Respect/fr: Difference between revisions

Line 50: Line 50:


== Détails et astuces ==
== Détails et astuces ==
[[File:CommandActivationSkillGuide.png|right|thumb|200px|The first part shows an empty Command Activation Skill bar above the normal skill bar.<br>The second part shows the skill bars after [[Kapow Punch]] is registered. Note the skill's 27-second timer and 2 uses.<br>The third part shows the skill being activated by a command.]]
[[File:CommandActivationSkillGuide.png|right|thumb|200px|La première partie montre une barre de Compétences activées par combo vide au-dessus d'une barre de compétences normale.<br>La deuxième partie montre la barre de compétence après l'assignation de [[Kapow Punch/fr|Coup de poing bim boum]], le nombre d'utilisations et la durée restante y sont indiqués.<br>La troisième partie montre l'activation de la compétence à partir d'un combo.]]
*While, like similar passives, the physical attack increase is shown in the character menu, it is slightly off, showing your attack to be roughly 1% lower than it actually is at Level 4.
*L'augmentation de l'attaque physique est bien indiquée dans le menu du personnage mais l'affichage indique que l'augmentation est environ 1% plus basse que ce qu'elle est au niveau 4.
*The skills turned into physical attacks through this passive's effects are the [[Sentimental Point System|Awakening Skill]], [[Splashy Splashy]], and [[Crunch N' Munch]]. Command attacks that use magical attack are unaffected.
*Les compétences magiques devenues physiques comprennent la [[Sentimental Point System/fr|compétence de booster]], [[Splashy Splashy/fr|Glouglou]] et [[Crunch N' Munch/fr|Cric crac]]. Les combos infligeant des dégâts magiques n'y sont pas affectés.
**On the NA server, the tooltip mistakenly claims all magic attack is changed to physical attack, despite it only applying to skills.
**L'infobulle de compétence indique que toutes les attaques magiques deviennent physiques, or ceci ne s'applique qu'aux compétences.
*Registering a <font color="#fe2d87">'''[Command Activation Skill]'''</font> will consume its MP cost and set the skill on cooldown. Cooldown will not start until the skill is actually used, however.
*L'assignation d'une <font color="#fe2d87">'''[Compétence activée par combo]'''</font> consommera les PM et activera le temps de rechargement. Cependant, le temps de rechargement ne s'activera pas tant que toutes les utilisations ont été lancées.
**A [[Transcendence]] Skill Slot is able to reduce the cooldown of a <font color="#fe2d87">'''[Command Activation Skill]'''</font> while it is still in the unique skill slots, but you still won't be able to activate it again until its current uses are used up.
**Les cases de compétence de la [[Transcendence/fr|transcendance]] peuvent réduire le temps de rechargement des <font color="#fe2d87">'''[Compétences activées par combo]'''</font> while it is still in the unique skill slots, but you still won't be able to activate it again until its current uses are used up.
*A registered <font color="#fe2d87">'''[Command Activation Skill]'''</font> will display how many times it can be used, as well as indicate how long they are available to be activated before disappearing from the unique skill bar.
*A registered <font color="#fe2d87">'''[Command Activation Skill]'''</font> will display how many times it can be used, as well as indicate how long they are available to be activated before disappearing from the unique skill bar.
*The command to activate the skill and the number of times the skill can be activated varies between Command Activation Skills. When the amount of uses of a registered skill is depleted or its duration runs out, the skill will be removed from the Command Activation Skill bar, and the skill's cooldown timer will start.
*The command to activate the skill and the number of times the skill can be activated varies between Command Activation Skills. When the amount of uses of a registered skill is depleted or its duration runs out, the skill will be removed from the Command Activation Skill bar, and the skill's cooldown timer will start.
ElEditors
36,221

edits