Add/fr: Difference between revisions

1,804 bytes added ,  11 November 2014
mNo edit summary
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" | Combo  
! width="20%" | Combo  
! width="50%" | Description
! width="40%" | Description
! width="25%" | Dégâts
! width="23%" | Dégâts
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| Combo basique qui envoie en l'air.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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|  
{{CZ}} 100% de dégâts phy.<br>
{{CZ}} Physical Damage 100%<br>
{{CZ}} 135% de dégâts phy.<br>
{{CZ}} Physical Damage 135%<br>
{{CZ}} 50% de dégâts phy. x2<br>
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} 135% de dégâts phy.
{{CZ}} Physical Damage 135%
|
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| Combo basique qui finit en une rotation des dynamos qui fait tournoyer les adversaires autour.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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|  
{{CZ}} 100% de dégâts phy.<br>
{{CZ}} Physical Damage 100%<br>
{{CZ}} 135% de dégâts phy.<br>
{{CZ}} Physical Damage 135%<br>
{{CZ}} 50% de dégâts phy. x2<br>
{{CZ}} Physical Damage 50% x2<br>
{{CX}} 150% de dégâts phy.
{{CX}} Physical Damage 150%
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{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CX}} 1.25
|-
|-
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| Combo qui soulève l'adversaire (éloigné ou non) et le "jette".
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
{{CZ}} 100% de dégâts phy.<br>
{{CZ}} Physical Damage 100%<br>
{{CZ}} 135% de dégâts phy.<br>
{{CZ}} Physical Damage 135%<br>
{{CX}} 135% de dégâts mag.<br>
{{CX}} Magical Damage 135% x2<br>
{{CX}} 135% de dégâts mag.
{{CX}} Magical Damage 135% (3 MP)
|
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CX}} 1 x2<br>
{{CX}} 1
|-
|-
| {{CX}} {{CX}} {{CX}}
| {{CX}} {{CX}} {{CX}}
| Combo où les dynamos forment un canon d'énergie et Add envoie des explosions électriques avec ses pieds.
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
*26/12/2013 KR
*The second X will follow the path
**la vitesse d'exécution est plus rapide
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*12/26/2013 KR: Command speed becomes slightly faster.
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|  
{{CX}} 175% de dégâts mag.<br>
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} 175% de dégâts mag.<br>  
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} 225% de dégâts mag.
{{CX}} Magical Damage 225% (3 MP)
|
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
|-
|-
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| Combo où Add envoie 2 explosions éléctriques, fonce sur ses ennemis et lance un éclair continu.
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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|  
{{CX}} 175% de dégâts mag.<br>
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} 175% de dégâts mag. <br>  
{{CX}} Magical Damage 175% (2 MP)<br>  
{{CZ}} 50% dégâts phys. x2<br>
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} 135% de dégâts mag. <br>
{{CZ}} Magical Damage 135% x2~9 (Each hit use 1 MP)<br>
{{CZ}} 50% de dégâts mag.
{{CZ}} Magical Damage 50%
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{{CX}} 1<br>
{{CX}} 1<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1 x2~9<br>
{{CZ}} 1
|-
|-
| {{CU}} {{CZ}}  
| {{CU}} {{CZ}}  
| Les dynamos se forment en une haute fréquence qui inflige des dégats continus.
| Uses dynamos to create a high frequency which continuously damages targets.
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|  
{{CU}} <br>
{{CU}} <br>
{{CZ}} 100% de dégâts phys.
{{CZ}} Physical Damage 100%
|
{{CU}} <br>
{{CZ}} 1.25
|-
|-
| {{CU}} {{CX}}
| {{CU}} {{CX}}
| Saute et fais tournoyer les dynamos.
| Jumps and twirls dynamos around him, knocking down targets.
|
{{CU}} <br>
{{CX}} Magical Damage 70% x3
|  
|  
{{CU}} <br>
{{CU}} <br>
{{CX}} 70% de dégâts mag. x3
{{CX}} 1 x3
|-
|-
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| Combo en sprint, soulève les ennemis et les jettes.
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 50% de dégâts phys. x4<br>
{{CZ}} Physical Damage 50% x4<br>
{{CZ}} 200% de dégâts mag. <br>
{{CZ}} Magical Damage 200%<br>
{{CZ}} 310% de dégâts mag.
{{CZ}} Physical Damage 400%
|
{{CDR}} <br>
{{CZ}} 1.25 x4<br>
{{CZ}} 1<br>
{{CZ}} 1.25
|-
|-
| {{CDR}} {{CX}} {{CX}} {{CX}}  
| {{CDR}} {{CX}} {{CX}} {{CX}}  
| Se téléporte derrière l'ennemi et le jette.
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CDR}} <br>
{{CX}} Magical Damage 150%<br>
{{CX}} Physical Damage 200%<br>
{{CX}} Physical Damage 400%
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|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} 150% de dégâts mag.<br>
{{CX}} 1<br>
{{CX}} 155% de dégâts mag.<br>
{{CX}} 1.25<br>
{{CX}} 310% de dégâts mag.
{{CX}} 1.25
|-
|-
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}}
| Envois 3 particules sur l'ennemi. Le dernier coup ne fais pas tomber l'ennemi.
| Triple particle blasts in the air without knocking down.
|
{{CDR}}{{CU}} <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} Magical Damage 120%
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|
{{CDR}}{{CU}} <br>
{{CDR}}{{CU}} <br>
{{CZ}} 120% de dégâts mag. <br>
{{CZ}} 1<br>
{{CZ}} 120% de dégâts mag. <br>
{{CZ}} 1<br>
{{CZ}} 120% de dégâts mag.
{{CZ}} 1
|-
|-
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}]
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}]
| Envois une haute fréquence sur l'ennemi, puis charge une particule.
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CDR}}{{CU}}<br>
{{CX}} Magical Damage 70% x3<br>
{{CX}} Magical Damage 175.6%~350% (3 MP)
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|
{{CDR}}{{CU}}<br>
{{CDR}}{{CU}}<br>
{{CX}} 90% de dégâts phys. x3 <br>
{{CX}} 1<br>
{{CX}} 175%~350% de dégâts mag.
{{CX}} 1
|}
|}
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