Henir's Time and Space/Season 3: Difference between revisions

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→‎Possible Bug/Glitches: Minor (Majority of glitches were fixed in a recent patch that made hosting static)
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m (→‎Possible Bug/Glitches: Minor (Majority of glitches were fixed in a recent patch that made hosting static))
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===Possible Bug/Glitches===
===Possible Bug/Glitches===
This is a list of possible bugs/glitches that might be encountered inside Henir's Time and Space:
This is a list of possible bugs/glitches that might be encountered inside Henir's Time and Space:
*Game freezes on a darkened screen during loading much like when a player d\cs in the middle of loading. However this is a loading error instead, so even if all but one person exits dungeon (by force closing client) the issue will not resolve itself.
*Wally no.9 often does not appear from his armor in the correct position to non-host players.
*Camera gets stuck in the sky.
*Avalanche becomes invincible at his HP threshold but does not teleport into the background, becoming an additional obstacle during his background attack phase to non-host players.
**Minimap often also fails to display player, monster, item locations during this glitch.
*Enemies\Glave\Obstacles facing inward toward the stage instead of outward toward the camera.
*Enemies regain HP when host changes due to rollback. (Host changes every 1.5~3 minutes)
*Enemies can come back to life if host changes just as they die.
*Sometimes players cannot exit from Henir with ESC.
*Sometimes the game freezes at the end of Feita after activating a secret\elite stage portal which leaves players stuck.
*Crow Rider sometimes gets stuck in his finger point animation and becomes invincible after teleporting back.
*Avalanche sometimes fails to portal back into the stage properly and disappears forever.
*Glave sometimes glitches and sends players straight to Rest Area instead of secret stage, this can happen at any of his appearances but especially likely at Feita.
*Dark Nephilim sometimes climbs up the wrong side of the stage in its intro.
*Dark Nephilim sometimes spawns facing the wrong direction and runs away from the players.
*Dark Nephilim is sometimes invisible, happens more often with a laggy host.
*Coral Snakes sometimes spawn in random positions on its stage, some floating in air or in the middle of a platform.
*Avalanche becomes invincible at his HP threshold but does not teleport into the background, becoming an additional obstacle during his background attack phase.
*Ran may fail to teleport over from his platform causing the party to fail if they do not have homing skills able to fly into the background to hit him.  This occurrence is extremely rare and the cause is unknown.


==Rewards==
==Rewards==
716

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