Musket Master: Difference between revisions

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*Over Strike Duration Increase: 10 seconds
*Over Strike Duration Increase: 10 seconds
*Over Strike Duration decrease when using active skills: 5 seconds per
*Over Strike Duration decrease when using active skills: 5 seconds per
*Use Active Musket skills without ECP cost during Over Strike
*Can use Active Musket skills without ECP cost during Over Strike
**Affected Skills: [[Viper Shot]], [[Phantom Chaser]], [[Penetrating Bullet]], [[Phantom Shot]] ([[Phantom Shot/ModA|A]]).
**Affected Skills: [[Viper Shot]], [[Phantom Chaser]], [[Penetrating Bullet]], [[Phantom Shot]] ([[Phantom Shot/ModA|A]]).
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|267|Over Strike Mode}} !! rowspan=2 | Musket Skill<br>Damage Increase
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|267|Over Strike Mode}} !! rowspan=2 | Musket Skills Damage Increase
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! Duration Increase !! Duration Decrease Per Active Musket Skill Use
! Duration Increase !! Duration Decrease Per Active Musket Skill Use
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