Burst Wolf
From Elwiki
[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Iron Paladin | Lv. 20. | 45 | 4 | Artillery Nova | Level 45 Layer Skill Quest |
Skill Information
Skill Level | Level Required |
Damage(Physical) | Number of Status Ailment Passes |
MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Impact | Burst | |||||
1 | 45 | 435% | 1018% | 1 | 100 MP | 10 Seconds |
2 | 454% | 1063% | ||||
3 | 48 | 474% | 1109% | |||
4 | 52 | 493% | 1155% | 2 | ||
5 | 56 | 513% | 1201% | |||
6 | 60 | 532% | 1247% | |||
7 | 64 | 552% | 1292% | 3 | ||
8 | 68 | 572% | 1338% | |||
9 | 72 | 591% | 1384% |
Tips and Details
- The initial strike must make contact in order for the burst to activate.
- The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
- Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of Burst Wolf takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
- The first hit of Burst Wolf hits slightly behind Iron Paladin.
Status Ailment Transfer
- If you carry a status ailment, by using this skill, you can pass the infliction to the target.
- It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
- A status ailment is passed with its remaining time; the duration does not reset.
Updates
- 28/7/2011 KR
- The damage of the first hit was decreased and the second hit increased.
- 29/3/2012 KR
- Both contact and burst damage has been increased.