File:Enhanced Bowstring.png
[Passive] Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.


Requirements


Skill Information

  • NA
  • Skill Level Damage Enemy Pierce MP gain
    1 +2% 0 Normal
    2 +4%
    3 +6%
    4 -7% 1 -40%
    5 (M) -5%

    |-| KR=

    Skill
    Level
    Required
    Level
    Arrow Damage
    Increase
    Defence Pierce
    Chance
    1 35 5% 3%
    2 35 5.5% 4%
    3 36 6% 5%
    4 39 6.5% 6%
    5 42 7% 7%
    6 45 7.5% 8%
    7 48 8% 9%
    8 51 8.5% 10%
    9 54 9% 11%
    10 57 9.5% 12%
    11 60 10% 13%
    12 63 10.5% 14%
    13 66 11% 15%
    14 69 11.5% 16%
    15 72 12% 17%
    16 75 12.5% 18%
    17 78 13% 19%
    18 81 13.5% 20%
    19 84 14% 21%
    20 (M) 87 14.5% 22%


Tips and Details

  • Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.


Updates

Post KR Dec.13 2012 patch

  • No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes.

Post KR June.27 2013 patch

  • Skill Tree revamp increase max skill level to 20.
  • Damage values have been changed accordingly to match new Skill levels.


Template:SRSkills