Reload Mastery: Difference between revisions
Skill information simplified, Tips and Details added, Existence of counter reload cooldown unknown.
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(Skill information simplified, Tips and Details added, Existence of counter reload cooldown unknown.) |
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| [[Image:Reload_Up.png]] | | [[Image:Reload_Up.png]] | ||
| '''[Passive]''' Chung gets a | | '''[Passive]''' Chung gets a chance to reload 1 extra cannonball every time he reloads or is attacked. | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Skill Level !! Required Level !! Chance | ! Skill Level !! Required Level !! Chance to Reload !! Chance to Reload When Hit (PvP) | ||
|- | |- | ||
| align="left" | 1 || rowspan= | | align="left" | 1 || rowspan=2 | 15 || 20% || 3% (1.5%) | ||
|- | |- | ||
| align="left" | 2 || 23% || 4%(2%) | | align="left" | 2 || 23% || 4% (2%) | ||
|- | |- | ||
| align="left" | 3 || 16 || 26% || 5%(2.5%) | | align="left" | 3 || 16 || 26% || 5% (2.5%) | ||
|- | |- | ||
| align="left" | 4 || 19 || 29% || 6%(3.5%) | | align="left" | 4 || 19 || 29% || 6% (3.5%) | ||
|- | |- | ||
| align="left" | 5 || 22 || 32% || 7%(3.5%) | | align="left" | 5 || 22 || 32% || 7% (3.5%) | ||
|- | |- | ||
| align="left" | 6 || 25 || 35% || 8%(4%) | | align="left" | 6 || 25 || 35% || 8% (4%) | ||
|- | |- | ||
| align="left" | 7 || 28 || 38% || 9%(4.5%) | | align="left" | 7 || 28 || 38% || 9% (4.5%) | ||
|- | |- | ||
| align="left" | 8 || 31 || 41% || 10%(5%) | | align="left" | 8 || 31 || 41% || 10% (5%) | ||
|- | |- | ||
| align="left" | 9 || 34 || 44% || 11%(5.5%) | | align="left" | 9 || 34 || 44% || 11% (5.5%) | ||
|- | |- | ||
| align="left" | 10 || 37 || 47% || 12%(6%) | | align="left" | 10 || 37 || 47% || 12% (6%) | ||
|- | |- | ||
| align="left" | 11 || 40 || 50% || 13%(6.5%) | | align="left" | 11 || 40 || 50% || 13% (6.5%) | ||
|- | |- | ||
| align="left" | 12 || 43 || 53% || 14%(7%) | | align="left" | 12 || 43 || 53% || 14% (7%) | ||
|- | |- | ||
| align="left" | 13 || 46 || 56% || 15%(7.5%) | | align="left" | 13 || 46 || 56% || 15% (7.5%) | ||
|- | |- | ||
| align="left" | 14 || 49 || 59% || 16%(8%) | | align="left" | 14 || 49 || 59% || 16% (8%) | ||
|- | |- | ||
| align="left" | 15 || 52 || 62% || 17%(8.5%) | | align="left" | 15 || 52 || 62% || 17% (8.5%) | ||
|- | |- | ||
| align="left" | 16 || 55 || 65% || 18%(9%) | | align="left" | 16 || 55 || 65% || 18% (9%) | ||
|- | |- | ||
| align="left" | 17 || 58 || 68% || 19%(9.5%) | | align="left" | 17 || 58 || 68% || 19% (9.5%) | ||
|- | |- | ||
| align="left" | 18 || 61 || 71% || 20%(10%) | | align="left" | 18 || 61 || 71% || 20% (10%) | ||
|- | |- | ||
| align="left" | 19 || 64 || 74% || 21%(10.5%) | | align="left" | 19 || 64 || 74% || 21% (10.5%) | ||
|- | |- | ||
| align="left" | 20 || 67 || 77% || 22%(11%) | | align="left" | 20 || 67 || 77% || 22% (11%) | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *Any reload qualifies. | ||
*After a successful reload from being attacked, for 2 seconds, [[Reload Mastery]] will not proc from being attacked. | |||
**This cooldown is not mentioned in game. It's hard to determine if this limit still exists. | |||
*With this passive, cannonballs are easier to maintain. | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung|Guardian]] | *Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in the [[Chung|Guardian]] skill tree. | ||
*After the [[Deadly Chaser]] revamp | *After the 02/14/2013 KR [[Deadly Chaser]] revamp, [[Remodel Magazine]] gained the same reloading effect as this passive. | ||
<br> | <br> | ||