Transform|Level 1 Nasod Armor Mode - Transform]] and Awakening with around 30% increased damage.
! width="23%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform|Level 1 Nasod Armor Mode - Transform]] nor Awakening.
! width="17%" |Dungeon Modifier
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| [[Image:ATCombo1.png]]  
| [[Image:ATCombo1.png]]  
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'''Electron Quake (Transform Combo)'''
'''Electron Quake (Nasod Armor Combo)'''


Add will blink towards the target and slam them down, stunning them, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, causing mini earthquake that damages targets.  
Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away.  
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(After base combo)<br>
(After base combo)<br>
(Slam) 110% Mag. Damage<br>
(Slam) 100% Phy. Damage<br>
{{CZ}} 210% Mag. Damage<br>
{{CZ}} ? Phy. Damage<br>
{{CZ}} 210% Mag. Damage<br>
{{CZ}} ? Phy. Damage<br>
{{CZ}} 140% Mag. Damage x3
{{CZ}} ? x2 + ? Phy. Damage
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(Slam) 1.25<br>
{{CZ}} ?<br>
{{CZ}} ?<br>
{{CZ}} ?<br>
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| [[Image:ATCombo2.png]]
| [[Image:ATCombo2.png]]
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'''Electron Kick (Transform Combo)'''
'''Electron Detonation (Nasod Armor Combo)'''


Add will blink towards the target and slam them down, stunning them, followed a kick and a punch, both reinforced with the Nasod Armor, and finishes by kicking forward.
Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling.
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(After base combo)<br>
(After base combo)<br>
(Slam) 110% Mag. Damage<br>
(Slam) 100% Phy. Damage<br>
{{CX}} 175% Mag. Damage<br>
{{CX}} ? Phy. Damage<br>
{{CX}} 210% Mag. Damage<br>
{{CX}} ? Phy. Damage<br>
{{CX}} 460% Mag. Damage
{{CX}} ? Phy. Damage
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(Slam) 1.25<br>
{{CX}} ?<br>
{{CX}} ?<br>
{{CX}} ?<br>
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| [[Image:ATCombo3.png]]  
| [[Image:ATCombo3.png]]  
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'''Retreating Backstab'''
'''Retreating Backstab'''


After Add rushes forward with his dynamos, he can either choose to phase to the back of the target and and kick them with electricity, or phase backwards and fire electrical bullets.
After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).
*These combos can be used to activate Nasod Armor combos.
*The last 3 Xs of >>ZXXX is similar to base Add's >>XXX whereas the last 3 Xs of >>Z<XXX is similar to base Add's XXX.
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{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 50% Phy. Damage x4<br>
{{CZ}} 50% Phy. Damage x4<br>
{{CX}} 180% Mag. Damage<br>
'''EITHER'''<br>
{{CX}} 180% Mag. Damage<br>
{{CX}} 150% Mag. Damage<br>
{{CX}} 235% Mag. Damage
{{CX}} 200% Phy. Damage<br>
{{CX}} 400% Phy. Damage<br>
'''OR'''<br>
{{CL}}{{CX}} 175% Mag. Damage<br>
{{CX}} 175% Mag. Damage<br>
{{CX}} 225% Mag. Damage
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{{CDR}}<br>
{{CZ}} 1.25 x4<br>
'''EITHER'''<br>
{{CX}} 1<br>
{{CX}} 1.25<br>
{{CX}} 1.25<br>
'''OR'''<br>
{{CL}}{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
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|}
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== <font color="FF7F50">Dynamo Factory</font> ==
[[File:Summon.gif|290x216px|thumb|Drone Summoning]]
[[File:Switch.gif|290x216px|thumb|Install Switching]]
'''Arc Tracer'''/[[Mastermind]] has a unique feature which aids him in battle, called Dynamo Factory.
*By using 30 DP (0 while in Dynamo Configuration mode), Add creates a '''Dynamo Factory Drone''' which will follow him. Add is then able to install attack commands to activate the drone.
*He is also able to switch between installations at the expense of another 30 DP (0 while in Dynamo Configuraton mode).
**Switching installations is only available at 2nd job advancement.
*Creating the drone or switching installations will damage targets.
*When switching installations, all other installations will receive a cooldown time of 3 seconds.
*When summoning/switching the Drone, you will gain 1 Dynamo Mutation Point.
*Different installations will change the drone appearance.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Add}}"
! colspan="5" | Dynamo Factory Drone
|- style="background:{{ColorSelNA|CharLight|Add}}"
! rowspan="2" | Damage<br>(Physical) !! rowspan="2" | Duration !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSelNA|CharLight|Add}}"
! Normal !! In DP Mode
|-
| 120% || 30 Seconds || 30 DP || 0 DP || 3 Seconds
|}
=== Updates ===
*03/20/2014 KR
**Activation/Switching DP cost changed from 50 to 30
**Summon cooldown time decreased from 5 seconds to 3 seconds.
**Added shockwave hit from Activation to Transition as well.
<br><br><br><br><br>


== Compétences ==
== Compétences ==
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