Mastermind/fr: Difference between revisions

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== Anecdotes ==
== Anecdotes ==
*Les dynamos supplémentaires autour de sa veste ont un rôle purement esthétique.
*Although the reveal poster stylize this class's name as MasterMind, the in-game quest shows it as Mastermind.
*En contraste à l'esprit "scientifique" de cette classe, elle est plus spécialisée dans les attaques physiques que magiques, contrairement au [[Lunatic Psyker/fr|psychopathe]].
**Although the class' official name is Mastermind, the NA skill tree labels it as MasterMind.
*Cette classe possède le plus de compétences autoguidées, il requiert peu d'effort pour atteindre ses cibles.
*Although there appear to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative.
*In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. [[Lunatic Psyker]] also shares the same contrary.
*Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets.
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of [[Apocalypse]] upon advancing.
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of [[Apocalypse]] upon advancing.
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{{Personnages}}
{{Personnages}}
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