Artillery Strike - Quantum Ballista: Difference between revisions

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*Should be noted that lag can affect your aiming substantially, depending on the level of lag, the aiming reticle may move several seconds after input on in cases of extreme lag, the aiming reticle will never show up, wasting 300MP.
*Should be noted that lag can affect your aiming substantially, depending on the level of lag, the aiming reticle may move several seconds after input on in cases of extreme lag, the aiming reticle will never show up, wasting 300MP.
**This lag sensitiveness can also apply to the bomb itself, since in a scenario when the aim reticle is seconds-delayed and you are moving it, the bomb will fall behind proportionally to the seconds of delay and where the reticle was in that moment, so when aiming for a specific place, it is hinted to have the reticle still for a couple of seconds before firing.
**This lag sensitiveness can also apply to the bomb itself, since in a scenario when the aim reticle is seconds-delayed and you are moving it, the bomb will fall behind proportionally to the seconds of delay and where the reticle was in that moment, so when aiming for a specific place, it is hinted to have the reticle still for a couple of seconds before firing.
*If used agaisnt Berthe, the player can ignore Berthe's Howl invulnerability by activating the Skill, aiming close to Berthe and once he is half-way through his Howl animation, release the bomb, this will allow the bomb to strike just as Howling ends, reccommended to use in Dungeon/Henir just as the battle starts since everyone will instinctively stay away from Berthe at the beginning (Since the fight starts with him Howling), this technique can be used with [[Artillery Strike - Missile Shower]] too.
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