Artillery Strike - Quantum Ballista: Difference between revisions
Artillery Strike - Quantum Ballista (view source)
Revision as of 03:16, 11 January 2016
, 11 January 2016Undo revision 343922 by TheSkyVR (talk)
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*Should be noted that lag can affect your aiming substantially, depending on the level of lag, the aiming reticle may move several seconds after input on in cases of extreme lag, the aiming reticle will never show up, wasting 300MP. | *Should be noted that lag can affect your aiming substantially, depending on the level of lag, the aiming reticle may move several seconds after input on in cases of extreme lag, the aiming reticle will never show up, wasting 300MP. | ||
**This lag sensitiveness can also apply to the bomb itself, since in a scenario when the aim reticle is seconds-delayed and you are moving it, the bomb will fall behind proportionally to the seconds of delay and where the reticle was in that moment, so when aiming for a specific place, it is hinted to have the reticle still for a couple of seconds before firing. | **This lag sensitiveness can also apply to the bomb itself, since in a scenario when the aim reticle is seconds-delayed and you are moving it, the bomb will fall behind proportionally to the seconds of delay and where the reticle was in that moment, so when aiming for a specific place, it is hinted to have the reticle still for a couple of seconds before firing. | ||
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