Battle Ready: Difference between revisions
Explaining the passive better overall; it's good to list which skills get the bonus, but it's better to explain why.
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(Explaining the passive better overall; it's good to list which skills get the bonus, but it's better to explain why.) |
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| [[File:KEPassive2.png]] | | [[File:KEPassive2.png]] | ||
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.<br>[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)<br> | | {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.<br>[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)<br>When going into battle after the [Battle Ready] buff applies, first strike does more damage and first skill's MP cost decrease. | ||
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|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan= | ! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | While standing still !! colspan=3 | Upon moving after Battle Ready | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! | ! rowspan=2 | Waiting Time !! colspan=4 | [[Status Effects|Battle Ready]] !! First Strike !! First Skill | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! | ! HP/MP Recovery !! Random Skill Cooldown Reduction !! Effect Interval !! Buff Cooldown !! Critical / Maximize Increase !! Skill Cost Reduction | ||
|- | |- | ||
| align="left" | 1 || 99 || 1 Second | | align="left" | 1 || 99 || 1 Second || 3% || -5 Seconds || 3 Seconds || 10 Seconds || 100% || -20% | ||
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|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan= | ! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=3 | While standing still | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! HP | ! colspan=2 | [[Status Effects|Battle Ready]] | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! HP/MP Recovery !! Buff Cooldown | |||
|- | |- | ||
| align="left" | 1 || 99 || 1% | | align="left" | 1 || 99 || 1% || 30 Seconds | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
* The ''' | *While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used. | ||
* | **The '''First Strike''' and '''First Skill''' effects are seperate and one can take effect without the other. For example, since [[Iron Body]] inflicts no hitstun or damage, it will only gain the '''First Skill''' bonus, allowing the '''First Strike''' to be used for a later attack. | ||
*The entire first instance of hitstun occuring from a skill counts as the "First Strike", making it especially good for single hits like [[Armageddon Blade]]'s summoning strike, or skills that only consist out of one long-lasting multihit like [[Windmill]] or [[Flame Geyser]], as it will buff the entire skill. | |||
** | **Skills that only use one damage value but seperate this across multiple instances of differing amounts of hitstun ([[Triple Geyser]]'s three flame pillars, [[Imperial Crusher]]'s two swings) will only gain the effect on the first one of these. | ||
**Conversely, skills with very weak initial hits cannot make good use of this effect. This is most apparent with [[Gigantic Slash]] and [[Grand Cross]] as their first instances of hitstun do 0% damage. | |||
**Likely glitched, [[Sandstorm (Force)|[Mod] Sandstorm]] currently consumes the buff but does not gain its critical/maximize effect. | |||
*[[Gigantic Slash]] | |||
== Updates == | == Updates == |