Comet Crasher: Difference between revisions

812 bytes removed ,  16 February 2013
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__NOTOC__
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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<br>
== Requirements  ==
== Requirements  ==
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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<br>
== Skill Information  ==
== Skill Information  ==
 
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Damage (Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max hit'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=3 {{!}} '''Max hit'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''First 5 Cannonballs'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Preliminary Shots'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Final Cannonball'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Last Shot'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Preliminaries'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Final'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 363%
{{!}} align=center {{!}} 363%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 727%
{{!}} align=center {{!}} 727%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 12 Hits
{{!}} align=center rowspan=6 {{!}} 2~6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP  
{{!}} align=center rowspan=6 {{!}} 2~5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds  
{{!}} align=center rowspan=6 {{!}} 1
{{!}} align=center rowspan=6 {{!}} 200 MP  
{{!}} align=center rowspan=6 {{!}} 10 Seconds  
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} 2  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 436%
{{!}} align=center {{!}} 436%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 872%
{{!}} align=center {{!}} 872%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 3  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 509%
{{!}} align=center {{!}} 509%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1017%
{{!}} align=center {{!}} 1017%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} 4  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 581%
{{!}} align=center {{!}} 581%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1163%
{{!}} align=center {{!}} 1163%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)  
{{!}} 5 (M)  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 690%
{{!}} align=center {{!}} 690%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1381%
{{!}} align=center {{!}} 1381%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 799%
{{!}} align=center {{!}} 799%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1599%
{{!}} align=center {{!}} 1599%
{{!}}}
{{!}}}


<br>
== Tips and Details ==
== Tips and Details ==
*[[Comet Crasher]] is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
*[[Comet Crasher]] is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
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*Using this skill in [[Awakening Mode]] will increase the AOE radius.
*Using this skill in [[Awakening Mode]] will increase the AOE radius.
*Currently bugged; each hit registers as 6 instead of 1, majorly increasing its MP regeneration. In PvP its damage is also bugged, being much stronger then skills that do more total %.
*Currently bugged; each hit registers as 6 instead of 1, majorly increasing its MP regeneration. In PvP its damage is also bugged, being much stronger then skills that do more total %.
*''Post KR 2/14 patch:''
 
**Blast radius of each blast increased.
== Updates ==
* 2/14/2013
** Increased blast radius.


{{SGSkills}}
{{SGSkills}}
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