Retribution: Difference between revisions

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| [[Image:SacredTemplarTSkill4.png]]
| [[Image:SacredTemplarTSkill4.png]]
| {{SkillType|SA|B}}  
| {{SkillType|SA|B}} El's energy will shoot forward and bring divine retribution upon enemies. The El energy will travel along the path and strike divine lightning upon enemies it comes into contact with.
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! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Judgment Aura !! Judgment Thunder !! Judgment Aura !! Judgment Thunder<br>(Per Judgment Aura Hit)
! Divine Aura !! Divine Lightning !! Divine Aura !! Divine Lightning<br>(Per Divine Aura Hit)
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! colspan=8 | Normal
! colspan=8 | Normal
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*Average assumes 3 '''Judgment Aura''' and 4 ''' Judgment Thunder''' hits.
*Average assumes 3 '''Divine Aura''' and 4 ''' Divine Lightning''' hits.
*Does not account for multiple enemies.
*Does not account for multiple enemies.
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== Tips and Details  ==
== Tips and Details  ==
*The '''Judgment Aura''' will follow paths and can hit up to two platforms above and one platform below.
*The '''Divine Aura''' will follow paths and can hit up to two platforms above and one platform below.
*Since each hit caused by the '''Judgment Aura''' spawns one new '''Judgment Thunder''', the skill can deal vast amounts of damage to enemies near each other, as '''Judgment Thunder''' can hit all enemies in its path.
*Since each hit caused by the '''Divine Aura''' spawns one new '''Divine Lightning''', the skill can deal vast amounts of damage to enemies near each other, as '''Divine Lightning''' can hit all enemies in its path.
*While a single thunderbolt will technically hit twice, if multiple bolts occur close together, the second hit of that bolt will not happen unless enough of a delay has occurred between hits, reducing its damage potential slightly on large targets or groups of enemies.
*While a single thunderbolt will technically hit twice, if multiple bolts occur close together, the second hit of that bolt will not happen unless enough of a delay has occurred between hits, reducing its damage potential slightly on large targets or groups of enemies.
**For example, while an enemy that is hit once by the aura will be hit two times by the thunderbolt spawned, if that same enemy is hit 4 times by the aura, they will only be hit 5 times: once per thunderbolt spawned besides the final one, which properly hits twice.
**For example, while an enemy that is hit once by the aura will be hit two times by the thunderbolt spawned, if that same enemy is hit 4 times by the aura, they will only be hit 5 times: once per thunderbolt spawned besides the final one, which properly hits twice.
*The '''Judgment Thunder''' can hit up to 3 platforms above the enemy the '''Judgment Aura''' came into contact with, allowing it to clear relatively tall rooms as well if enough enemies are in the aura's path.
*The '''Divine Lightning''' can hit up to 3 platforms above the enemy the '''Divine Aura''' came into contact with, allowing it to clear relatively tall rooms as well if enough enemies are in the aura's path.
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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| 07/08/2021 || - || colspan=2 align="left" |  
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |  
*'''Retribution''' added.
*'''Retribution''' added.
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