Maximum Cannon: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|yiwcfxMVvG4|300}}</div>
<div style="float: right;">{{#ev:youtube|yiwcfxMVvG4|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Releases a very short range ball of fire that twirls with the Nasod's arm. Deals magic damage.  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Releases a very short range ball of fire that twirls with the Nasod's arm. Deals magic damage.  
|}
|}
 
<br>
 
== Requirements ==
== Prerequisites ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreStart}}
|-
{{PreRow|Class=Raven|Master=5|SP=0|Skill=-|Req=-}}
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
{{PreEnd}}<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
 
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''
|-
| [[Raven]]
| <center>Lv5</center>
| <center>None</center>
|}
<br>
== Skill Information  ==
== Skill Information  ==


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|-
|-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Max Hits
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Hits
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP&nbsp;Usage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cool Down
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Damage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Damage
|-
|-
| 1  
| 1  
| rowspan="7" style="border-style: solid; border-width: 1px" | <br> <br> <br> 5<br> <br> <br> <br>  
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Hits</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <br> <br> <br> 100 MP<br> <br> <br> <br>  
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>100MP</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <br> <br> <br>&nbsp; 5 Seconds<br> <br> <br> <br>  
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Seconds</center>
| style="border-style: solid; border-width: 1px" | 70% per hit<br>
| style="border-style: solid; border-width: 1px" | <center>70% Per Hit</center>
|-
|-
| style="border-style: solid; border-width: 1px" | 2  
| style="border-style: solid; border-width: 1px" | 2  
|  style="border-style: solid; border-width: 1px" | 84% per hit<br>
|  style="border-style: solid; border-width: 1px" | <center>84% Per Hit</center>
|-
|-
| style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 98% per hit<br>
| style="border-style: solid; border-width: 1px" | <center>98% Per Hit</center>
|-
|-
| style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 112% per hit<br>
| style="border-style: solid; border-width: 1px" | <center>112% Per Hit</center>
|-
|-
| 5 (MAX)
| 5 (M)
| style="border-style: solid; border-width: 1px" | 133% per hit<br>
| style="border-style: solid; border-width: 1px" | <center>133% Per Hit</center>
|}
<br>
== Skill Information (KR)  ==
 
{|cellpadding="5"  style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000"
|-
|-
| style="border-style: solid; border-width: 1px" | 6
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
| style="border-style: solid; border-width: 1px" | <br>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Hits
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Damage
|-
| 1
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Hits</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>100MP</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Seconds</center>
| style="border-style: solid; border-width: 1px" | <center>130% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 2
|  style="border-style: solid; border-width: 1px" | <center>155% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 3
| style="border-style: solid; border-width: 1px" | <center>181% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 4
| style="border-style: solid; border-width: 1px" | <center>207% Per Hit</center>
|-
|-
| style="border-style: solid; border-width: 1px" | 7
| 5 (M)
| style="border-style: solid; border-width: 1px" | <br>
| style="border-style: solid; border-width: 1px" | <center>246% Per Hit</center>
|}
|}
<br>
<br>
== Tips and Details  ==
== Tips and Details  ==
*Maximum Cannon slightly knocks up, allowing for additional hits.
*Maximum Cannon slightly knocks up, allowing for additional hits.
*Below average damage for a 100mp skill(665%), skills points may be better spent elsewhere.
==Trivia==
*There is a glitch that allows Maximum Cannon to be used while sitting down. This bugged Maximum Cannon does not knock down the opponent on the last hit.
*There is a glitch that allows Maximum Cannon to be used while sitting down. This bugged Maximum Cannon does not knock down the opponent on the last hit.
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