User:HamSam/Party Synergy/Raven: Difference between revisions
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|Title0=Raven | |Title0=Raven | ||
|Content0= | |Content0= | ||
{{ | {{Tabber | ||
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|$divstyle=padding: 1px; | |||
| | |$divclass=tabber-center | ||
|Furious Blade=<dfn>{{</dfn><div class="long-table"> | |||
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
| | |- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat" | ||
! Skill !! Condition !! Type !! width=100% | Effect | |||
{ | |- | ||
|| [[File:RArmorBreak.png|link=Armor_Crash]] || On Hit || Debuff || align=left | | |||
! Skill !! Condition !! Type !! width=100% | |||
*'''39%''' Physical Defense Reduction | *'''39%''' Physical Defense Reduction | ||
**This is assuming you are using Killing Blow (2) | **This is assuming you are using Killing Blow (2) | ||
**Duration 7 seconds, 4s cooldown or 1s if [[Giga Drive]] is active | **Duration 7 seconds, 4s cooldown or 1s if [[Giga Drive]] is active | ||
|} | |||
</ | </div><dfn>}}</dfn> | ||
| | |Rage Hearts=<dfn>{{</dfn><div class="long-table"> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{ | |- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat" | ||
! Skill !! Condition !! Type !! width=100% | Effect | |||
! Skill !! Condition !! Type !! width=100% | |- | ||
|| [[File:Weaponbreaker.png|link=Weapon Crash]] || rowspan=2 | On Hit || Debuff || align=left | | |||
*'''-45%''' Damage Dealt </font> | *'''-45%''' Damage Dealt </font> | ||
**Duration 7 seconds, 4s cooldown | **Duration 7 seconds, 4s cooldown | ||
|- | |||
|| {{Force|Nuclear.png|link=Nuclear}} || Debuff || align=left | | |||
*'''14%''' Critical Damage Received Increase </font> | *'''14%''' Critical Damage Received Increase </font> | ||
*'''-20%''' Magical Defense </font> | *'''-20%''' Magical Defense </font> | ||
*'''-150''' Elemental Resist </font> | *'''-150''' Elemental Resist </font> | ||
**Duration 4 seconds, 23s cooldown | **Duration 4 seconds, 23s cooldown | ||
|} | |||
</ | </div><dfn>}}</dfn> | ||
| | |Nova Imperator=<dfn>{{</dfn><div class="long-table"> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{ | |- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat" | ||
! Skill !! Condition !! Type !! width=100% | Effect | |||
! Skill !! Condition !! Type !! width=100% | |- | ||
|| [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] || On use of [Overheat] Skill || rowspan=2 | Buff || align=left | | |||
*Party '''100''' Mana Recovery | *Party '''100''' Mana Recovery | ||
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown | **Caster must have 5 stacks of [Heat Detection], 5 second cooldown | ||
|- | |||
|| [[File:STM.png|link=Mercenary Survival Strategy]] || Caster HP <75% || align=left | | |||
*Party '''12%''' All Physical/Magical Attack/Defense Increase | *Party '''12%''' All Physical/Magical Attack/Defense Increase | ||
**Infinite duration | **Infinite duration | ||
|- | |||
|| [[File:ICNapalm.png|link=Ignition Crow - Napalm]] || On Hit within Field || rowspan=2 | Debuff || align=left | | |||
*'''15%''' All Received Damage Increase | *'''15%''' All Received Damage Increase | ||
**The debuff reapplies infinitely inside the field, but lingers for 1 second | **The debuff reapplies infinitely inside the field, but lingers for 1 second | ||
**Duration 8.3 seconds, 15s cooldown | **Duration 8.3 seconds, 15s cooldown | ||
|- | |||
|| [[File:VCTrans6.png|link=Ifrit Flame]] || On Hit || align=left | | |||
*'''-15%''' All Defense | *'''-15%''' All Defense | ||
*'''-250''' Elemental Resistance | *'''-250''' Elemental Resistance | ||
**Duration 6.5 seconds, 22s cooldown | **Duration 6.5 seconds, 22s cooldown | ||
|} | |||
</ | </div><dfn>}}</dfn> | ||
| | |Revenant=<dfn>{{</dfn><div class="long-table"> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{ | |- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat" | ||
! Skill !! Condition !! Type !! width=100% | Effect | |||
! Skill !! Condition !! Type !! width=100% | |- | ||
|| [[File:VenomTakerPassive1.png|link=Valasia]] || rowspan=2 | Innate || rowspan=3 | Unconditional Debuff || align=left | | |||
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages. | *'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages. | ||
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times. | **Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times. | ||
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**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages. | **Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages. | ||
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed | **Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed | ||
|- | |||
|| [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] || align=left | | |||
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed] | *Stage 3 Valasia Infections turn into [Evolved Valasia Seed] | ||
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening | *Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening | ||
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**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold) | **Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold) | ||
**Unconditional debuff implies that this passive '''ignores hyperarmor''' | **Unconditional debuff implies that this passive '''ignores hyperarmor''' | ||
|- | |||
|| [[File:RevenantPassive1.png|link=Path of the Dead]] || Special Key || align=left | | |||
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster | *Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster | ||
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster | **This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster | ||
**Unconditional debuff implies that this passive '''ignores hyperarmor''' | **Unconditional debuff implies that this passive '''ignores hyperarmor''' | ||
**Duration 15s, 30s cooldown | **Duration 15s, 30s cooldown | ||
|- | |||
|| [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|link=Death Scream}} || On Hit || rowspan=3 | Buff || align=left | | |||
*Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact | *Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact | ||
**Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands) | **Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands) | ||
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*Duration 10 seconds, 15s cooldown | *Duration 10 seconds, 15s cooldown | ||
*Only the un-modded version can be cast midair | *Only the un-modded version can be cast midair | ||
|- | |||
|| [[File:MutantReaperSkill7.png|link=Catacomb]] || On Pick-up || align=left | | |||
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy | *Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy | ||
**Spawns an orb per enemy | **Spawns an orb per enemy | ||
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**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb | **Duration of the buff refreshes upon picking up another [Soul of the Dead] orb | ||
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc. | *Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc. | ||
|- | |||
|| [[File:MutantReaperPassive3.png|link=Obliteration]] || On Kill/Special Key || align=left | | |||
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn | *When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn | ||
*[Ruined Soul Trace] | *[Ruined Soul Trace] | ||
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*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy | *The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy | ||
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe) | *The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe) | ||
|- | |||
|| [[File:VenomTakerSkill5.png|link=Soul Crash]] || rowspan=3 | On Hit || rowspan = 4 | Debuff || align=left | | |||
*'''15%''' Received Critical Damage Increase | *'''15%''' Received Critical Damage Increase | ||
**Duration 7 seconds, 4s cooldown | **Duration 7 seconds, 4s cooldown | ||
**This is assuming you are using Killing Blow (2) | **This is assuming you are using Killing Blow (2) | ||
|- | |||
|| [[File:VenomTakerSkill6.png|link=Sprout]] || align=left | | |||
*Physical Damage Taken increase based on Valasia Stage growth | *Physical Damage Taken increase based on Valasia Stage growth | ||
**Stage 1: '''5%''' | **Stage 1: '''5%''' | ||
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**Stage 3: '''10%''' | **Stage 3: '''10%''' | ||
*Duration 15 seconds, 21s cooldown | *Duration 15 seconds, 21s cooldown | ||
|- | |||
|| [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] || align=left | | |||
*Increase '''Total''' Debuff Duration based on Valasia Infection Stage | *Increase '''Total''' Debuff Duration based on Valasia Infection Stage | ||
**Stage 1: '''10%''' duration increase | **Stage 1: '''10%''' duration increase | ||
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**Stage 3: '''20%''' duration increase | **Stage 3: '''20%''' duration increase | ||
*Reactivation cooldown 5s, skill cooldown 22s | *Reactivation cooldown 5s, skill cooldown 22s | ||
|- | |||
|| [[File:MutantReaperPassive1.png|link=Saprophyte]] || Innate/On Hit || align=left | | |||
*'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''') | *'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''') | ||
**1 stack is applied per special active | **1 stack is applied per special active | ||
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*Duration 30 seconds, no cooldown | *Duration 30 seconds, no cooldown | ||
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration | * With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration | ||
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</ | </div><dfn>}}</dfn> | ||
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Revision as of 18:48, 28 March 2022
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