Siege Mode/pt-br: Difference between revisions
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| align=left | 25 || 154% || 220% || 13 MP || 146% || 17 MP | | align=left | 25 || 154% || 220% || 13 MP || 146% || 17 MP | ||
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<nowiki>*</nowiki> | <nowiki>*</nowiki>Tais níveis de habilidade só podem ser atingidos através do uso de equipamentos, acessórios e títulos específicos. | ||
<br> | <br> | ||
Revision as of 21:42, 19 November 2014
File:Siege.PNG | [Ativa] Rena chuta o inimigo e entra no modo Saraivada, fazendo com que ela não possa se mover. Aperte Z para atirar duas flechas em um linha reta à sua frente e X para atirar 5 flechas na direção de um inimigo aleatório ao alcance. O dano de Saraivada pode ser melhorado ao custo de uma Barra Natural. |
Requerimentos
Classe | Mestre | Nível Necessário | SP Por Nível |
---|---|---|---|
Arqueira | Lv20 | 15 | 2 |
Informações da Habilidade
Skill Level | Nível Necessáriol | Posição de Saraivada | Modo de Disparo Z | Modo de Disparo X | Tempo de Recarga | ||||
---|---|---|---|---|---|---|---|---|---|
Dano (Físico) | Dano (Mágico) | Número de Flechas | Gasto de MP | Dano (Mágico) | Número de Flechas | Custo de MP | |||
1 | 15 | 100% | 143% | 2 | 20 MP | 95% | 5 | 27 MP | 5 Segundos |
2 | 102% | 146% | 20 MP | 97% | 27 MP | ||||
3 | 104% | 149% | 20 MP | 99% | 26 MP | ||||
4 | 16 | 107% | 152% | 19 MP | 101% | 26 MP | |||
5 | 18 | 109% | 155% | 19 MP | 103% | 25 MP | |||
6 | 20 | 111% | 159% | 19 MP | 105% | 25 MP | |||
7 | 22 | 113% | 162% | 18 MP | 107% | 25 MP | |||
8 | 24 | 116% | 165% | 18 MP | 109% | 24 MP | |||
9 | 26 | 118% | 168% | 18 MP | 112% | 24 MP | |||
10 | 28 | 120% | 171% | 17 MP | 114% | 23 MP | |||
11 | 30 | 122% | 175% | 17 MP | 116% | 23 MP | |||
12 | 32 | 125% | 178% | 17 MP | 118% | 22 MP | |||
13 | 34 | 127% | 181% | 16 MP | 120% | 22 MP | |||
14 | 36 | 129% | 184% | 16 MP | 122% | 22 MP | |||
15 | 38 | 131% | 188% | 16 MP | 124% | 21 MP | |||
16 | 40 | 134% | 191% | 15 MP | 127% | 21 MP | |||
17 | 42 | 136% | 194% | 15 MP | 129% | 20 MP | |||
18 | 44 | 138% | 197% | 15 MP | 131% | 20 MP | |||
19 | 46 | 140% | 200% | 15 MP | 133% | 20 MP | |||
20 (M) | 48 | 143% | 204% | 14 MP | 135% | 19 MP | |||
21 | -* | 145% | 207% | 14 MP | 137% | 19 MP | |||
22 | 147% | 210% | 14 MP | 139% | 18 MP | ||||
23 | 149% | 213% | 13 MP | 142% | 18 MP | ||||
24 | 152% | 217% | 13 MP | 144% | 17 MP | ||||
25 | 154% | 220% | 13 MP | 146% | 17 MP |
*Tais níveis de habilidade só podem ser atingidos através do uso de equipamentos, acessórios e títulos específicos.
Other Information
PvP Damage Modifier | MP per hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
Ready = 1 z = 0.6 x = 0.6 |
0 MP | ?? | ?? Seconds |
Skill Note
“ | - Proxy |
” |
Name: Bow String Maintenance(NA) / Special Treatment of the String (스트링 특수 처리법) (KR)
Description: "Arrows shot during Siege Mode will have the cooldown decreased by 30%."
- This means that your shots will be 30% faster.
- This is separate from Siege Mode's cooldown time and has no relation to that.
Tips and Details
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- Siege will consume 2 MP per second when left active without firing.
- If a target is in range, X attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- If you get hit during siege stance, no cooldown will occur.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
- Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
- This has a damage output of 3672% for 126 mp with Z attacks and 5985% for 171 mp with X attacks.
- Only Sniping Ranger's passive Hawk Eye influences the damage of this skill.
- This has a damage output of 3672% for 126 mp with Z attacks and 5985% for 171 mp with X attacks.
Trivia
- In NA, this move has been extended and renamed to Siege Mode.
Updates
- 12/13/2012 KR
- Both Z and X shots naturally pierce once allowing them to hit two targets.
- All passives now apply to Siege X, not just Siege Swift.
- Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
- 01/17/2013 (KR) / 06/04/2013 (NA)
- Knockback force from Siege Z reduced.
- 06/27/2013 KR
- Only Hawk Eye passive now influences the damage of this skill.