Dragon Nest: Abyss: Difference between revisions

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==Mobs==
==Mobs==
*'''Saurus Guardian''': Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.
*'''Saurus Guardian''': Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.
*'''Shadow Shaman Lizardman''': Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon multiple magic missiles in a row, and super armor itself while healing on Hell Mode.
*'''Shadow Shaman Lizardman''': Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s[[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.
*'''Lizardman Warrior''': Similar to the [[3-1|Lizardman Warriors]] in [[3-1|Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.
*'''Lizardman Warrior''': Similar to the [[3-1|Lizardman Warriors]] in [[3-1|Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.
*'''Shadow Warrior''': Similar to the [[3-3|Shadow Warrior]] in [[3-3|Bethma Lake (Night)]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.  This version only has one sword and so cannot transform it into a boomerang like the boss version.
*'''Shadow Warrior''': Similar to the [[3-3|Shadow Warrior]] in [[3-3|Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior''.  This version only has one sword and so cannot transform it into a boomerang like the boss version.
*'''Shadow Lizardman''': Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.
*'''Shadow Lizardman''': Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.
*'''Fire Komodo''': Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself when it breathes fire and when struck.
*'''Fire Komodo''': Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck.
**These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.
**These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.
*'''Flame Bat''':  Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.
*'''Flame Bat''':  Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.
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