Sandbox:Stat Effectiveness
Maximize
Unnormalize % |
Normalized % |
Efficiency Stage |
Efficiency Interval
|
0% |
0% |
100% |
0% ~ 40%
|
40% |
40% |
75% |
40% ~ 70%
|
80% |
70% |
50% |
70% ~ 90%
|
120% |
90% |
25% |
90% ~ 100%
|
160% |
100% |
0% |
Greater than 100%
|
Additional Damage
Unnormalize % |
Normalized % |
Efficiency Stage |
Efficiency Interval
|
0% |
0% |
100% |
0% ~ 40%
|
40% |
40% |
75% |
40% ~ 70%
|
80% |
70% |
50% |
70% ~ 92.5%
|
125% |
92.5% |
25% |
Greater than 92.5%
|
Critical
Unnormalized % |
Normalized % |
Efficiency Stage |
Efficiency Interval
|
0% |
0% |
100% |
0% ~ 40%
|
40% |
40% |
80% |
40% ~ 68%
|
75% |
68% |
60% |
68% ~ 86%
|
110% |
88% |
40% |
86% ~ 100%
|
140% |
100% |
0% |
Greater than 100%
|
Action Speed / Movement Speed / Jump Speed
Unnormalized % |
Normalized % |
Efficiency Stage |
Efficiency Interval
|
0% |
0% |
100% |
0% ~ 20%
|
20% |
20% |
30% |
20% ~ 24.5%
|
35% |
24.5% |
20% |
24.5% ~ 28.5%
|
55% |
28.5% |
10% |
28.5% ~ 30%
|
70% |
30% |
0% |
Greater than 30%
|
MP Gain when Attacked / MP Gain when Atttacking
Unnormalized % |
Normalized % |
Efficiency Stage |
Efficiency Interval
|
0% |
0% |
100% |
0% ~ 30%
|
30% |
30% |
35% |
30% ~ 38.75%
|
55% |
38.75% |
25% |
38.75% ~ 46.25%
|
85% |
46.25% |
15% |
46.25% ~ 50%
|
110% |
50% |
0% |
Greater than 50%
|
Damage Reduction
Unnormalized % |
Normalized % |
Efficiency Stage |
Efficiency Interval
|
0% |
0% |
100% |
0% ~ 20%
|
20% |
20% |
50% |
20% ~ 32.5%
|
45% |
32.5% |
35% |
32.5% ~ 41.25%
|
70% |
41.25% |
15% |
41.25% ~ 45%
|
95% |
45% |
0% |
Greater than 45%
|
Awakening Charge Speed
Unnormalized % |
Normalized % |
Efficiency Stage |
Efficiency Interval
|
0% |
0% |
100% |
0% ~ 20%
|
20% |
20% |
85% |
20% ~ 32.75%
|
35% |
32.75% |
75% |
32.75% ~ 40.25%
|
45% |
40.25% |
65% |
40.25% ~ 50%
|
60% |
50% |
0% |
Greater than 50%
|