Hellfire Gatling: Difference between revisions

Correction of a single miscalculation in a tip, and adding more information to it.
m (Text replacement - "__NOTOC__ \{\{([^{])" to "__NOTOC__{{$1")
(Correction of a single miscalculation in a tip, and adding more information to it.)
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*Enemies can not mana break from this skill if they're hit at point blank range since the shots are too fast.
*Enemies can not mana break from this skill if they're hit at point blank range since the shots are too fast.
*When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP.
*When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP.
*This skill can build your Awakening gauge quickly, but is not recommended for dealing damage.
*This skill can build your Awakening gauge quickly, and though situationally, it can deal considerable amount of damage.
**At level 13, this skill can deal roughly 6,160% Magical Damage with '''Overheat'''
**At level 12, this skill can deal roughly 8,040% Magical Damage with '''Overheat''', or 5,760% Magical damage without it.
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