User:Glave/Ideas/2ndReboot: Difference between revisions
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** [[Devastating Strike]] now has a Mod which will remove the enemy's Super Armor and all temporary buffs, but it will have a lower damage output than the Normal version. | ** [[Devastating Strike]] now has a Mod which will remove the enemy's Super Armor and all temporary buffs, but it will have a lower damage output than the Normal version. | ||
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. | * [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. | ||
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Eve changes: | |||
*All Eves: | |||
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%) | |||
* Added skill [[Illusion Strike]], Skill Tier is Strength. | |||
* Code: Ultimate: | |||
** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. | |||
* Code: Esencia: | |||
** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture). | |||
** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball: Justice]]. | |||
** [[Recall]] damage increased. | |||
** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds. | |||
* Code: Sariel: | |||
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 5,850% | |||
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds. | |||
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will home onto the attacked enemy. |