User:HamSam/Party Synergy/Elesis: Difference between revisions

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{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elesis}}" class="textfloat"
{{!}}- style="background:{{ColorSel|CharLight|Elesis}}" class="textfloat"
Soon tm
! Skill !! Condition !! Type !!  width=100% {{!}} Effect
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{{!}}{{!}} {{Force|ELE12.png|War Prelude/ModA}} {{!}}{{!}} In Range {{!}}{{!}} rowspan=2 {{!}} Buff {{!}}{{!}} align=left {{!}}
*'''15%''' Special Active Damage
*'''15%''' Damage Reduction
**Duration 36 seconds, 15s cooldown
**This is assuming you are using Killing Blow (1)
**Buff is multiplicative
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{{!}}{{!}} [[File:GrMTrans5.png|link=The Knight-Captain]] {{!}}{{!}} Innate {{!}}{{!}} align=left {{!}}
*'''1.5%''' Critical/Maximize/Action Speed/Additional Damage per party member (Max 4 stacks)
*All stat increase are multiplicative except Action Speed, which is normalized
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{{!}}{{!}} [[File:Provoke.png|link=Provoke]] {{!}}{{!}} rowspan=3 {{!}} On Hit {{!}}{{!}} rowspan=4 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''20%''' Damage Taken Increase
*'''10%''' Damage Dealt Increase
**Duration 6 seconds, 6s cooldown
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{{!}}{{!}} [[File:GrMTrans6.png|link=Giga Blast]] {{!}}{{!}} align=left {{!}}
*'''-30%''' Physical/Magical Defense
*'''-100''' Elemental Resist
**Duration 10 seconds, 23s cooldown
**The debuff applied here is called [[Power Break]] similar to the other skill and does not stack with it
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{{!}}{{!}} [[File:Power-Break .png|link=Power Break]] {{!}}{{!}} align=left {{!}}
*'''24%''' Physical/Magical Defense
*'''-60''' Elemental Resist
**Duration 8 seconds, 7s cooldown
**If used on an enemy with [[Giga Blast]]'s [[Power Break]], it will extend the duration of that debuff rather than overwrite it, making this skill the one to use for reapplication since it has better uptime and less MP Cost
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{{!}}{{!}} [[File:ESPassive3.png|link=Charge!]] {{!}}{{!}} On Any Attack {{!}}{{!}} align=left {{!}}
*'''1748%''' Bonus Physical Damage when any Ally hits [[Charge!]] marked enemy
**5s reactivation cooldown
*On Any Attack includes thrown items and elixir effects
*Unlike other Ally skills, the mark can ONLY be detonated by allies, not the Empire Sword
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{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elesis}}" class="textfloat"
{{!}}- style="background:{{ColorSel|CharLight|Elesis}}" class="textfloat"
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! Skill !! Condition !! Type !! width=100% {{!}} Effect
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{{!}}{{!}} [[File:ELE20.png|link=Fire Stigma]] {{!}}{{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''10%''' Magical Defense when hit with Command/Active per stack (Max 5 stacks)
**Duration 10 seconds, 0.5s re-application cooldown
**Does not overlap with Rune Master's [[Magic Chain]]
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{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elesis}}" class="textfloat"
{{!}}- style="background:{{ColorSel|CharLight|Elesis}}" class="textfloat"
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! Skill !! Condition !! Type !! width=100% {{!}} Effect
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{{!}}{{!}} [[File:CrATrans6.png|link=Blood Falls]] {{!}}{{!}} rowspan=2 {{!}} On Hit {{!}}{{!}} rowspan=2 {{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''-300''' Elemental Resist
**Duration 1-7 seconds, 23s cooldown
*Resist Reduction stacks on multiple hits, not all at once
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{{!}}{{!}} [[File:CAIcon14.png|link=Injection Stigma]] {{!}}{{!}} align=left {{!}}
*'''-2%''' Attack Power per stack (Max 20 stacks)
**Duration 6 seconds, 7s cooldown
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! Skill !! Condition !! Type !! width=100% {{!}} Effect
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