Musket Master: Difference between revisions
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*Over Strike Duration Increase: 10 seconds | *Over Strike Duration Increase: 10 seconds | ||
*Over Strike Duration decrease when using active skills: 5 seconds per | *Over Strike Duration decrease when using active skills: 5 seconds per | ||
* | *Can use Active Musket skills without ECP cost during Over Strike | ||
**Affected Skills: [[Viper Shot]], [[Phantom Chaser]], [[Penetrating Bullet]], [[Phantom Shot]] ([[Phantom Shot/ModA|A]]). | **Affected Skills: [[Viper Shot]], [[Phantom Chaser]], [[Penetrating Bullet]], [[Phantom Shot]] ([[Phantom Shot/ModA|A]]). | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|267|Over Strike Mode}} !! rowspan=2 | Musket | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|267|Over Strike Mode}} !! rowspan=2 | Musket Skills Damage Increase | ||
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! Duration Increase !! Duration Decrease Per Active Musket Skill Use | ! Duration Increase !! Duration Decrease Per Active Musket Skill Use |